************ OFFICIAL QUICK REFERENCE GUIDE FOR DOOM PWAD'S **************** ******************* 193 wads listed as of 05/13/94 ************************* NAME LEVEL GS TP EA RATE DT CO MONST COMMENTS 11BONES E1M1 Y + Y Y Round raised indoor island 11INHELL E1M1 NH + 8 Y 0/0/10 + barons, row of mv walls to exit 23CASTLE E2M3 N o N Y small castle with few monsters 666 E1M1 A Y ++ 6 Y four square warp from hell 777 E1M1 A YH +++ 7 Y 0/0/2 catwalks, killer keys, 4 lift pillars ABYSS E1M1 N ++ N N 0/0/3 red key under door @ begin AFRO E1M1 YH ++ 9 Y 0/0/2 exit behind you @ begin AMBUSH E1M1 YH +++ N N 1/0/11 cyber in cage @ begin, stairs, barons ARENA E1M1 N + Y Y huge square court, tons o guns ATRIUM E1M1 Y + N N small, barrel trap, swamp forest AVRAX E3M4 D N + 14 N 0 no health, tons o guns AWP11 E1M1 A Y + 7 Y tons of guns outside, 2 spiral rooms AWP11F E1M1 G Y ++ 7 Y 2 spirals, canyon, +guns outside BARREL E1M1 S YH + N N 0/1/6 lots o traps, xplding barrels BASTARD1 E1M1 +++ N Y really cool kitchens & bathrooms BDMWAD! E1M1-9 Y n/a Y Y reorder: 21,24,31,22,33,11,35,38,28 BEHOLD21 E2M1 YH + N N 0/0/1 warp with thin walls BIGBRO E1M1 D YH + 6 N 0/0/2 8 pits @ begin, traps BLUDLUST E2M1* D Y ++ 6 y 0/0/1 4 halls leading into center room BOBWORLD E2M1 Y o N Y 0/0/1 mod e1m1, more warps & monsters BRIAN3L1 E3M1 Y o N Y 0/0/2 mod e3m1 CANDYGRM E1M3 S Y ++ Y Y 0/0/7 huge mazes, follow traps, 100 barrel CANYON E2M1 NE o Y N long open canyon CASE E1M1 N ++ 13 Y outside campus, + bldgs, cool CASTLE E1M1 S Y ++ Y Y 0/0/2 large castle w slime moat CAVLAB11 E1M1 S Y ++ N N 0/1/12 20 meatballs, 10 barons, 1 exit CHALLENJ E1M2 S Y +++ N N 0/0/3 bar, barons @ end, large CHRIS E1M1 A YH + 7 3 1/0/0 cyber in room w lift bridge CJME2M1 E2M1 N o N N hex room, bad HOM bugs, exit? CLAFLIN E2M1 A Y ++~ 6 Y 0/0/1 Bost. U, small maze, complex CLASSICS S n/a music PWAD COLONY E1M1 GS YE ++ 8 Y small, puzzles & tricks COLOSEUM E3M1 D N + Y Y 1/0/0 4 color warp in center, barons CORTYR_B E3M A YH +++ Y Y 0/0/1 huge, light post CRAIG31 E3M1 Y ++ 8 Y 0/0/1 locks door behind you, wall of warps CRUSHER E1M1* S Y ++++ N Y 1/0/0 cyber crush trap, pillars rise if shot CWWAD E1M1 D N ++ Y N 1 room, trenches, + inviso's DAEMON E1M1 N o Y Y 1/0/2 small, HOM bugs, long halls DAEMON2 E1M1 N ++ Y Y 1/0/3 hallway of barrels, cyber DAGGER E1M1 S N ++ N N cool rising cross @ end, cross over DEADBASE E2M1 Y +++ 6 Y Fountain, stuck doors DEADLY21 E2M1 N o N Y e2m1 based, more monsters DEATH E1M1 N + 6 N 0/0/1 semi-maze DEATH01 E2M1 Y o Y Y 0/0/1 2 way run around DEATH2 E1M2 Y o N Y 0/1/15 mod e1m2, more guns & monsters DETHE1M1 E1M1 A D Y +++ 17 Y cool house, C&C music fact 'sweat' DETHSTAR E2M1 A Y ++ 8 Y mult warps to exit level, slalom DETHWALK E2M1 D Y o Y Y raised walkway, hidden exit DMINATOR E1M1 n/a 2 Y mod stock levels, more monsters DPRISON E1M1 D N o Y Y 0/0/1 hidden exit, cell doors DRANDOM E3M1 D N ++ Y Y 0/0/1 pick 1 weapon, baron DRKSTAIR E1M1 Y + 1 Y start in stair pit, deaf guards DSPIRAL E2M1 D N +++ 5 Y select 1 