Thing # | Doom Thing Name | BREED Thing | Name |
7 | spider demon boss | - | don't use |
17 | energy cell | item | large gas cell |
19 | dead sarge | Sound | fast stream (loops) |
24 | pool of blood | torch | small blue |
29 | skull centerpiece | sound | thunder 1 |
32 | tall red column | sound | computer noises (loops) |
33 | short red column | sound | wind 1: whistling (loops) |
34 | candle | sound | breath 1 |
35 | candelabra | sound | eerie squeak |
36 | column w/ heart | sound | low breath |
41 | eye symbol | sound | speech/radio noises (loops) |
42 | floating skull rocks | sound | thunder 2/3 |
44 | blue flame stick | sound | wind 2 soft blowing (loops) |
45 | green flame stick | sound | water drip (loops) |
54 | big twisted tree | sound | wind 3 low bass rumble (loops) |
55 | blue torch | scenery | red flame w/ no stick |
58 | spectre | enemy | swimming spectre (meant for water) |
64 | archvile | enemy | respawner 1 (archvile that only respawns dead monster, no attack on player, can't be killed) |
65 | chaingunner soldier | enemy | space marine with chaingun |
66 | revenant | enemy | respawner 2 (attacks player w/ plasma, can be killed, rarely respawns dead monsters) |
67 | mancubus | sound | eerie flutes |
68 | anachatron | enemy | space marine w/ chaingun and flame thrower |
69 | hell knight | space marine w/ chaingun and missile launcher | |
70 | burning barrel | sound | generator hum (loops) |
71 | pain elemental | enemy | momma cacodemon, shoots fireballs and spawns baby cacos which are less harmful |
72 | commander keen | sound | helicopter |
79 | pile of gibs | sound | water brook, slow (loops) |
81 | brain and stem | sound | torch flame burning (loops) |
82 | super shotgun | weapon | apache chaingun part 2 |
2001 | shotgun | ammo | shotgun shell |
2002 | chaingun | ammo | box of bullets |
2003 | rocket launcher | weapon | missile launcher |
2004 | plasma gun | weapon | flame thrower |
2006 | bfg 9000 | weapon | super napalm gun (50 cells per shot) |
2008 | shotgun shell | weapon | apache chaingun part 1 |
2010 | rocket | ammo | missile |
2015 | helmet | sound | low rumble |
2018 | green armor | sound | 128 unit tall drip sprite w/ sound (loops) |
2026 | computer map | sound | 64 unit tall water drip sprite w/ sound (loops) |
2035 | barrel | scenery | napalm filled barrel |
2046 | box of rockets | ammo box of missiles | |
2047 | small energy cell | sound | eerie creepy drums and violins |
2048 | ammo box | weapon | super chaingun accelerator trigger (basically the chaingun) |
3002 | demon | enemy | demon that spits acid balls and bites |
3003 | baron of hell | enemy | super demon that spits acid, more hp and faster |
3006 | lost soul | enemy | baby cacodemon, ground dwelling only, spits one fireball, easy to kill, spawns from momma caco too |
WFALL1 thru WFALL2: blue waterfall animation for walls. You can use on 2s to have caves behind, etc.
BLODRIP1 thru BLODRIP4: water animation that simulates the side of a water filled pool. Used to simulate water areas.
MTLTHIN: riveted metal wall.
SKY1: for first episode; a star filled sky.
SKY2: for second episode; a green, tree filled mountain sky.
SKY3: for third episode; a snow covered mountain sky.
Floors
SLIME1 thru SLIME4: water stream animation flowing north to south.
SLIME5 thru SLIME8: water stream animation flowing east to west.
MTLFL_B2: rusty, plain metal. Great for window sills and door bottoms.
MTLFL_SD: rusty metal plates lines up east to west.
MTLFL_UP: rusty metal plates lines up north to south.