====================================================================== Archive Maintainer : This is a wad version of an existing Dmgraph patch. This version can be used with Doom, Ultimate Doom or Doom II, and is compatible with any source port that can import pwads containing sprite graphics (most of them). Update to : ./idgames/graphics/gdoom.zip Advanced engine needed : no Primary purpose : No levels included, this wad only contains sprite graphics. ====================================================================== Title : George Doom (version 2) Filename : gdoom2.wad Release date : December 2000 Author : Don Miller Email Address : donm@uidaho.edu Description : This graphics-only wad, for Doom or Doom II, replaces the Cacodemon with George's head (George is/was the author's boss). Additional Credits to : Sparky of KISS Software (kelm@eisa.net.au) for converting the original Dmgraph patch to wad format. ====================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : A source port if you don't want to use 'Plain Vanilla' Doom or Doom II. * Play Information * Game : Doom, Ultimate Doom, or Doom II (not tested with Final Doom). Map # : Any (this is a graphics-only wad). Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : not applicable * Construction * Base : gdoom.zip by Don Miller (Dmgraph version). Build Time : maybe an hour Editor(s) used : Dmgraph, WinTex, DeuTex Known Bugs : none May Not Run With... : JDoom v0.81 (requires patching the extra sprites as with doom.exe and doom2.exe). ====================================================================== Play with Regular Doom/Doom2: a) add the extra sprites to gdoom2.wad using a program such as DeuSF, WinTex, NWT, etc. For example: deusf -as gdoom2.wad b) run the game with: doom -file gdoom2.wad or doom2 -file gdoom2.wad Play with a Doom Source Port: A much better option is to use a Doom Source Port that can import pwads containing sprite graphics; such as: Boom, PrBoom, MBF, SMMU, PrjDoom, Vavoom, ZDoom, Legacy, Edge, etc. Patching is not required, just use the wad as-is. For example: boom -file gdoom2 ====================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, provided that you credit the original author of gdoom.zip, Don Miller . You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * ftp://ftp.cdrom.com/pub/idgames/graphics/gdoom2.zip and mirrors The original text file follows: ====================================================================== George (A graphics replacement). George Doom is a replacement for that ugly round in doom. It is my boss and hopefully he isn't too mad about it. It is really funny regardless of who it is! :) Don Miller