weapon, honeycomb spiral DUO_1 E1M1 D Y + Y N N 1 room, closets around outside E1L1KP E1M1 Y + Y Y 0/0/1 1 hex pillar room E1L5KO E1M5 D Y - 2 Y mod e1m5 E1M1EDB E1M1* Y - Y Y mod e1m1 E1M1OSK3 E1M1 D Y - 7 Y 0/0/1 mod e1m1, start backwards E1M1OSKU E1M1 D N - Y Y 0/0/1 mod e1m1, start backwards E2L1BIN3 E2M1 YH + N Y 0/0/10 tons of barons, walls shut you off E2L1GC E2M1 Y + 5 Y crushing star, caves, climb boxes E2L2_GG1 E2M2 YH +++ Y Y 0/0/2 mod e2m2, barons @ exit, cool EE2L1 E2M1 D Y +~ N Y 0/0/1 mod e2m1, dark, +guns, +monsters EHD11 E1M1 NE o Y Y small EHD12 E1M2 NE o Y Y small EHD14 E1M4 NE o Y N small ELEVATOR E1M4 A NH o Y Y 0/0/12 tall vater, lots o barons, HOM bugs? EP4B E1M1-9 D n/a Y 9 deathmatch PWADS put together ESWADSKH E3M2 Y - 9 Y 1/0/4 mod e3m2, + monsters EVIL_E E1M1 A Y + 8 Y 0/0/2 skull in map, sailing ship FEAR21 E2M1 YH ++ N Y 1/1/4 big room w moving center & maze FERTILE E2M5 S Y ++ 9 Y 0/0/5 2 = halves, barons in pit @ end FEZ1 E1M1 Y ++ N N 0/0/3 large maze, red key cage trap FEZ2 E1M1 S Y ++ N N 0/0/4 narrow tunnels, raised columns FLASH E1M1 D YE ++ Y Y small, great vantage points =MINE1? FLORZOO1 E1M1 N + N N 1/1/1 zoo, wall, floor, object catalog, -ex FOREST E2M1 G A Y ++ Y Y new graphics for mountians FORTRESS E1M1 YH ++ 8 Y 0/0/4 nw maze, s outside w plasma gun FRED E2M1 Y + N N small wad, large courtyard FREEDOM E2M2* S Y +++~ Y Y 0/0/1 warp trick, circular doorway @ end FRIGHT E2M1 Y +++ 5 Y 2/4/6 4 spiders, 2 cyber demons, 6 barons FYI_1-2 E1M1-2 Y + N N 1/0/0 11; long maze , 12; split walkway GORE1 E1M1 D N ++ Y N N long stairs, rockets & chain gun GRRFY11 E1M1 D YE + 5 Y small, few monsters HALLS E1M1 D D Y + 18 Y 0/1/0 3 rooms, spider demon HELIPAD E1M1 S Y + N Y 0/0/2 small, good e1m1 replacement HELL E3M8 N + N Y 2/0/0 E3M8 end of game wad HEVNHELL E1M1 A Y + Y Y 0/0/7 2 halves, rt outside guns, left lava HHH-21 E2M1 G S YE o Y Y small, lift pits off walkay HHH-22 E2M2 G A Y + Y Y red carpet & 4 doors @ begin HOCKEY10 E1M1 D N ++ Y Y N Doom hockey, no exit HONEY E1M2 Y + 9 N 0/0/1 different honeycomb rooms HUH E2M1 Y ++ 3 Y ground splits in front of you @ end HUNTE1M1 E1M1 D Y o N Y 2 player exit, mod e2m1 HUNTE1M2 E1M2 D Y o N Y mod hand wad JADML1M1 E1M1 D NE + 8 Y circular with center room JAL_CAS1 E2M1* Y + 6 Y small, castle JAL_DM1 E1M1* D N + 12 N small, outside, corner warps JEFF-1-2 E1M2 D N + 9 N N mod e1m2 JL2D E1M1 D S N ++ N N 0/0/1 perpetual warp @ begin, parts of e1m1 JUSTIN E1M3 NE o 6 Y 0/0/1 small K9 E1M1 D A Y +++~ 6 Y 0/0/2 sniper spots, lowering bridge, campus KENT2 E1M1 Y o 2 Y mod e1m2 LEDGES E1M1 D N + 12 Y center pit w stairs & rooms around LEGEND1 E1M1 S Y + 9 Y blue narrow halls, caverns LEGEND2 E1M2 A Y + 8 Y 0/0/1 hidden halls, lowering platforms @ end LEGEND3 E1M3 A Y ++ 16 Y stair circles (cloverleaf), 2 exit LEWIS21F E2M1 A Y +++ 12 Y 0/0/2 huge outdoor, sw vantage catwalk LIT-E2M1 E2M1 Y o N Y mod e2m1 done in wood paneling LITHE2M1 E2M1 Y o Y Y large tall lift rooms LOGO E1M1 D N o Y Y Doom logo, no guns, 11 exits