*********** "OFFICIAL" QUICK REFERENCE GUIDE FOR DOOM PWAD'S *************** ******************* 413 wads listed as of 07/24/94 ************************* NAME LEVEL GS TP EA RATE DT CO MONST COMMENTS 11BONES E1M1 Y + Y Y Round raised indoor island 11INHELL E1M1 NH +~ 8 Y 0/0/10 + barons, row of mv walls to exit 1_ON_1 E2M4*GS N +++ Y Y 0/2/1 lightpost outside with starry sky 21HEX_PN E2M1* Y ++~ 10 Y 6 pyarmid crtyrds, spiral dn, HEX2.ZIP 23CASTLE E2M3 N o N Y small castle with few monsters 666 E1M1 A Y ++ 6 Y 0/0/4 four square warp from hell 777 E1M1 A YH +++ 7 Y 0/0/1 catwalks, killer keys, 4 lift pillars 9-TO-5 E1M6* Y ++~ Y Y 0/0/2 large courtyard, + halls, rms, & ammo ABYSS E1M1 N ++ N N 0/0/3 red key under door @ begin ACASTLE2 E1M4 Y ++~ N N small keeps, 2 floor effect ACHERON E1M3* D Y ++~ 3 Y 0/0/3 hex rooms, warps in archways AFRO E1M1 YH ++ 9 Y 0/0/2 exit behind you @ begin ALIENS N/A * 500K+ of aliens sound f-x, YAASP.ZIP AMBUSH E1M1 YH +++ N N 1/0/11 cyber in cage @ begin, stairs, barons APOCALYP E1M1* Y ++ N Y 0/0/1 prison E1M2* Y ++~ N Y 0/0/1 base E1M3* Y +++ N Y 0/0/1 underground waste disposal E1M4* Y ++~ N Y 0/0/4 sewers E1M5* Y ++~ N Y 0/0/2 the abyss, very large maze E1M6* Y +++ N Y 0/1/40 gates of hell E1M7* Y ++ N Y 0/1/0 seal the gate E1M8* N ++~ N Y 1/0/2 antechamber E1M9* Y ++~ N Y 0/0/4 the door ARENA E1M1 N + Y Y huge square court, tons o guns ATRIUM E1M1 Y + N N small, barrel trap, swamp forest AVRAX E3M4 D N + 14 N 0 no health, tons o guns AWP11 E1M1 A Y + 7 Y tons of guns outside, 2 spiral rooms AWP11F E1M1 G Y ++ 7 Y 2 spirals, canyon, +guns outside BALLLOCK E2M1*D S Y ++ N Y few rooms, south courtyrd, B-LOCK.ZIP BARREL E1M1 S YH + N N 0/1/6 lots o traps, xplding barrels BASTARD1 E1M1 +++ N Y house with kitchens & bathrooms BASTARD3 E1M1* Y +++ 3 Y house with kitchens & bathrooms E1M2* Y +++ Y Y dark halls with step-through doors E1M3* Y +++ Y Y 3 slime pools lower with switches BDMWAD! E1M1-9 Y n/a Y Y reorder: 21,24,31,22,33,11,35,38,28 BEHOLD21 E2M1 YH ++ N N 0/0/1 warp with thin walls BIGBRO E1M1 D YH +~ 6 N 0/0/2 8 pits @ begin, traps BILLY E2M1* Y +~ N Y 0/0/1 map spells "billy" BITE_IT E1M1 N +~ N N 0/0/1 high catwalks, player drone @ end BLUDLUST E2M1 D Y ++ 6 Y 0/0/1 4 halls leading into center room BLUDLST2 E1M9* Y ++~ 6 Y 0/0/1 small, 5 arm star w $1 bill room BOBWORLD E2M1 Y o N Y 0/0/1 mod e1m1, more warps & monsters BONE * **bad wad** BRIAN3L1 E3M1 Y o N Y 0/0/2 mod e3m1 BRIGHT * **bad wad** BUNKER E1M1* D Y ++~ 6 Y 0/0/1 +wall cut-outs & vantage pts CANDYGRM E1M3 S Y ++ Y Y 0/0/7 huge mazes, follow traps, 100 barrel CANYON E2M1 NE o Y N long open canyon CASE E1M1 N ++~ 13 Y outside campus, + bldgs CASTLE E1M1 S Y ++ Y Y 0/0/2 large castle w slime moat CAVLAB11 E1M1 S Y ++ N N 0/1/12 20 meatballs, 10 barons, 1 exit CEMENT E2M3*M N ++ 7 Y 0/0/5 classical music, step rooms CHALLENJ E1M2 S Y +++ N N 0/0/3 bar, barons @ end, large CHASE E1M1* D Y ++ Y Y small, spiral for rocket @ begin CHRIS E1M1 A YH +~ 7 3 1/0/0 cyber in room w lift bridge CHOICES E2M1* S N +~ 0 1 100+ guards, 1 big room & long halls CHRISK11 E1M1* Y +~ 1 Y small, elevated X crosswalk in center CHRISK12 E1M2* Y ++~ 0 Y doors blocked @ begin, boxed in hall CJME2M1 E2M1 N o N N hex room, bad HOM