SC:TA Progress Notes 30/3/08 ============================ Notes for version 0.57 Beta: ---------------------------- (! = Modified since 27/3/08) - New Units: *CORCOM [Commander] - Needs Texture and Animation *CORMIST [Slasher] - Needs Texture and Wreckage *CORGATOR [Instigatoy] - Needs Texture and Wreckage *CORDRAG [Dragon's Teeth] - Needs Texture ! *CORCRASH [Crasher] - Needs Texture and Animation *CORRAID [Raider] - Needs Texture and Wreckage *CORMSTOR [Metal Storage] - Needs Texture and Wreckage *CORLLT [Light Laser Tower] - Needs Texture and Wreckage *CORRL [Pulveriser] - Modelled Only *CORSOLAR [Solar Collector] - Needs Texture and Wreckage *CORFAV [Weasel] - Needs Texture and Wreckage *CORGEO [Geothermal Powerplant] - Needs Texture and Icon *CORVP [Vehicle Plant] - Needs Texture and Wreckage *CORMEX [Metal Extractor] - Needs Texture, Wreckage and Icon ! *CORPUN [Punisher] - Modelled Only ! *CORFUS [Fusion Powerplant] - Modelled Only - New features: *All new debris system -13 new debris Categories -38 total debris projectiles -3 unique debris pieces *Projectiles fall from aircraft according to speed and direction (Kind of) *Vulcan now ejects empty shells when firing *Changed map system so it can be updated independantly of the mod (from this version onwards) *New maps supported: -Two Continents *Created new mod to allow proper TA footprints. Kbots can now climb better and units can wade *Added ability for land units to fight in shallow water (needs ^ mod to enable) *CORE is now a selectable faction ! *Units now default to attack ground mode ! *Added lobby option for starting energy and metal, but not implemented in game yet (due to GiveStorage() ?bug?) - Changes: *Wind Generator Spin Speed increased *Self Destructing no longer leaves a wreckage *Dragon's Teeth (All varieties) no longer have explosion effects or smoke when damaged *The death weapon of the Conqueror has been changed from SMALL_UNIT to BIG_UNIT (since it isn't actually a small unit :P) - Bug Fixes: *Fixed bug with explosion projectile spawning *Fixed possible stack overflow bug caused by death explosions set to damage self - still occurs in "extreme" circumstances *I had accidentally broken the wind system due to a typo, now fixed (actually fixed in last version but not documented) *Fixed bug where Jammer didn't show up in the build menu *Removed a stray untextured face from the Annihilator *Collossus can now transport aircraft... seemed to fix itself :s *Fixed Z-Face Issue with the Guardian *Improved the texturing on the Guardian *Fixed bug where the Wind Generator would start spinning while being built *Fixed the CORE Dragon's teeth being built by UEF Commander *Fixed problem with weapons not hitting aircraft. *Submarines and torpedo launchers now have splash damage, as they were meant to (similar issue as the aircraft hitting bug). *Fixed bug where rocket launching units (merl, ranger, silos etc) had their rockets initially hidden *Commanders no longer have flaming debris projectiles, fixed bug due to forgotten attribute. *Fixed visual bug with the Ranger where it would reload before the doors were closed. *Fixed bug with the Ranger where it's first shot would shoot on an angle *Fixed bug with the TA metal Mod which prevented it from being used (would cause an error which stopped the commanders spawning at the start of the game) *Fixed bug with the tapered area damage where it would error if the edge effectiveness was 100% *Fixed bug with the skeeter's weapons *Various footprint bugs are now fixed due to the new mod ! *Added Missing NaturalProducer=true attribute to ARMSAM Other notes: ------------ - SC:TA Map Pack *Added 6 types of trees + 6 types of dead trees *Trees burn and the fire spreads + does damage *Trees block the movement of land units *Started work on map "Two Continents