=========================================================================== Advanced engine needed : Skulltag Primary purpose : Deathmatch =========================================================================== Title : Super Mario Bros Deathmatch Filename : MDM Release date : 03/03/09 Author : Captain Toenail, Mati, Icytux, CrazyChicken, HnSolo77, Daimon Email Address : cpttoenail@hotmail.co.uk Other Files By Author : Too many to list here! Description : A project brought to you by the ZDoom and Skulltag community, this is deathmatch in the Mushroom kingdom, an additional weapon mod was planned and contstructed that contained weapons such as Racoon and FireFlower morph pickups, but due to Skulltag's currect limited morph support and bugginess it has been scrapped, which is a real shame. MDM04 has been excluded from the maplist because it has awful gameplay value, but you can still warp to it if you are curious. MDM01: Grassland by Captain Toenail MDM02: Subcon Kingdom by Captain Toenail MDM03: Mario's Undergrounds by Mati MDM05: Yoshi's Island by Icytux MDM06: The Waterfall by Crazy Chicken MDM07: Big Island by HnSolo77 MDM09: Desert Speed Trap by Daimon MDM10: Fortress of Fire by Captain Toenail MDM12: Lost Oasis by Captain Toenail MDM14: World 1 by HnSolo77 MDM15: Iced Land Arena by Captain Toenail MDM16: Underwater Battle by Mati MDM17: Panic Pyramid by Mati MDM04: Doomship by Captain Toenail Additional Credits to : Kinsie for help with some Mario sound FX. Zhs2 for some help with Mario tiles. Doomsday for the awesome high-quality sound pack, and of course Nintendo for the Mario games and all the excellent textures and sounds. =========================================================================== * What is included * New levels : 14 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A few weeks on and off so far Editor(s) used : Doombuilder, SlumpEd, XWE Known Bugs : Textures will look crap in software mode as they are PNG files with their own palettes, the stacked sector in MDM12 will not work in software mode. Use GL where possible to enjoy this wad to the max! May Not Run With... : A SNES... * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors