Supreme Commander: Forged Alliance Patches Last Revised: 04 October 2011 ================================================================================ This file, 01-README.txt, contains patch release notes for Supreme Commander. Contents ---------------------------------------------------------------- • Introduction, patch list • Build 3598 (v1.5.3598) Release Notes • Build 3599 (v1.5.3599) Release Notes • Build 3603 (v1.5.3603) BETA Release Notes Like the original Supreme Commander, Forged Alliance uses a mix of build and version numbers to identify patches. The build number is the last four digits of the version number. The retail (gold) version number is v1.5.3596. A clean install will be this version. Incremental patches (also known as Hotfixes) update from a particular version to the next version up. Normally you will want to use the most recent standalone patch and then all hotfix patches released after that. Below is a list of all Hotfixes in the order released version to version filename ---------------------------------------------------------------- 1.5.3596 -> 1.5.3596 supcom_fa_patch_1.5.3596_no_securom.exe 1.5.3596 -> 1.5.3598 supcom_fa_patch_1.5.3596_no_securom_to_1.5.3598.exe 1.5.3598 -> 1.5.3599 supcom_fa_patch_1.5.3599_to_1.5.3599.exe 1.5.3599 -> 1.5.3603 fa_patch_3603_beta.exe [BETA VERSION] An alternate version of the 1.5.3598 patch exists for users who have not applied the initial no-securom patch. This patch is named supcom_fa_patch_1.5.3596_to_1.5.3598.exe and is listed under in the standalone patches section as it does the same job as more than one patch. Standalone patches are also available. These update from a fresh install to a particular version. Unlike the incremental patches, you only have to install the latest standalone patch and any newer incremental patches. version filename ---------------------------------------------------------------- 1.5.3598 supcom_fa_patch_1.5.3596_to_1.5.3598.exe 1.5.3599 supcom_fa_patch_1.5.3596_to_1.5.3599.exe 1.5.3603 fa_patch_3603_beta.exe Version 1.5.3598 Release Notes -------------------------------------------------------------------------------- Bug Fix: • Fixed issue where Seraphim sACU could use overcharge before upgrading. (done by selecting both unupgraded sACU and an ACU and giving overcharge command) • Fixed issue where FA only player could innapropriately be another faction during online play. Balance: • Seraphim T3 Sub Hunter - Reducing MaxRadius on torpedo to 70. • Riptide, UEF T2 Amphibious Tank - Increasing Cost 20%. • Seraphim T1 floating atillery - Increasing cost 50%. Mass cost is now 54. • Nukes now do damage instantly instead of radiating slowly outward. • HARMS, Cybran T3 Torpedo Ambushing System - Increasing MinWaterDepth • Seraphim T2 Tactical Missle Defense - Increasing ProjectileLifetime. • Novax, UEF Experimental Satellite - Reducing crash damage to 3000. • Skyslammer, Cybran T1 mobile anti air - Decreasing Ground Gun damage by 50%. DPS is now 20. Version 1.5.3599 Release Notes -------------------------------------------------------------------------------- Bug Fix: • Memory allocator bug fixes • Engineering station build rates changed • Seraphim ACU overcharge reload time fix Balance: • Seraphim ACU restoration field upgrade tweaks • Misc air unit changes (all factions) Version 1.5.3603 BETA Release Notes -------------------------------------------------------------------------------- DISCLAIMER: THIS PATCH IS UNSUPPORTED BY THQ, CANNOT BE UNINSTALLED WITHOUT A FULL REINSTALL OF THE GAME, AND IS INCOMPATIBLE WITH PREVIOUS VERSIONS OF THE GAME, SAVED GAMES, MODS, AND THE RANKED LADDERS. Installation: • Ensure that your currently installed version number is 3596 or 3599 (seen in the upper right corner of the main menu). • Copy the patch locally to the target machine. • Execute the patch by double clicking. Poor internet connection can cause delays in the initial authentication process. Normal install time is 5 minutes. Patch Content: • 'No Game ender' restriction changed to restrict T3 & T4 Artillery, Paragon, Novax and Yolona Oss • 'No Nuke' Build restriction now correctly also restricts nuke carrying naval vessels, strategic missile defense buildings, and the experimental nuke launcher. • Cybran Hoplite health changed from 650 to 450. • UEF Mongoose health changed from 900 to 650 • Seraphim T3 Engineer build rate increased to 20 from 15 • Aeon T3 Engineer build rate increased to 20 from 15 • UEF Engineering Station Rover rebuild cost increased to 250M 2500E 750 time from 50M 500E 150 time (only applies if its shot down). Build rate decreased to 15. • Cybran Engineering Stations: T1 cost increased to 500M 2500E from 450M 2250E. T2 build rate decreased to 25 from 30. T3 build rate decreased to 35 from 45. • T1 Bomber cost decreased to 80M 1400E 400time from 100M 2250E 500time • Restorer max airspeed reduced to 8 from 10, health reduced to 6000 from 7200 and anti ground damage per shot reduced to 24 from 32. • Reduce t1 & t2 transport costs, increase t2 transport hitpoints. • Bug fix to prevent commander upgrades to be acquired at a lower cost through cancelling. • Fixed restoration field upgrade and advanced restoration field upgrade to not repair the ACU. • All Units shooting at the Seraphim ACU now aim at the correct bones instead of the feet. • Pausing a Mass Extractor