Medival War v1.5 Introduction ============ Welcome to the world of MEDIEVAL WAR. This README.TXT file contains information on how to install the program, playing the game, and registration. (Please remember that this program runs under Microsoft Windows 3.1 or equivalent.) Installation ============ Installing Medieval War is extremely easy. STEP #1: Start Microsoft Windows. STEP #2: From the File sub-menu menu in Program Manager, choose Run... STEP #3: Specify the location of the Medieval War files and type "install". Ex: a:install Ex: c:\apl\comm\install STEP #4: The installation program will prompt you to enter the destination drive/directory. Ex: c:\medwar STEP #5. The installation program will prompt you to enter the source drive/directory. Ex: a: Ex: c:\apl\comm STEP #6. The installation program will finish the installation automatically. File list ========= This is a complete file list. 1. INSTALL.EXE - the installation program. 2. INSTALL.INI - the installation information file. 3. README.TXT - this file. 4. MEDWAR.EXE - the main game program. 5. MEDWAR.HLP - the on-line help file. 6. NEW.SCN - a newer scenario. 7. ORIGINAL.SCN - the original scenario. 8. PBM.SCN - a play-by-mail scenario. 9. CATALOG.TXT - a list of B.P.S., Inc's shareware titles. 10. ORDER.FRM - the form for registering Medieval War. 11. FILE_ID.DIZ - the description file. 12. VENDINFO.DIZ - the vendor information file. Changes from version 1.4 ======================== There are only a few minor bug fixes from version 1.4. Playing the game ================ MEDIEVAL WAR is played on a grid of variable size depending on the scenario. There are various islands throughout the grid with cities, forests, and mountains. You and your opponents (computer or human) start the game with one city each. The object of the game is to build up your forces and capture cities until you are strong enough to attack the other players. To win the game you must capture all of your opponent's cities and destroy all of your opponent's pieces or force all of your opponents to surrender. You begin the game by naming your first city then selecting the type of piece that you want to start building in that city. We recommend that you begin with a light infantry piece as they can both explore and take cities fairly well. When your first piece has been built, you will see it on top of your city and you will also be able to see the map one square in all directions. The rest of the squares on the map should be black. This is because you haven't explored them yet. To explore, use the mouse to drag the first piece one square in any direction. This will allow you to see more of the map because any square within one square of your piece will become uncovered. Each uncovered square will remain so until the end of the game. Continue moving around until you have found an empty city (a white L-shaped structure within a square). To capture it, move on top of it. Two things may happen: your piece might be destroyed or your piece might take the city. If you take the city, it will turn your color and your piece will disappear, becoming a garrison force inside the city. You will also be prompted to select what your new city will start to build. Meanwhile your other city is building a second piece. To change the type of piece that is being built in a city, double-click on that city. A dialog-box will pop up allowing you to change the piece. Any turns that went into building the original piece will be lost if it is changed. If you are stuck on an island, build a light galleon to get off. Move a light infantry or other land piece on top of the transport to load it. Then move the transport over the sea to find a new island. This is a brief introduction. To get more help about the rules of the game use the extensive on-line help by pressing F1. Registration ============ MEDIEVAL WAR is a shareware program that has a two week evaluation period after which a payment of $29.95 ($39.95 for the Gamemaker version) is required. As shareware, MEDIEVAL WAR was distributed freely in order to allow people to "test drive" it. The try-before-you-buy concept allows users to find out which programs are useful before purchasing them. If a shareware program is useful or entertaining, please support it through registration. The registration fee for MEDIEVAL WAR is only $29.95 ($39.95 for the Gamemaker version) and entitles you to the newest version of the program, extra games and scenarios (such as Agincourt and Hastings), sound files, a printed manual, customer support (through the mail or on Compuserve, AOL, Delphi, GEnie, or the Internet), an account on our BBS, and information (and discounts) on other offerings from Burnham Park Software, Inc. An extra $10 entitles you to the Gamemaker version. The Gamemaker version allows games (such as Agincourt) to be easily created or modified. To register, send your name, address, and a check or money order to: Burnham Park Software, Inc. P.O. Box #814 Chicago, IL 60690-0814 Phone: (312) 922-6313 BBS: (312) 922-2839 Compuserve: 71532,3271 AOL: Burnsoft Internet: burnsoft@aol.com Disclaimer ========== Medieval War is supplied as is. The author disclaims all warranties, expressed or implied, including, without limitation, the warranties of merchantability and of fitness for any purpose. The author assumes no liability for damages, direct or consequential, which may result from the use of Medieval War. ASP Ombusman statement ====================== Burnham Park Software, Inc. is a member of the Association of Shareware Professionals (ASP). ASP wants to make sure that the shareware principle works for you. If you are unable to resolve a shareware-related problem with an ASP member by contacting the member directly, ASP may be able to help. The ASP Ombudsman can help you resolve a dispute or problem with an ASP member, but does not provide technical support for members' products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427 USA, FAX 616-788-2765 or send a CompuServe message via CompuServe Mail to ASP Ombudsman 70007,3536.