======================================================================= Title : The Ultiamte STARWARS DOOM. Filename : STARWARS.WAD Authors Details : Matt Falk For the Levels and textures. Mike Caithness For the graphics sprites. David Biggs Compilation of everything. Werner Spahl Various other help. Olivier Montanuy The install program. And others that I couldn't track down the details of. If I haven't credited you for what you have done, I'm sorry but you know who you are and you really do deserve a huge amount of credit for it :) Description : STAR WARS DOOM!!! Based on blueprints of sets built for the movie and as well as information contained in the SW RPG. These are four of Star Wars levels as well as new sounds and music and sprites to replace just about everything. Installation note: put all files in the DOOM directory and type INSTALL. then type STARWARS to play. or STARWARS -file your.wad The installation puts STARWARS.WAD into your main IWAD, but the modification is fully reversible. This modification is necessary so that Ultimate Doom can be supported. Additional Credits to : The guys at ID Lucasfilm LTD West End Games Makers of DEU, DeuTEX and WinTEX, BSP, RMB, DMGRAPH. Note: This is a complete starwars release, with all the available sounds, sprites, musics, levels and graphic patches. Distribution note: Lucas Film is the owner of all copyrights on Starwars, and these copyrights are hereby acknowledged. This is only fan fiction, not an attempt to breach any such copyright. DO NOT DISTRIBUTE THE FILES ONCE INSTALLED They would contain DOOM copyrighted data. type RESTORE first. Files in this patch DEHACKED EXE DOOM.EXE editor. DEUSF EXE Wad compiler. STARWARS TXT This text file. STARWARS DEH Dehacked data file. STARWARS WAD All graphics, sounds and levels etc. INSTALL BAT The install file. This was compiled from the following patches by various other people either mentioned above. And other that I coulndn't find the names of. STARWAR5.ZIP - 4 levels and some textures SWGFX#.ZIP - barons,caco's,skulls,barrels, etc SWMUSFX4.ZIP - Cool music and sounds. SWSFX.ZIP - More cool sounds SWSTUFF.ZIP - Pine tree's and start screen. SWATAT.ZIP - ATAT walker (replaces Cyberdemon) SWSABER.ZIP - Replaces chainsaw with light saber. ## NEW STUFF (from the autor of the SWGFX series, Mike Caithness) Gameroan Gaurds - replaces Demons, Great digitised sprites. Better storm troopers - replaces troopers, more cool digitised ones. ======================================================================= LEVEL ONE: PRINCESS LEIA'S BLOCKADE RUNNER DECKS 1 & 2 Your ship has been boarded and captured by Imperial forces. You are the only Rebel left who hasn't been killed or taken prisoner. It's up to you to set the ship's self destruct system and escape, but first you must make your way to the lower decks of the ship. The turbolifts will take you between the two decks. I took the general layout of the ship from the RPG Rebel Alliance Sourcebook. LEVEL TWO: PRINCESS LEIA'S BLOCKADE RUNNER DECKS 3 & 4 You must enter the engine's accessways and activate the blockade runner's auto-destruct sequence. Having done this, you must now escape the ship before it blows by using one of the escape pods. As before, I used the RPG Sourcebook for the general layout of these decks LEVEL THREE: DEATH STAR CHASM AND TECHNICAL STATIONS You have to make your way to the turbolifts to reach the detention level. The only problem is there are tons of Imperials all about you! Included in this level is the chasm Luke and Leia swang across, the elevators Luke, Han, and Chewie entered on their way to the detention level, as well as the large corridor with the blast doors. The blueprints covered 1/6 of the level, so I had to make up the rest. I'm sorry I haven't done any new textures for the Death Star levels yet, I will be working on them before I create any more levels. LEVEL FOUR: DEATH STAR DETENTION LEVEL AND SECURITY STATION You force your way into the detention level, but if things get a little too rough, you can escape into the trash compactor. In the course of things, you raid a security station (from the RPG). I copied some of the sections for deathmatch reasons. HINT: follow Leia's technique on getting to the trash compactor HINT: there is a secret switch that reveals the switch to open the compactor door ======================================================================== * Play Information * Doom Version : DOOM 1 v1.666 to 1.9 and Ultimate DOOM. Episode and Level # : E1M1-4 Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not tested) Difficulty Settings : Yes New Graphics : YES! New Sounds : Yes New Music : Yes Demos Replaced : None Star Wars graphics patch changes: - seargants to stormtroopers - lost souls to interrogation droids - cacodemons to probe droids - barons of hell to emperor's guards - cyberdemons to scout walkers - chainsaw to lightsaber - rockets to laser bolts - barrels to R2D2s - chainsaw to light saber - Demons to Gamorean guards (Jaba's fashion) * Construction * Base : E1M1 - New level from scratch E1M2 - New level from scratch E1M3 - Modified STARWAR2.WAD E1M4 - Modified STARWAR2.WAD Editor(s) used : DEU 5.2 GCC; BSP12x; RMB 2.0; DMGRAPH DEUTEX 3.6, WinTEX. Known Bugs : DO NOT SAVEGAME IN LEVELS 2 & 4! The large number of vertices, objects, etc. overruns the savegame buffer. If you die, it's still possible to finish the level from scratch. Anyways, life in the Doom/Starwars world is supposed to be a bitch! :-) * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If want you put it on CD you MUST mail each of the authors and send them a free copy of the CD * Where to get this WAD * FTP sites: ftp.cdrom.com wuarchive.wustl.edu