=========================================================================== Title : Doom 64 Tech Bible Filename : doom64_techbible-1.pdf Release date : 2011-05-22 (initial revision) Author : Samuel "Kaiser" Villarreal Email Address : [redacted] Other Files By Author : Too numerous to list Misc. Author Info : Software Engineer at Nightdive Studios Description : This is the Tech Bible for Doom 64, covering technical aspects of Midway's Doom game for the Nintendo 64, as well as differences to the original Doom (II) engine and data formats. Additional Credits to : Frans "Xymph" de Vries for compiling this .txt and uploading; James "Quasar" Haley for a helping hand =========================================================================== * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: