================================================================ Title : SIMPSONS DOOM Authors : "Spooky" Steve Blauwkamp & "Decapitated" Chuck Fuoco Email Address : cfuoco@uxa.cso.uiuc.edu Misc. Author Info : Creators of Kickass.wad sound replacements Description : Simpsons sprites and sounds replacements Additional Credits to : Matt "Hell" Greoning the creator of HOMER.WAD for a few sounds ================================================================ * Play Information * Episode and Level # : N/A Single Player : N/A Cooperative 2-4 Player : N/A Deathmatch 2-4 Player : N/A Difficulty Settings : N/A New Sounds : Yes (many) New Graphics : Yes (all the characters) Demos Replaced : None * Construction * Base : New sounds personally recorded, and pictures hand drawn and scanned and colored Build Time : About 20 hours Editor(s) used : DMGRAPH and DMAUD, NEOPAINT, Dehacked 1.3 Known Bugs : None (that I know of) * Copyright / Permissions * You may use these files and distribute it freely. But I would require consultation before usage of any of the pictures in other distributed files. Sounds may be re-distributed with author information or credit given. * Additional Description * Every character has been replaced with a simpsons character, including you as Homer. Additional sprites have been changed as well, although all the weapons remain the same along with most other flashy but useless sprites. Sound for these characters have been replaced as well to coordinate with the pictures. I must give some credit to the original creator of HOMER.WAD for the idea and a few sounds. You -----------------------> Homer Rifle Soldiers ------------> Moe, the bartender Shotgun Soldiers ----------> Police Chief Wiggam Imps ----------------------> Abu, the Kwik-E-Mart clerk Demons --------------------> Barney Barons --------------------> Flanders Skulls --------------------> Krusty the Clown Cacodemons ----------------> Side-show Bob Spider Demon --------------> Smithers Cyber Demon ---------------> Mr. Burns Also, I included a batch file to automate running doom (along with your favorite arguments). One snag, though. The dead body pictures is the same as the last frame of Homer's death. So rather than having lots of dead homer's lying around, I changed the frame table to make the last frame of player's death to 132 (on Doom 1.2) rather than 133. And then I just kept the green guy dead picture for those dead bodies. Without this hack (using Dehacked), the player death will initially start as Homer, and he will turn into the green guy for the final dead body (not the end of the world). Have some fun, and kick some Simpsons ass!