while in mass deficit does now correctly stop mass consumption • Bomb drop prediction corrected on all T1 T2 T3 bombers • Land Experimental cost increased ~20%, the cheaper ones increased more than the expensive ones (percentage wise). • T3 Air and T3 Naval Factories changed: mass cost equals land t3 factory now. • T3 Air Factory energy cost increased. • Decrease T3 ship costs (~15%) and buildtime (cut in half for many). • ACU Death nuke now does 50.000 damage to units, 2500 to ACUs and 500 to Buildings. • T2 Mobile missile launchers damage increased 50% • T3 Mobile missile launchers damage increased 100% • Mercy fuel increased from 70 to 110 • T1 Transports can pick up ACUs again. • Overcharge and Energy Storage gameplay improvement. • Energy Storage now costs 250M 1200E (from 120M 2400E), stores 5000E (from 2000E), • explodes for 2000 damage in a 5 radius (from 500 damage 3 radius), and has 500 health (from 1200). • Start resources go to 4000E from 5000E, ACUs now generate 20E instead of 10 to compensate. • Overcharge now costs 5000E (from 3000). Damage vs Units is unaltered, damage vs ACUs is 400 (from 100), vs buildings 800 damage (from 500). • Overcharge has an increased damage radius of 2.5 (from 2), and a reload of 0.3 (from 0.2). • Factories and Engineers no longer increase Energy Storage. • Billy reload timeout increased to avoid rapid firing through assisting • T1 Mass Extractor Health reduced to 600 from 800 • Increased Cybran Deceiver (t2 mobile stealth generator) speed, acceleration and brake to match the values of other factions t2 mobile shields • Increase Shield ship cost by 30% from 1040M 10400E to 1300M 13000E • T3 Nuke submarines conventional and nuclear weapon rebalanced: • Seraphim Battleship now correctly plays a 'nuclear launch detected' sound when launching a nuke. • The Novax now correctly launches its satellite when the player is at pop cap. • Cybran Nuke Warheads now correctly detonate at their impact altitude, and not 20 units above • Nano Regeneration now gives Seraphim SCUs the correct amount of hitpoints (14k instead of 45k) • Seraphim SCU is no longer reclaimable • UEF Lobo t1 artillery health changed from 205 to 200 • Cost (M, E, time) of T2 Gunships decreased by 20% • Decrease T3 Air Transport costs by 30% (final E cost further adjusted by other changes) • Landscout diversification: • Uef damage = 4 (+2) • Cybran cloak energy drain -5 • Aeon radar range +5, new health = 20 (-3) • Seraphim radar range +5 • T3 Air Energy costs increased 50%, with the exception of the Solace and Air superiority Fighters, who increased +100%. The Mass cost and buildtime on all these Units stays the same. • Restorers cost 50% more energy than a Air Superiority fighter now. • UEF T2 Cruiser now can correctly use all weapons simultaneously • Seraphim Advanced Regenration Field no longer provides a health bonus. It was permanent and wasnt removed if the unit left the aura. • Lowered T3 Bomber maxairspeed by 1 (18 -> 17) • Decreased Frigate & t1 submarine cost by 10% • Buffed Cruiser Anti Air damage by 25% • Made T2 tanks slightly tougher and slower. T2 tanks now move at a 2.5 - 2.7 speed now, and have 20-25% more hitpoints in return. Cybran t2 tank got buffed more as it was too weak compared to the others. • Increase striker, aurora and thaam movement speed by 0.1 (from 3 -> 3.1 or 3.3 -> 3.4) • Increase frigate anti-air dps to 15, attack boat anti-air dps to 35, and Battleship Antiair dps to 60 • Fix Fatboy, Monkeylord, Megalith and the brick being able to fire from shallow water, being unattackable from land while doing so. • Increase lifetime & Speed on T3 Torpedo bomber torpedoes to avoid units outrunning them. • Cybran and Seraphim T2 Point Defenses dps increased. • Cybran +20% damage • Seraphim +10% damage • Change Naval yards to be hit with torpedoes, collision box lowered by 1 • Hoplite now uses the correct amount of transport clamps • Firebeetle changed to deal 4500 damage, health lowered to 300, Firing tolerance increased to 100. • Transferred 2600 from the Harbringer’s shield to its health • Gifting Units to allies bugs fixed • Eye of Rhianne remote viewing radius decreased from 45 to 25. • T3 SAMs costs reduced significantly from 1400M 12000E to 800M 8000E • Seraphim cruiser direct fire Anti Air weapon and seraphim T3 Anti Air cannon building weapon improved muzzle velocity. • Cybran Missille health normalized so that the parent missille has 1 health and the child missilles have 1 health each as well. • Seraphim Battleship nuke no longer flies at very high altitude. • AI • AI will now build firebases • AI will now build Percivals or Rhinos • AI can now consistently transport all valid units. • The AI unit groups that are assigned to guard bases will no longer attack all over the map • The AI now fires the Experimental nuke launcher more than once • AI now sends out more than only the first land scout • AI now can build the Megalith • Cheating AIs now actually use their experimental units Credits: Special thanks to Modders - Prepare, Ragnarok_X, Combine, Ornedan, Recon, DeadMG, Gowerly, Ze_PilOt, and Legion_Darrath for their assistance on some components of this patch. Thanks also to the SupCom community who provided early testing of many elements during prototyping. ================================================================================