bugs, exit? CLAFLIN E2M1 A Y ++~ 6 Y 0/0/1 Boston U., small maze, complex CLASH E1M1 D N ++ Y 1 linked rooms with suicide corners CLASSICS E1M1-9M n/a music PWAD CNFUSION E1M1* N +++ N Y 1/0/2 "DOOM" in map, killer forest COLONY E1M1 GS YE ++ 8 Y small, puzzles & tricks COLOSEUM E3M1 D N + Y Y 1/0/0 4 color warp in center, barons COMBAT E1M1-3 D Y +~ Y Y 0/0/1 3 small, quick deathmatch, 1 weapon COMCON E1M4*MD D N +++~ 7 Y 1/0/5 large, cyber outside, start on box CONVERTM E1M1* D Y +~ 5 Y helipad, sewers, HOM? COR81 E1M1 N ++ 1 Y sunspension bridge, health room CORE E1M1 DG Y +++ Y Y press plates with hand print CORR2 E1M1 D N ++ Y 1 N no exit, 1 of each weapon CORTYARD E1M1* S N +~ 0 1 0/0/4 start in round court w rising "crown" CORTYR_B E3M A YH +++ Y Y 0/0/1 huge, light post CRAIG31 E3M1 Y ++ 8 Y 0/0/1 locks door behind you, wall of warps CRESCENT E1M1 SG Y +++ 8 Y crescent shaped outside courtyard CROSS E3M5 Y +++ N N 0/1/1 "id rules" in map CROSFR01 E1M1* Y ++~ 10 Y 0/0/2 large multi-height center, warp halls CROSST E3M5 Y +++ N N 0/1/1 updated CROSS.WAD CRUSHER E1M1 S Y ++++ N Y 1/0/0 cyber crush trap, pillars rise if shot CWWAD E1M1 D N ++ Y N 1 room, trenches, + inviso's CYKE E2M1 Y ++ N Y 0/1/0 cyber behind barrels, bl key abv chasm DAEMON E1M1 N o Y Y 1/0/2 small, HOM bugs, long halls DAEMON2 E1M1 N ++ Y Y 1/0/3 hallway of barrels, cyber DAGGER E1M1 S N ++ N N rising cross @ end, halls cross over DANCDETH E1M2* D Y ++~ 25 Y 0/0/2 blue river north side, rising bridge DARK E2M1* S Y ++~ N 1 1/0/11 + semi-round rms with barons BW1.ZIP DEADBASE E2M1 Y +++ 6 Y Fountain, stuck doors DEADLY21 E2M1 N o N Y e2m1 based, more monsters DEADZONE E1M1 Y ++~ 6 Y hex center, chess board lift room DEATH E1M1 N + 6 N 0/0/1 semi-maze DEATH01 E2M1 Y o Y Y 0/0/1 2 way run around DEATH2 E1M2 Y o N Y 0/1/15 mod e1m2, more guns & monsters DETH1 E1M1*D D Y +++ Y Y 0/0/5 long lift "bridge" in center court DETHE1M1 E1M1 A D Y +++ 17 Y house layout, C&C music fact 'sweat' DETHMAZE E1M1* D Y ++~ Y Y 0/0/3 large maze with corner start "turrets" DETHSTAR E2M1 A Y ++ 8 Y mult warps to exit level, slalom DETHTRAP E2M1* S Y ++~ N 1 tube hallway, "run, stop, oops!" DETHWALK E2M1 D Y o Y Y raised walkway, hidden exit DIOPATRA E2M3 Y +++ N Y 0/0/2 very large, dark red caverns DMANMLY E2M1* Y ++ 3 key in room with blue diamond pools DMAT4 E1M1 D N ++ N N N open warehouse, no exit DMINATOR E1M1 n/a 2 Y mod stock levels, more monsters DOOMJS E1M1* Y ++~ 5 Y listen for doors, hidden sections E1M2* Y ++ 5 Y long red hall maze DPRISON E1M1 D N o Y Y 0/0/1 hidden exit, cell doors DRAGON12 E1M2 Y ++ 12 Y 0/1/2 map looks like a dragon DRANDOM E3M1 D N ++ Y Y 0/0/1 pick 1 weapon, baron DRKSTAIR E1M1 Y + 1 Y start in stair pit, deaf guards DSPIRAL E2M1 D N +++ 5 Y select 1 weapon, honeycomb spiral DS_NEW E2M1*M Y ++~ 8 Y warp star @ begin, dethstar update DUO_1 E1M1 D Y + Y N N 1 room, closets around outside E1L1KP E1M1 Y + Y Y 0/0/1 1 hex pillar room E1L5KO E1M5 D Y - 2 Y mod e1m5 E1M1EDB E1M1 Y - Y Y mod e1m1 E1M1HIVE E1M1* Y ++ N Y hanging blue curtain @ begin E1M1OSK3 E1M1 D Y - 7 Y 0/0/1 mod e1m1, start backwards E1M1OSKU E1M1 D N - Y Y 0/0/1 mod e1m1, start backwards E1M1SAS E1M1 Y +++~ 9 12 0/0/6 shoot switch to exit cell @ begin E1M2HIVE E1M2* Y ++~ N 1 round courtyard w wood buildings E2GC E2M2 Y ++~ 6 Y lots of switches E2L1 E2M1* Y + 17 Y 0/0/3 mod e2m1 E2L1BIN3 E2M1 YH + N Y 0/0/10 tons of barons, walls shut you off E2L1GC E2M1 Y + 5 Y crushing star, caves, climb boxes E2L2_GG1 E2M2 YH +++ Y Y 0/0/2 mod e2m2, barons @ exit E2M2BCE E2M2* Y ++ 6 3 spiral down @ end, beserk on lift E3L2 E3M2* Y o 9 Y 1/0/4 mod e3m2 E3M2 * **bad wad** E3M3 E3M3* Y o 2 4 mod e1m9 E3M5 E3M5* Y - 8 Y 0/0/9 mod e2m9 E3M6 E3M6* Y - N Y 0/0/7 mod e3m9 EE2L1 E2M1 D Y +~ N Y 0/0/1 mod e2m1, dark, +guns, +monsters EHD11 E1M1 NE o Y Y small EHD12 E1M2 NE o Y Y small EHD14 E1M4 NE o Y N small ELEVATOR E1M4 A NH o Y Y 0/0/12 tall vater, lots o barons, HOM bugs? EP4B E1M1-9 D n/a Y 9 deathmatch PWADS put together EPI1BEST E1M1-9* collection of other authors' pwads EP12BEST E1M1-9* collection of other authors' pwads EPI3BEST E1M1-9* collection of other authors' pwads EPIC11 E1M1* S N ++~ N 1 0/0/2 large outdoor maze, pyramid stairs ESCAPE E2M1* Y ++++ 8 Y 4/1/20 large maze, mark spaeth, intricate maps ESWADSKH E3M2 Y - 9 Y 1/0/4 mod e3m2, + monsters EVIL_E E1M1 A Y + 8 Y 0/0/2 skull in map, sailing ship EXECUTE E1M1*S N +~ N Y 'mace' map, wailing sounds, inviso's FEAR21 E2M1 YH ++ N Y 1/1/4 big room w moving center & maze FERTILE E2M5 S Y ++ 9 Y 0/0/5 2 = halves, barons in pit @ end FEZ1 E1M1 Y ++ N N 0/0/3 large maze, red key cage trap FEZ2 E1M1 S Y ++ N N 0/0/4 narrow tunnels, raised columns FLASH E1M1 D YE ++ Y Y small, great vantage points =MINE1? FLAT-692 E1M1* Y ++~ Y Y 0/0/1 large house layout, tunnels around FLORZOO1 E1M1 N + N N 1/1/1 zoo, wall, floor, object catalog, -ex FOREST E2M1U*G A Y ++ Y Y new graphics for mntns, FOREST21.ZIP FOREVE E1M1*M external music file FORTRESS E1M1 YH ++ 8 Y 0/0/4 nw maze, s outside w plasma gun FRED E2M1 Y + N N small wad, large courtyard FREEDOM E2M2 S Y +++~ Y Y 0/0/1 warp trick, circular doorway @ end FRIGHT E2M1 Y +++ 5 Y 2/4/6 4 spiders, 2 cyber demons, 6 barons FYI_1-2 E1M1-2 Y + N N 1/0/0 11; long maze , 12; split walkway GHOSTOWN E1M2 N ++~ 5 Y 0/0/1 multi colered old west buildings GORE1 E1M1 D N ++ Y N N long stairs, rockets & chain gun GOTCHA3 E1M1* D Y +++ + outbuildings with high vantage, dark GREASE E3M1* D N ++ Y Y square funnel steps down, warp back up GRENDEL1 E2M1* Y +++ 8 Y 0/0/6 guns @ begin, large dark covered castl GRRFY11 E1M1 D YE + 5 Y small, few monsters HALLS E1M1 D D Y + 18 Y 0/1/0 3 rooms, spider demon HALLS1-2 outdated by HALLS1-5 HALLS1-5 outdated by HALLS1-6 HALLS1-6 outdated by HALLS1-9 HALLS1-9 E1M1*DSGD Y ++ 12 Y prison, + weapons, small E1M2* D Y +~ 10 Y + weapons, small, walls w gaps on botm E1M3* D Y ++ 13 Y + guns, small, blue stairs, X over E1M4* D Y ++~ 14 Y round center, small, + guns E1M5* D Y +~ 8 Y 1 person gets BFG, 1 square room E1M6* D Y ++~ 10 Y prison, warp to a cell & get shot at E1M7* D Y ++~ 11 Y blood fountain in center E1M8* C Y ++ 7 Y 0/1/6 barons in cages E1M9* D Y Y Y HALLS2 E1M1 S D N ++ 11 Y 0/0/1 updated HALLS.WAD HELIPAD E1M1 S Y + N Y 0/0/2 small, good e1m1 replacement HELL E3M8 N + N Y 2/0/0 E3M8 end of game wad HELLBND E2M1* M Y +++~ 14 Y 0/0/1 secret "star" room, rising red bars HELLGATE E2M1* Y ++ Y Y 0/0/6 2 triangle platforms @ begin HEVNHELL E1M1 A Y + Y Y 0/0/7 2 halves, rt outside guns, left lava HEXXED E1M1* D N ++ 9 1 1/1/0 cyber & spider on ledges, no monsters HIGHWIRE E1M1* S Y ++~ Y Y high ledges & catwalks HHH-21 E2M1 G S YE o Y Y small, lift pits off walkay HHH-22 E2M2 G A Y + Y Y red carpet & 4 doors @ begin HOCKEY10 E1M1 D N ++ Y Y N Doom hockey, no exit HONEY E1M2 Y + 9 N 0/0/1 different honeycomb rooms HORROR E1M1* N +~ 7 Y 2/0/3 3 locked doors @ begin, cyber in pit HORROR21 E2M1 D N ++ Y 1 N large grid-like halls HOTELCAL E1M6*M N ++ N Y 1/3/0 +guns, big open rooms, 2 spidrs in pit HOUSE E1M1* D N +~ 8 12 N small, unfurnished house and yard HUH E2M1 Y ++ 3 Y ground splits in front of you @ end HUNTE1M1 E1M1 D Y o N Y 2 player exit, mod e2m1 HUNTE1M2 E1M2 D Y o N Y mod hand wad HUNTER E1M1*S D Y +~ 6 Y 0/0/5 X hall at begin, maze H_HOTEL E3M2* Y ++~ N Y 0/1/4 large hotel interior, bedroom start ICESKY N/A *G replaces SKY1 w Glacier Bay, Alaska INHELL E1M1*M Y + Y Y "DEU", Satriani music gets a ++++ INVADE1 E1M1 AX Y +++~ 13 Y 0/0/3 lots of switches, external snd/grp/dem INVGRFX1 N/A G external graphics for INVADE1.WAD INVMUSC1 E1M1 M external music for INVADE1.WAD IO14 E1M1-4* Y N Y 0/0/1 outdated by APOCALYP.WAD JADML1M1 E1M1 D NE + 8 Y circular with center room JAIL11 E1M1* Y ++ 16 Y 0/0/1 prison with moat & guard tower JAL_CAS1 E2M1 Y + 6 Y small, castle JAL_DM1 E1M1 D N + 12 N small, outside, corner warps JEFF-1-2 E1M2 D N + 9 N N mod e1m2 JERKY N/A * S external sound file JL2D E1M1 D S N ++ N N 0/0/1 perpetual warp @ begin, parts of e1m1 JOHANN E2M1* S Y ++ N Y 1/0/8 many small warp to areas JOHANN1 E2M1* S Y ++ N Y 1/0/8 updated JOHANN.WAD JOSFUN E1M1* Y + 5 Y 0/0/1 small, 6 rooms, 2 keys E1M2* Y ++ 3 Y red caverns @ end, window overlooks JPDOOM N/A * S 528K external sounds JUSTEC E1M1 N ++ N Y 0/1/1 cyber on warp grid, lift 2 cntr of hex JUSTIN E1M3 NE o 6 Y 0/0/1 small K9 E1M1 D A Y +++~ 6 Y 0/0/2 sniper spots, lowering bridge, campus KENT2 E1M1 Y o 2 Y mod e1m2 KILLZONE E1M1*D Y +++ Y Y 0/0/1 parapit with key in corner moat KRONOS E1M1 S Y ++ N N large steps -w- pink dudes @ end LEDGES E1M1 D N + 12 Y center pit w stairs & rooms around LEDGES2 E1M1 D N ++ 10 Y updated ledges LEDGES3 E1M1* D N ++ 8 Y square rooms with stairs along edges LEGEND1 E1M1 S Y + 9 Y blue narrow halls, caverns LEGEND2 E1M2 A Y + 8 Y 0/0/1 hidden halls, lowering platforms @ end LEGEND3 E1M3 A Y ++ 16 Y stair circles (cloverleaf), 2 exit LEWIS21F E2M1 A Y +++ 12 Y 0/0/2 huge outdoor, sw vantage catwalk LIT-E2M1 E2M1 Y o N Y mod e2m1 done in wood paneling LITHE2M1 E2M1 Y o Y Y large tall lift rooms LKDETHV1 E2M1 S N +++ N 1 0/0/5 switch drains lake LOCH E1M1 D Y +~ N Y small lake, caverns LOGO E1M1 D N o Y Y Doom logo, no guns, 11 exits LONGMTCH E2M1 D Y ++ 8 Y 0/0/1 lots of cages, face in map MANDIX11 E1M1* Y +~ 5 Y "mandix" each letter, different theme MARC1 E1M1* Y ++ Y Y multi room bldgs, w pool, MARC1_1.ZIP MARKRM2 E2M1* D N ++~ 6 1 spires and large stairs MARKRM3 E1M1* D N +++ 8 1 stairs gauntlet with multi-warps MARKROOM E1M1 D NE +~ 7 N 1 room, stair island = ROOMY.WAD MARX1_1 E1M1 Y + Y Y 0/0/1 small, baron & imps MARX1_2 E1M2 N ++ 6 Y confusing grey interior MAVERICK E2M1 D D Y +++ Y Y 4 diff areas, colored flrs, invis maze MAZE E1M2 Y + 12 Y 0/0/1 invisible walls MAZE1 E1M1 A Y + 5 Y outside maze MAZEE2M1 E2M1* Y ++~ Y 1 0/0/2 Pac-Man maze & 2 others, MAZEWAD.ZIP MEGALAB E1M2 A YH +++~ Y Y 0/0/3 landing strip & hanger MEGAWATT E1M1 A YH ++ Y Y 0/0/2 chaingun trap, plasma r @ begin MELANGE E2M1 A Y + Y Y 0/0/1 long stairs down then up @ begin MEMPHIS E1M1 Y +++~ N N 0/0/1 spiral trench turns into stairs MINE1 E1M1 D NE ++ N N N good vantage, - monsters, =FLASH? MNTFIRE E2M2 Y ++~ N Y 0/0/1 red caves, shoot stuck door MOON E1M1* D N ++~ Y Y blue key @ begin on raised divider MOONBASE E1M1 Y ++ 5 Y 0/0/1 l/r split @ begin, courtyard MOREMUS *M external music for all 3 episodes MURDER2 E2M1* Y ++ N Y very long, snaking halls MXK_C-11 E1M1 NH +++ N N 0/0/2 maze, crushing halls MXK_D-11 E1M1 NH +++ 9 Y 0/0/3 mazes, around 50 meatballs NASTY11 E1M1 D Y ++ Y 1 center pit rm -w- 1 way walls, no exit NETBEAST E1M1 N o 5 N 0/0/4 barons in a square hallway NEVEREST E2M1 YH ++ 8 Y 1/0/10 sipral stairs & cyber @ begin NEWHITS1 E1M1-9 S n/a N 8 wads, cheat to exit NEWTECHN E1M1 N o N N 1/0/10 invisible stairs, 1 room, exit? NGS1 E1M1 Y +++~ N Y 0/1/4 c shaped lift, long blue hall NIGHTFAL E1M1*GD Y +++ Y Y 0/0/6 red star room w author's pic on walls NIMBLE E1M1* D Y +++ 9 Y 0/0/1 + narrow catwalks & stepping stones NITRO1 E2M2 Y +~ 5 Y 0/0/1 small, lots of monsters NITRO2 E2M1* N ++ 6 Y 0/0/3 2 rooms with lots of dead marines NOVA E1M1 D Y ++ Y Y small deathmatch, blue lit halls NUCLEAR E1M1 Y ++~ Y Y 0/0/1 large, core area w 3 lckd rms, catwlks OCTAFRAG E1M1 D N ++ Y Y cross connects & warps, deathmatch OCTAGON E1M1 Y +++ Y Y crosswalk jumps, key tightrope, octo OCTO E2M1 N o N N 1/2/4 1 room, barons outside OFFICE E1M1 Y ++~ 5 Y 1/1/2 multi-floor office -w- elevator OPOST21 E2M1 S Y ++++ N N excellent lighting in caverns ORPHEUS E1M1* Y + Y Y small, drop corner to exit E1M2* Y +~ Y Y warehouse, pink dudes on island E1M3* Y ++ 6 Y 0/0/1 large auditorum with alter @ front OUTLAND E2M1 D N ++~ Y N 0/0/3 ledges along side of slime rooms P2AKILL E1M1* Y + 5 Y small, + hiding corners PANIC! E2M2 D Y ++ 10 Y 0/0/1 trick red key, walkthrough walls PAT E2M8 D N o Y Y mod e2m8, darker, no cyber PEACE E1M1 D N +++ 7 N N peace sign, good warp spots PELLEJOS E1M1* D N ++ 10 1 N star center, symmetrical layout PENTADTH E2M1* D N ++~ 24 Y N circular center, multi-connect rooms PENTGRAM E1M2*S Y ++ 8 Y 0/0/4 large pentagram in circular court PET E1M2 NH +++ 2 Y 1/0/6 crush, spiral room, huge PET2 E1M1 N o N N 1 room, about 100 guards PETKILLR E1M3*DG Y +++~ 7 Y 1/0/7 updated PET.WAD PIE E1M1 S Y + N 1 41/1/18 41 cybers in 1 crushing room PILLARS E1M1 D Y + 10 Y jump pillar stairs PLAT E1M1* N ++ N 3 1/0/0 cylinder with cyber & barrels & begin PLEASURE E1M1 D Y +++ Y Y 0/0/4 huge circular arena PORNDOOM N/A *G adult graphics replace walls & doors POST11 E1M1 S N ++ N N 0/0/3 large armory, switches behind doors PR1 E3M1 YH + 6 Y 0/1/15 cyber @ begin, extra monsters PROCESSR E1M1 Y ++~ 7 3 0/0/4 slime area -w- boat, warp steps @ end PROTO1 E2M1 Y ++ N N 0/0/1 crush @ begin, inviso maze PSYCH E1M1 S N o N N 2/1/22 + barons, layout of a school PURDUE E2M1 N ++~ N Y 0/0/3 large campus, step arena @ end, HOM PUREEVIL E1M1*G Y +++ 8 Y 1/0/0 movie theater PURPLE25 E2M5* C Y ++ 8 Y 