Actor Mover
By Edited by Richard Clark
An ActorMover will move any thing along a path of InterpolationPoints. If you move a monster, the monster will automatically be made dormant while it is on the path.
The ActorMover (9074) takes four parameters:
The ActorMover uses a set of Interpolation points (9070) that define a path to follow. They operate similar to the pathnode of a monster patrol route.
Parameter 4 has the low byte, and parameter 5 has the high byte, so the tid is parm4+(parm5*256). This lets you use more than 255 points for all paths. For example, if the next point had a tid of 4 then the low byte is 4 and the high byte is 0.
In addition, there is now a SymbioticPoint (9075) that will activate when any InterpolationPoint with its same TID is used by any of the moving objects (MovingCamera, PathFollwer or ActorMover). The thing special for the SymbioticPoint will be triggered. It will be repeatable, so if you only want it to trigger once, handle that in scripting.
Use the Thing_Activate special to start the actormover.
The Thing_Activate takes a single parameter, the tid of the thing to activate.
To stop a actormover use Thing_Deactivate. Thing_Deactivate takes one parameter, the tid of the thing to deactivate. If the camera is restarted using Thing_Activate, it will automatically start at the beginning of the path.