From: Peter Todd <retep2@home.com>
Subject: Re: Explosion Forces
To: pingus-devel@lists.deus.net
Date: Mon, 15 Nov 1999 19:32:42 -0500
Reply-To: retep@penguinpowered.com
Resent-From: pingus-devel@lists.deus.net

> > I fixed the problem and changed things a bit. I removed the y_pos
> > -= and changed the jump speed to jump up and to the left.
> 
> I fixed the thing again, the Pingus are now jumping in the correct
> direction (makes quite fun to let the Pingus jump around ;-). The
> forces are really cool for that kind of stuff, I'll try to implement a
> catapult trap in the next days.

Cool!
 
> > Explosions are broken. I'll have to take a good look at that.
> 
> Ok.

Fixed the explosions. I was making the pingu go straight down
into the ground. A simple - sign fixed things. Now the pingu get
blown away from the explosion.? pingus/data/images/themes
Index: pingus/src/FVec.cc
===================================================================
RCS file: /home/mbn/public_cvsroot/pingus/src/FVec.cc,v
retrieving revision 1.3
diff -u -r1.3 FVec.cc
--- FVec.cc	1999/11/13 20:51:29	1.3
+++ FVec.cc	1999/11/16 00:30:20
@@ -54,9 +54,10 @@
     tmpv.x -= imod;
 
   dist = abs(p.y - ip.y);
-  imod = iinten * ((isize - dist) / isize);
+  imod = -(iinten * ((isize - dist) / isize));
 
   //  cout << " y = " << imod << "\n";
+
 
   if (p.y > ip.y)
     tmpv.y += imod;