0/1/8 several rising star pits PYRAMID E2M1 Y ++ N Y 0/0/1 pyramid with rising steps QUARK1 E1M1* S Y ++~ Y Y 0/0/5 floating cross, bars block exit QUARY11 E1M1 D Y + Y Y no exit, canyon with + guns above QUATRO E1M1*D D Y ++~ 9 Y tightrope on ledge for blue key QUIRUL E1M1* D N ++ 10 Y N small, odd hall runs around cntr room RABID E1M1* Y ++ Y Y compact & quick moving RAMPAGE E1M1 N ++~ Y Y 0/0/1 office building RAY **bad wad** REACTOR E2M1 Y ++~ N 12 1/1/2 8pt warp star, red bars block exit REALM10 E1M1 Y ++~ Y Y 0/1/3 crtyrd w 12 rising pits, skull stairs RIKER10 E1M1 Y ++ 12 Y 2 barons & key right, exit mv floor RINGS E1M1*D D N ++ Y Y 3/0/8 center room, square steps around it RINK **bad wad** RIP E2M1* D N +~ 21 Y 1/0/21 +++monsters, large map RIP2 E1M4* D N 15 N cool map, level won't start ROCK-IT E1M1 D N ++ 11 N 1/0/0 hidden warps, green cross ROOMY E1M1 NE +~ 7 N 1 room, stair islands =MARKROOM.WAD RR E2M1* N N 1 N game locks up on level load RS_OOZI E1M1* Y ++~ Y Y exit in underground slime river RUN E1M8 Y + N N 0/0/1 crush, pillar, hop, tightrope RUNLKHEL E2M1 YH +++ Y Y 0/0/1 hidden keys, moat, murder holes RUNLKHL2 E2M1 Y +++~ 11 Y 0/0/1 updated RUNLKHEL.WAD SAPIDUS E2M4* D Y +++~ 10 Y 0/0/3 power generator & switch in each crnr SC E1M1 N o 6 Y 0/0/1 - monsters, + batteries, open rooms SCANYON E1M1* S N +++ N Y 0/0/3 long canyon w raised niches SCARVES E1M3* D Y ++~ 13 Y 0/0/3 crushing blue key, looping halls SCC2 E1M1 D N ++ 8 Y 1/0/1 + guns, cyber in warehouse w batteries SCREAM E1M1 NH ++ 3 Y 3/0/4 cage, puzzles SEQUEL E3M1* S N ++ N 1 1/0/14 crtyrd w sword shaped pit, BW1.ZIP SEWERS E3M1 Y + 6 Y 0/0/2 huge sewer maze, barons @ exit SEX N/A *S 287K external sound file SHADOWS E1M1 D N o 7 N N small, + guns, no exit SHADOWS2 E1M1 D N + 7 N N no exit, dark deathmatch, exit? SHADOWS3 E1M1 D ++~ 19 1 N small, quick & deadly deathmatch SHEPHERD E3M1* Y ++ Y Y 0/0/3 barons on platforms w keys SHOCK E2M1 Y +~ Y Y 5 rooms connected, HOM SHUTTLE E2M1 N - N N unfinished? large dark hangar, no exit SIMON10 E1M1* Y + Y Y 1 small building, exit on tower E1M2* Y ++ 9 Y 0/0/1 raise steps 6 times each SOFTHELL E2M1* D N +++ 8 Y 1/0/1 updated SCC2.WAD SPACE E1M1*SG N ++~ Y Y 4 monsters, glass windows SPEAR11 E1M1 N ++ N N Spear of Destiny first level SPEEDOOM E1M1* S Y o N 1 N no monsters, warp to corners from cntr SPIT E2M1* S Y + N 1 dark caverns, canyon w spiral hill SPORTS E2M1 Y +++ 5 Y 0/0/4 different arenas SPUNK E1M1 NH ++ Y Y 0/0/2 + easy monsters, no exit SS-E1L2 E1M2 Y o N Y 0/0/1 mod e1m2 SS27BET2 E2M7 Y +++~ Y Y 0/0/1 updated SS27BETA.WAD SS27BETA E2M7 A YH +++~ Y N 0/0/1 very large, hundreds of rooms, slow STAIRS E1M1 D N +++ 5 N 0/0/1 crushing walk on way to baron point STALKER E1M1* Y ++ 5 Y 0/0/1 maze like halls, courtyrd @ top of map STARWAR1 E1M1 Y +++ Y Y 0/0/4 Star Wars Deathstar layout STARWAR2 E1M1* Y +++ Y Y 0/0/6 updated STARWAR1.WAD E1M2* Y ++~ Y Y 0/0/8 Deathstar airshaft w barons @ bottom STEPPER E1M1*GS Y ++~ Y Y 0/0/1 some sounds & walls from Wolf3d STEPS1 E1M1* S N o N 1 N no exit, small, multi-warps STEPS2 E1M1* S N o N 1 N no exit, updated STEPS1.WAD STEPS3 E1M1* N + 7 12 small, updated STEPS2.WAD STEWBETA E1M1 D N 8 Y 1/0/0 spiral tower, few weapons STJNOHOM E2M1* D Y +++ 8 Y 1/0/1 updated STJOHNS.WAD STJOHNS E2M1* D Y ++~ 8 Y 1/0/1 large campus, + slime pools w walkways STOLEN E2M1 D N +++ Y Y 0/0/5 plenty of warp spots & dark areas STONES E1M1 Y ++ Y Y small, cross walk, courtyard w arch STORAGE E1M1 S Y +++ N Y warehouse maze @ begin, cool stairs STREAM E3M1* D N ++ 18 Y N small, quick deathmatch, STREAM_B.ZIP STRENGTH E1M1 S Y + N N loop around for keys STYX E1M1* D N ++ Y Y N center court w halls around edge SUBWAY11 E1M1 NE +~ 1 Y few monsters, subway station SUPPRSN E1M1 SG Y +++ 12 Y picture of cyber on wall SW1 E1M1 Y o Y Y 3/3/0 mod e1m1 SW2 E1M1 Y o Y Y 1/1/17 mod e1m1 SWEET E2M1 Y + 6 y 0/0/1 small, rooms in a spiral SWETDETH E1M1 D N ++~ Y N 0/0/1 trenches, inviso's, modified CWWAD SWIG1 E1M1* D N ++ Y Y 2/0/2 steps w light stipe down center SWSFX-1 N/A *S external sound file SWSFX-2 N/A *S external sound file SWSFX-3 N/A *S external sound file SYMBOLIC E1M1 Y ++ 5 Y 0/0/4 fountain -w- barons, "eric" in map TALPOIDA E2M2 Y ++ 9 Y 0/0/3 semi-circular hex halls, no big guns TECHBAR N/A *G external graphics TECHBASE E1M1* Y ++~ 5 Y 0/1/1 updated MINE1.WAD & FLASH.WAD TEK11 E1M1 Y +~ 3 Y Georgia Tech campus TEMPLE11 E1M1 S Y ++ N N 0/0/1 red key on altar, switchbacks @ end TESC1 E2M1* Y - N 1 N very small, blue step fountain THE-KEEP E1M1 S Y +++ 6 Y updated CASTLE.WAD THEEND E3M8* N +~ N Y 9/2/10 4 areas to clear in a row THEKEEP2 E1M1 Y +++ 6 Y updated THE-KEEP.WAD THELAST E1M1* Y ++~ Y Y 0/0/5 maze @ start, gallows, arrow hall THENEST E1M1* Y ++ N Y warehouse, keys in caverns THEPITS E2M1 Y ++ N Y spiral start, 3 buildings THETA-4 E1M1 G D Y ++~ 10 Y N<4 sniper corners, snow mountains THE_GRID E2M1 D Y +++ 12 Y large open rooms connected by trenches THINK11 E1M1 N + 2 Y 0/0/3 small, crushing rooms THINK12 E1M2 N + N Y long crush hallway, run to exit TIBET E1M1*G Y +++ 7 Y 0/0/1 helipad, crush behind picture of girl TNCROSS2 E2M1 Y + 3 Y open area, exit switch @ begin TNPLHOME E1M1 Y ++~ 5 y house with pool TNSPIRES E2M1 Y o Y N start on high spires TOE **bad wad** TOWER E3M1 Y ++~ N Y 0/0/3 +guns & ammo, 3 barons w bfg, crtyrd TOWER2 E3M1 C Y ++~ N Y 0/0/3 updated TOWER.WAD TREE1 E1M1 D Y ++ 5 Y 0/0/1 look for switches, lots of tricks TREE2 E1M1 S Y ++ Y Y 0/0/2 lots of puzzles TREE3 E1M1*MG Y ++~ 3 Y 0/0/3 long step dn hall w red raised dividrs E1M2*MG Y +++ 3 Y 0/0/2 monsters in wall cutouts @ begin E1M3*MG Y +++ Y Y 0/0/3 rooms w starry black walls & floors TRENCH E1M1 N ++~ Y N large, outdoor trenches TRIAL_B1 E2M1* N +~ N Y 0/0/2 drop down corners & lift spots TTADOM11 E1M1 Y ++ 3 Y small, 2 floor effect @ end UAC_DEAD E1M8* N ++++ N Y 1/0/3 semi-trailer on side, bathrm w trough UCA E2M1 S Y +++~ N N 0/0/4 shoot face to get yellow key ULTIMA E2M1 D N + Y Y start on raised cross, 1 room UNDERSEA E2M1 S S Y + N Y 0/0/3 barons, loop around back to begin UPLIFTNG E1M1 D Y ++~ 5 Y 0/0/5 guns around rim, slime rivers w trees URBNBETA E1M1*GS Y +++ 17 Y updated DETHE1M1.WAD VILLAGE E1M1 Y ++~ 3 Y 0/0/2 8 buildings, maze becomes invisible VIPER E1M1 Y + Y Y small, odd shaped rooms WALKER E1M1 A N ++ Y Y 0/1/6 2 red rows @ begin WANTON E1M1 A Y +++ 5 Y 0/0/6 huge outdoor diamond, 4 corner rooms WANTON12 E1M1-2 A Y ++ 3 Y wanton split into 2 levels WAREHSE1 E1M1* Y ++ Y Y 0/0/3 long maze, dif gun or key in each rm WARHOUSE E1M1 A Y ++~ 3 Y large warehouse WEDGE E1M1 Y + 9 Y 0/0/6 cntr area w 3 locked corners WEEZUL15 E1M1*M S Y +~ N 1 0/0/1 start rm niches, warp to star center E1M2*M S Y ++ N Y 0/0/1 crushing "DIE", don't follow arrows E1M3*M S Y ++ N 1 1/0/0 long outdoor stairs to exit E1M4*M S Y ++ N Y 0/0/2 red key in fountain, rising maze E1M5* S Y ++ N 1 stonehenge with fountain in center WHARE15 E1M5* Y +~ 6 Y 0/0/1 very large scale warehouse WHITROOM E1M1 GS Y ++ 12 Y self portriat @ begin WILLE1M1 E1M1 S Y + 3 Y small, 3 way door @ begin WOGA11 E1M1 S Y + 5 3 small, 3 key doors left @ begin WOLF11 E1M1 N ++ N N Wolf3d first level WOODHALL E1M1 Y +~ 11 Y small courtyard, mazes around it XENO11 E1M1 Y +++ 6 Y 0/0/1 fortress with large dark courtyard YAKWORLD E1M1*GSD Y ++~ Y Y 1/0/2 big "yakworld" sign @ begin E1M9* N ++ Y Y animated David Letterman show YOUNG1 E2M1 Y ++~ Y Y 0/0/6 barons rise out of pits ZIGGURAT E1M3* Y +++ 5 Y 0/0/4 pyarmid @ begin, long round tunnel ZMAZE11 E1M1* S N ++ N 1 1/0/5 large mazes on top & bottom of map ZZONE E1M1 D N + 10 Y 1/0/0 meatballs, cyber & only rockets ~EVILSND N/A *S Evil Dead movie sounds * GS Graphics / sounds * TP Type of game G includes external graphics A all play types S includes external sounds S tuned for single play A graphics/sounds/demos D deathmatch optimized D demo included M multi-player M external music C cooperative game * EA Difficulty of wad * RATE Personal rating of wad Y difficulty settings enabled - sub-par N no difficulty settings o ok E/H easy/hard + above average ~ one half + * DT Deathmatch * CO Cooperative Y includes 4 death start pts Y includes 4 coop start pts # number of deathmatch starts # number of coop starts * MONST Cyber/Spiders/Barons * * Denotes new review N no monsters in wad * U Updated wad (same name) #/0/0 # of cyber demons 0/#/0 # of spider demons 0/0/# # of barons * This chart is Copyright (C) 1994 Todd Bursch. No part of this E-text may be distributed without prior written consent of the author. * I would like to thank all of the wad creators for their great contributions, id for the best PC game ever, Barry & the guys @infant2, Hank for the Doom FAQ, Gerhard Karnic for the util CHECKLEV.EXE, and the author of dehacked for my new shotgun . * I have a two level rating system. Wads denoted by a D or Deathmatch type are judged on their deathmatch playability. All other wads are based on overall appearance and gameplay. You are welcome to E-mail me if you think a wad rating should be changed. * This chart is not an in depth review of any wad. The comments are something that I found unique to that particular wad, to differeniate between 400+ wads. Please consult infant2's /wad/review directory or USENET for specific, independant wad reviews. * The monster cyber/spider/baron count is for skill level 3. * This chart is available on USENET in alt.games.doom, and by ftp @infant2.sphs.indiana.edu as wadsXXXX.rev, where XXXX = month/day of release. * The most up to date version of this chart is available by internet finger: finger lerxt@krypton.mankato.msus.edu * If you have any updates/comments about this chart, feel free to E-mail me. - Todd Bursch - Lerxt@krypton.mankato.msus.edu