LONGMTCH E2M1 D Y ++ 8 Y 0/0/1 lots of cages, face in map MARKROOM E1M1 D NE + 7 N 1 room, stair island = ROOMY.WAD MARX1_1 E1M1 Y + Y Y 0/0/1 small, baron & imps MARX1_2 E1M2 N ++ 6 Y confusing grey interior MAZE E1M2 Y + 12 Y 0/0/1 invisible walls MAZE1 E1M1 A Y + 5 Y outside maze MEGALAB E1M2 A YH +++ Y Y 0/0/3 landing strip & hanger MEGAWATT E1M1 A YH ++ Y Y 0/0/2 chaingun trap, plasma r @ begin MELANGE E2M1 A Y + Y Y 0/0/1 long stairs down then up @ begin MINE1 E1M1 D NE + N N N good vantage, - monsters, =FLASH? MOONBASE E1M1 Y ++ 5 Y 0/0/1 l/r split @ begin, courtyard MXK_C-11 E1M1 NH +++ N N 0/0/2 maze, crushing halls MXK_D-11 E1M1 NH +++ 9 Y 0/0/3 mazes, around 50 meatballs NETBEAST E1M1 N o 5 N 0/0/4 barons in a square hallway NEVEREST E2M1 YH ++ 8 Y 1/0/10 sipral stairs & cyber @ begin NEWHITS1 E1M1-9 S n/a N 8 wads, cheat to exit NEWTECHN E1M1 N o N N 1/0/10 invisible stairs, 1 room, exit? OCTAFRAG E1M1 D N ++ Y Y cross connects & warps, deathmatch OCTAGON E1M1 Y +++ Y Y crosswalk jumps, key tightrope, octo OCTO E2M1 N o N N 1/2/4 1 room, barons outside OPOST21 E2M1 S Y ++++ N N perfectly lit caverns OUTLAND E2M1* D N ++~ Y N 0/0/3 ledges along side of slime rooms PANIC! E2M2 D Y ++ 10 Y 0/0/1 trick red key, walkthrough walls PAT E2M8 D N o Y Y mod e2m8, darker, no cyber PET E1M2 NH +++ 2 Y 1/0/6 crush, spiral room, huge PET2 E1M1 N o N N 1 room, about 100 guards PILLARS E1M1 D Y + 10 Y jump pillar stairs PLEASURE E1M1 D Y +++~ Y Y 0/0/4 huge circular arena PROTO1 E2M1 Y ++ N N 0/0/1 crush @ begin, inviso maze PSYCH E1M1 S N o N N 2/1/22 lots of barons QUARY11 E1M1 D Y + Y Y no exit, canyon with + guns above RIKER10 E1M1 Y ++ 12 Y 2 barons & key right, exit mv floor ROCK-IT E1M1 D N ++ 11 N 1/0/0 hidden warps, green cross ROOMY E1M1 NE + 7 N 1 room, stair islands =MARKROOM.WAD RUN E1M8 Y + N N 0/0/1 crush, pillar, hop, tightrope RUNLKHEL E2M1 YH +++ Y Y 0/0/1 hidden keys, moat, murder holes SC E1M1 N o 6 Y 0/0/1 - monsters, + batteries, open rooms SCC2 E1M1 D N ++ 8 Y 1/0/1 mucho weapons SCREAM E1M1 NH ++ 3 Y 3/0/4 cage, puzzles SEWERS E3M1 Y + 6 Y 0/0/2 huge sewer maze, barons @ exit SHADOWS E1M1 D N o 7 N N small, + guns, no exit SHADOWS2 E1M1 D N + 7 N N no exit, dark deathmatch, exit? SHUTTLE E2M1 N - N N unfinished? large dark hangar, no exit SPUNK E1M1 NH ++ Y Y 0/0/2 tons of wimpy monsters, no exit SS-E1L2 E1M2 Y o N Y 0/0/1 mod e1m2 SS27BETA E2M7 A YH ++++ Y N 0/0/1 HUGE complex! hundreds of rooms, slow STAIRS E1M1 D N +++ 5 N 0/0/1 crushing walk on way to baron point STEWBETA E1M1 D N o 8 Y 1/0/0 spiral tower, few weapons STONES E1M1 Y ++ Y Y small, cross walk, courtyard w arch STORAGE E1M1 S Y +++ N Y warehouse maze @ begin, cool stairs STRENGTH E1M1 S Y + N N loop around for keys SUBWAY11 E1M1 NE + 1 Y few monsters, cool, subway station SW1 E1M1 Y o Y Y 3/3/0 mod e1m1 SW2 E1M1 Y o Y Y 1/1/17 mod e1m1 SWEET E2M1* Y + 6 y 0/0/1 small, rooms in a spiral SWETDETH E1M1 D N ++ Y N 0/0/1 trenches, inviso's, modified CWWAD TEK11 E1M1 Y + 3 Y Georgia Tech campus TEMPLE11 