=========================================================================== Archive Maintainer : Remove mail address. If possible place next to levels/doom2/Ports/megawads/br.zip, else to Source. Includes ''Additional Info''. Uploaded with permission by SilverMiner. Primary purpose : Source code; No levels included =========================================================================== Title : The Boggy Region engine source code (BOGREG.EXE) Filename : brsrc.zip Release date : 03/31/20 (March 31, 2020) Original files in source starting date 08/14/18 (August 14, 2018) Author : SilverMiner. Uploaded with permission by Rick ''Red'' Commandeur. Email Address : [redacted] Other Files By Author : Boggy Region (br.zip) Pectate Lyase 3 (pl3.zip) Plutonia 3: Going to Surface (plut3.zip) Description : This is the engine source code release for The Boggy Region, a megawad by SilverMiner, based on Boom v2.02. Additional Info by Red : The Boggy Region relies on BOGREG.EXE, a source based modification of the GPL re-release of Boom v2.02 (See ABOUT.TXT in package). The GPL license provided by the re-release of Boom v2.02 applies here (See COPYING.TXT). The modifications are minor: The ability to change skies in some maps and rocket guys to drop rockets. There is also a bugfix for a desync in demo's courtesy of Cripsy Doom. The complete package is provided. The code is provided ''as-is''. It is uploaded for historical preservation and educational purposes only. You may study its contents, but the code is unsupported. I have prepared this package for inclusion on /idgames. Additional Credits to : SilverMiner for BR and source code, Plutonia 2 Team for you know what, The Mechworks for BTSX, Team TNT for Boom, Fabian Greffrath for Crispy Doom, Rick ''Red'' Commandeur (Uploader), www.DoomWorld.com for hosting =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : Source code files Other files required : To compile this code in DJGPP, the following additional packages are required: bnu27b.zip, djdev201.zip, gcc2723b.zip, mak3791b.zip, txi390b.zip. * Play Information * Game : Final Doom Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : The Plutonia Style Difficulty Settings : Not implemented * Construction * Base : Boom v2.02 GPL re-release Build Time : 4 years Editor(s) used : Slade, DoomBuilder 2, GIMP2.8, Cosmigo ProMotion (Advanced Pixel Graphics Editor) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse under the GPL license. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors