The 3.1
Patch for Total Annihilation
The 3.1 Patch adds many new features to Total
Annihilation and will upgrade any previous version of Total
Annihilation.
Patch
Notes
- This patch will update only the newest totala.exe file
in your Total Annihilation game directory or subdirectories. Problems
may occur if you have upgraded to version 3.0 and then installed the The
Core Contingency expansion pack.
- Version 3.1 incorporates all of the fixes and features
previously released as listed in the version
history.
- Saved games from previous versions will not be
compatible with version 3.1.
- Users with 3.x versions cannot play multiplayer games
against players with earlier versions.
- For more information, please refer to the readme31.txt
included in the download.
Features and
Fixes
- Shortcut keys: CTRL
+ P selects all aircraft with weapons. CTRL + R selects all radar, radar
jammers, sonar and sonar jammers. CTRL + W selects all mobile units with
weapons except the Commander.
- Multiplayer sharing: Control the resources you share with your teammates and allies
using the following commands. These commands can be used in multiplayer
by hitting ENTER to bring up the message bar on the Main Battle Screen
and typing in any of the following phrases (toggles on/off):
+shareenergy |
Shares energy |
+sharemetal |
Shares metal |
+sharemapping |
Shares map
information | You can also
control the amount of metal and energy shared to your teammates and
allies by modifying these commands slightly with a numerical value. X
indicates the amount of resource left in your reserve. For example,
+setsharemetal 5000 will only share metal if you have at least 5,000 in
reserve. You cannot set the amount of resources you want to keep/reserve
any higher than your current storage capacity. Make sure you leave a
space between the command and the numerical value.
+setshareenergy X |
Shares energy while keeping X amount for
yourself |
+setsharemetal X |
Shares metal while keeping X amount for
yourself |
- Shift + construction units: While placing your cursor over any construction unit and then
holding down the SHIFT key, square outlines may appear on the map. Green
squares represent the build orders for the unit currently selected. Blue
squares represent the build orders for all other construction units.
These squares can be used as a guideline when queuing up build orders
for a construction unit.
- Shift + cloakable units: Placing your cursor over a cloaked unit and then holding down
the SHIFT key will display a white circle. This circle represents that
unit's minimum cloaking radius. When an enemy unit moves into that
radius, the cloaked unit becomes visible.
- Factories and squads: Select a factory and assign it a squad number. This can be done
by pressing CTRL+1 through 9. All units produced by that factory will
automatically be assigned to that same squad.
- Select any mission:
In version 3.1 the previous "drdeath" cheat has been enabled permanently
but the bone has been removed. This function has been added to the New
Campaign button. When the New Campaign button is pushed a player can now
select any campaign and play any mission within that campaign.
- Feature vanishing:
The disappearing of features with some user-made maps when games are
saved then loaded back up has been fixed.
- The Phalanx: The
reload time for the Arm Phalanx has been properly set.
- AI Pathfinding: AI
pathfinding in Total Annihilation has been modified for the new
environments and situations people are experiencing since the release of
Total Annihilation: The Core Contingency. The problem is a combination
of four factors.
1. Average map size has increased since the
original Total Annihilation was released. |
2. Maze-type maps have been added. |
3. Maps with more complex and, in general, more
surface features have been added. |
4. The unit number limit has been increased from
the original 200 units. | All of these factors by themselves do not cause a performance
issue, but combined they will cause unit pathfinding to become a
problem. We have instituted different pathfinding filters that will be
run as the demand for pathfinding increases. The more units that need
paths, the less complex the filter. In other words, the more units you
try to move, their path will become more varied. In most situations,
this will increase performance and movement efficiency. This will not
solve the problem for ALL situations. If you are experiencing problems
with AI and pathfinding after applying this patch, try modifying some of
the four variables listed above. "Sector 410b" and "Steel Jungle," both
Core Contingency maps, are examples of maps where this fix will not
improve gameplay unless the unit number limit is lowered.
- Other miscellaneous fixes.
Download
Instructions
Total Annihilation highly recommends for those interested
in playing multiplayer (Boneyards Galatic War, Beta) to download and run
the Boneyards Patch and TA Version 3.1 Combo (8 MB):
For those only interested in playing singleplayer, Total
Annihilation recommends downloading and running TA1x-31.exe (8.1
MB):
In addition, Total Annihilation recommends updating to
DirectPlay 6.1a (233k). We highly recommend that you download
this.
Sound-related problems
Most sound problems and scrashes are a result of old or
non-DirectX compatible sound-card drivers. This patch provides two .INI
and two command-line options to help solve these problems. You must have
the latest patch to take advantage of these options.
- UseWindowsSound: (or
-w on the command line) Uses the standard Windows multimedia interface
for playing sounds. Setting this to 1 will play only one sound at a
time.
- NoDirectSound: (or -s
on the command line) Disables the use of DirectSound. Setting to 1 will
turn off all sound.
- Download the totala.ini
text file to make use of these options and to get detailed
instructions. Place the totala.ini text file inside your Total
Annihilation directory on your hard drive (default is
C:\Cavedog\Totala).
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