E1M1 S Y ++ N N 0/0/1 red key on altar, switchbacks @ end THE-KEEP E1M1 S Y +++ 6 Y updated castle.wad THEPITS E2M1 Y ++ N Y spiral start, 3 buildings THETA-4 E1M1 G D Y ++ 10 Y N<4 sniper corners, snow mountains THINK11 E1M1 N + 2 Y 0/0/3 small, crushing rooms THINK12 E1M2 N + N Y long crush hallway, boogie to exit TNCROSS2 E2M1 Y + 3 Y open area, exit switch @ begin TNSPIRES E2M1 Y o Y N start on high spires TREE1 E1M1 D Y ++ 5 Y 0/0/1 look for switches, lots of tricks TREE2 E1M1 S Y ++ Y Y 0/0/2 lots of puzzles TRENCH E1M1* N ++~ N large, outdoor trenches TTADOM11 E1M1 Y ++ 3 Y small, 2 floor effect @ end UCA E2M1* S Y +++~ N N 0/0/4 shoot face to get yellow key ULTIMA E2M1 D N + Y Y start on raised cross, 1 room UNDERSEA E2M1 S S Y + N Y 0/0/3 barons, loop around back to begin UPLIFTNG E1M1 D Y ++ 5 Y 0/0/5 guns around rim, slime rivers w trees VILLAGE E1M1* Y ++~ 3 Y 0/0/2 8 buildings, maze becomes invisible WALKER E1M1 A N ++ Y Y 0/1/6 2 red rows @ begin WANTON E1M1 A Y +++ 5 Y 0/0/6 huge outdoor diamond, 4 corner rooms WANTON12 E1M1-2 A Y ++ 3 Y wanton split into 2 levels WARHOUSE E1M1 A Y ++ 3 Y large warehouse WEDGE E1M1 Y + 9 Y 0/0/6 cntr area w 3 locked corners WILLE1M1 E1M1 S Y + 3 Y small, 3 way door @ begin WOGA11 E1M1 S Y + 5 3 small, 3 key doors left @ begin ZZONE E1M1 D N + 10 Y 1/0/0 meatballs, cyber & only rockets * GS Graphics / sounds * TP Type of game G includes external graphics A all play types S includes external sounds S tuned for single play A graphics/sounds/demos D deathmatch optimized D demo included * EA Difficulty of wad * RATE Personal rating of wad Y difficulty settings enabled - sub-par N no difficulty settings o ok E/H easy/hard + above average ~ one half + * DT Deathmatch * CO Cooperative Y includes 4 death start pts Y includes 4 coop start pts # number of deathmatch starts # number of coop starts * MONST Cyber/Spiders/Barons * * Denotes new review N no monsters in wad 1/0/0 1 cyber demon 0/1/0 1 spider demon 0/0/5 5 barons * This chart is my intellectual property. No part of this e-text may be reposted to Usenet without prior written consent of the author (me). * I would like to thank all of the wad creators for their great contributions, id for the best PC game ever, Barry & the guys @OCF, Hank for the Doom Bible, and Gerhard Karnic for the util CHECKLEV.EXE. * My rating system is based on overall appearance and gameplay. Please, no flames for low ratings. You are welcome to mail me if you think a rating for a wad should be changed. * The monster cyber/spider/baron count is for skill level 3. * This chart will be available by ftp @infant2.sphs.indiana.edu as wadsXXXX.rev, where XXXX = month/day of release. * By popular request, an Excel 4.0 version of this chart may be found posted to alt.binaries.doom, and Doom ftp sites. * The most up to date version of this chart is now available by finger: finger lerxt@krypton.mankato.msus.edu * If you have any updates/comments about this chart, feel free to E-mail me. - Todd Bursch - Lerxt@vax1.mankato.msus.edu