=========================================================================== Advanced engine needed : BOOM compatible Primary purpose : Custom texture pack =========================================================================== Title : OTEX version 1.1 Filename : otex_1.1.wad Release date : This version: July 3, 2020 : First release: December 10, 2018 Author : Ola Björling (ukiro) Email Address : ukiro@ukiro.com Other Files By Author : Tantrum, Venom, Overload DM, The Darkening Episode 2, and misc contributions to other projects. Misc. Author Info : Flex you search engine skills for cyber stalking Description : 2600+ textures and 1300+ FLATs in the classic DOOM style, with some modern twists. Please see Copyrights / Permissions further down in this file, and doom.ukiro.com for updates and additional information. Additional Credits to : All the testers for their feedback and suggestions, everyone making levels with these, those whose art I sampled (primarily some of the demon faces). =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : any IWAD * Play Information * Game : Any DOOM version (OTEX uses TEXTURE2) Map # : N/A Single Player : N/A Cooperative 2-4 Player : N/A Deathmatch 2-4 Player : N/A Other game styles : N/A Difficulty Settings : N/A * Construction * Base : New from scratch Build Time : The oldest textures here are from 1998. So 20+ years? Editor(s) used : Photoshop, SLADE3, Dual Heights Caustics Generator May Not Run With : Vanilla can't handle some of the texture sizes, and won't support the ANIMATED and SWITCHES definitions. Also, there's too many lumps. Tested With : Eternity, GZDoom, PrBoomPlus * Copyright / Permissions * You are free to redistribute, wholly or partially, these assets with your levels, but I ask that you please do not modify lump or texture names. You are free to modify these textures as you see fit, but please consider using patches to form new textures where possible, rather than adding new lumps. Kindly also mention me in the credits as "Ola Björling (ukiro)". Please don't hesitate to reach out if you make some alteration you think is useful for others, as I may then opt to include it future versions. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: doom.ukiro.com