============================================================================ ============================================================================ DOOM GOLD XV ***** FINAL EDITION ***** ============================================================================ ============================================================================ ***NOTE***NOTE***NOTE: Enigma-13 wishes to thank HOWARD W. SAMS & COMPANY, (Macmillan Computer Book Publishing Division), for including DOOM GOLD (version 5) with their book "TRICKS OF THE DOOM PROGRAMMING GURUS" isb 0672-30717-0. I hope all doom authors out there will purchase this fine book! ***NOTE***NOTE***NOTE ============================================================================ Title : Doom Gold 15 & Doom Gold 15 Bright Filenames : DGLD15.WAD & DGLD15-B.WAD Author : Enigma-13 Email Address : N/A Misc. Author Info : Creator, ENIGMA'S NIGHTMARE I, II, III replacement episodes for Wolfenstein 3D. Also E13SND1-2 and DOOM GOLD 1-14. Description : Sound, and (some) music/graphics replacements PWAD for commercial DOOM II - Hell On Earth (WORKS with the new 1.9* series). Notes : These WADs were specially created for use with DOOM II. THIS IS THE FINAL EDITION OF THE DOOM GOLD WAD SERIES! DGLD15.WAD: This will take advantage of the DOOM2.WAD structure and change a few sounds, music tracks and graphics that were in the original DOOM II, for the better. DGLD15-B.WAD: This will do the same as above and will also turn on the lights. For those of you who hate the flickering or dark areas almost as much as you hate typing IDBEHOLD time after time throughout the game. NOTE: This may be considered cheating. Try playing DOOM II without either PWAD included. Then, try it with the Doom Gold 15 PWAD of your choice. I think you'll agree the game is much enhanced with the addition of either of these WADs! ============================================================================ * Play Information * Episode and Level # : N/A (incorporates changes throughout entire game) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes (Many of the weapons, environment & monsters) New Graphics : Yes (A few textures, the status bar, some screens) New Music : Yes (Most tracks) Demos Replaced : None * Play Hints * : You may use this wad with other PWADs........ However to get the most complete DOOM GOLD 15 effect possible, it is suggested that you load one of these DOOM GOLD WADs AFTER any other PWAD. EXAMPLE: doom2 -file this.wad that.wad DGLD15(-B).WAD NOTE: Some DOOM GOLD sounds are shorter than the original DOOM II sounds. For this reason, you may find a few weapons (like the rocket launcher for instance), will fire and cycle at a faster rate. Not all original sounds are replaced by these WADs, therefore, sounds may vary according to what sounds may be replaced by other PWADs you're using. Loading DOOM GOLD last will insure that all DOOM GOLD sounds will be active no matter what sounds other WADS change. ALSO, if your game runs choppy try de-fragmenting the hard drive on which the game resides. The less the game must search for data the faster game can run. The CPU you run will make a real difference. NEXT, enabling the Smart Drive program and giving it as much memory as you can will speed things along. I give Smart Drive 3 1/2 megs of RAM, like this: SMARTDRV 3500 Of course, it doesn't hurt to have gobs of RAM. Lastly, to get the game to run even smoother you may wish to use DOOM II's -turbo switch (see D-II docs). Keep in mind this is considered cheating in single player mode. In multi-player games, be sure all players are running at the same -turbo speed. * Construction * Base : DGLD14(-B).WADs Base-2 : The nifty status bar (with some modifications of my own to do with the player death icon) as well as a few textures come from a PWAD which is called SUPERDM.WAD by Bob Moeller. Known Bugs : None found in testing. * Copyright / Permissions * Authors MAY use DGOLD-15.WADs as a base to build additional WADs of this type, but PLEASE MENTION THAT YOUR NEW WAD WAS BUILT FROM A DGOLD-15 BASE! You MAY distribute these WADs, provided you include this text file, the file_id.diz description file and both wads in the archive with no modifications. You may distribute this archive any electronic format (BBS, Diskette, CD, etc) as long as you do so with the ENTIRE archive and all included files intact. * Where to get this WAD * *** Various BBSs and ftp sites as mirrored. Look for DGOLD-15.ZIP *** I invite users to upload these wads to every BBS and ftp site you can. BLANKET THE WORLD! E-13, 10/1995 ============================================================================ ============================================================================ SPECIAL NOTE TO id Software!!!!!!!!!!!! Heard a nasty rumor the QUAKE will only run on a Pentium. If true, this will be a giant step away from your customers. Many can afford your games but not if they'll need to buy a more expensive platform to run them. I figure you'll lose about 2/3 of your customers by not optimizing QUAKE to run on a 486 platform. Please think about it! SPECIAL NOTE TO id Software!!!!!!!!!!!!