=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 51 Filename : abyspe51.wad Release date : 02/16/2021 Authors : TheMionicDonut - Project Lead rf' Surreily MDevlin Pasokon Deacon Obsidian Alper002 Chaingunner Jaws in Space 4shockblast Email Address : [redacted] (Obsidian's email address) Misc. Author Info : it me - Obsidian Description : Fourteen maps made during the fifty-first Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had two themes to choose from in the first session and three in the second: 1. 2 monster types 2. Basing your map on a real-life structure 3. 32x32 grid only Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Additional Credits to : All the people who attended Obsidian for compiling the session =========================================================================== * Maplist * MAP01: The Temple of Assclapatus Author: MDevlin Music: MIDI of "Closer" by Nine Inch Nails Themes: Two monster types, real life Time Taken: 2 hours MAP02: Jaws In Space's Big ASS Comeback Author: Jaws in Space Music: "Red Sand" by Psyrus Themes: 32x32 grid Time Taken: 2 hours and 15 minutes MAP03: Rifle? Trifle? Eyeful? Author: Obsidian Music: D_STLKS3 from Congestion 2014 Themes: Two monster types, real life, 32x32 grid Time Taken: 2 hours MAP04: Creative Map Title Author: MDevlin Music: MIDI of "Schism" by Tool Themes: Two monster types, real life Time Taken: 2 hours MAP05: Fighting and Fashion Statements Author: rf' Music: D_E1M3 from heroes.wad Themes: Two monster types, real life, 32x32 grid Time Taken: 2 hours and 30 minutes MAP06: Area 51: Your ASS is Gettin' Probed Author: Surreily Music: "Harlequins" by Jimmy Themes: Two monster types, real life Time Taken: 2 hours MAP07: Tick, and if I may be so bold, Tock Author: Obsidian Music: MIDI of "Intruder" by Peter Gabriel Themes: Two monster types, real life Time Taken: 2 hours MAP08: Fuckingham Palace Author: rf' Music: D_RUNNIN from heroes2.wad Themes: Two monster types, real life Time Taken: 2 hours MAP09: Junk Plutonia Author: Chaingunner Music: "Become the Hunted" by James Paddock Themes: 32x32 grid Time Taken: 2 hours MAP10: My House, but With a Few Chaingunners Too Many Author: Alper002 Music: Music from Level 12 of Descent Themes: Two monster types, 32x32 grid Time Taken: 2 hours MAP11: Send in the Tomatoes! Author: Alper002 Music: Music from Level 4 of Descent Themes: Two monster types, 32x32 grid Time Taken: 2 hours MAP12: Sky Burial for Dummies Author: Pasokon Deacon Music: "Desk Lamp" by Stewboy Themes: 32x32 grid Time Taken: 2 hours and 30 minutes MAP13: Lincoln's Tomb Author: TheMionicDonut Music: D_MESSAG from Alien Vendetta Themes: Two monster types, real life Time Taken: 2 hours MAP14: MYHOUSE.WAD Author: 4shockblast Music: D_COUNTD from bastard.wad Themes: Two monster types, real life Time Taken: 3 hours =========================================================================== * What is included * New levels : 14 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01-14 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : None * Construction * Base : New from scratch Build Time : 2 hours per map (with the exception of a few) Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4 Known Bugs : None May Not Run With : Vanilla Doom Tested With : PrBoom+, ZDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors