=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Hellevator Filename : HELEVTOR Release date : 20.01.2021 Author : ViolentBeetle Email Address : [redacted] Description : Hellevator is a community speedmapping project organized in late 2020. Every map had to be constructed in 3 days (With small fixes afterwards) within a certain shape and around a central piece. The demons have built a skyscrapper to invade heaven and you must battle through 30 floor of all sorts to confront and defeat the demonic Architect and his mighty exposed brain. Due to different styles of the mappers and different skills the difficulty curve is fairly inconsistent. Don't be afraid to skip maps - the next one might become easier. Additional Credits to : Mappers: Shawny, Dranyan, Repugnus, maxresdefault, WeirdSandwich, donevan, Mr_Masker16, BlueJuice, Captain Toenail, Juka, DFF, DynamiteKaitorn, Need_Health, Galileo31dos01, Zolgia108, BluePineapple72, Mystic 256 See CREDITS.TXT for full list of contributions including complete list of music used. =========================================================================== * What is included * New levels : 32 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Around 3 months. 3 days for each map's essentials Editor(s) used : Ultimate Doom Builder, Doom Builder 2, GZDoom Builder Bugfix, SLADE3 Known Bugs : We tried really hard to track down and fix monsters not teleporting in, but still could have missed some. Due to maps' structure multiplayer might have softlocks, although we fixed most egregious cases. MAP22 is going to break down in multiplayer if different players walk into multiple rooms at once. It can't be helped. May Not Run With : Anything that does not support Boom Tested With : PrBoom+ gzDoom ZDaemon * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors