Editing Tutorials
On this page you will find various tutorials on editing the ZDoom engine. ZDoom is arguably the most advanced Doom source port to date. It incorporates TeamTNT's Boom extensions with Hexen's expanded sector, linedef and thing specifications. The biggest advance, in my opinion, is the addition Hexen's ACS scripting language. ACS has opened a whole new editing experience to the Doom level designer allowing unprecedented control of the Doom world.
These tutorials are targeted at the Doom level designer that has never edited Hexen. This section is a work in progress and expect the tutorial list to grow as I gain more insight into the workings of the ZDoom engine. Be sure to read the ZDoom Reference file that comes with the ZDoom package as well as the Hexen specs available with the WadAuthor package.
My thanks to Randy Heit for his support and help in these tutorials.
My thanks to Bruce A. Benko for adding ZDoom to DMapEdit and helping me get started with DME.
Line Specials
CamerasMiscellanous
ZDoom & WadAuthorPoly Objects
Sliding Doors Using Poly ObjectsScript Library
Michael NiggelMisc ScriptsSector Specials
Implementing Colored LightingThing Specials
Setting up Monster Patrol Routes