Far Cry Patch 1.1
Uploader: Cry-Alex on the 09.03.2007, 14:27 h
Author: Crytek
Version: 1.1
Demo: No Details
Description: FEATURES LIST

1. We are aware of an issue causing players connecting to an internet based multiplayer game to drop their connection and timeout during a connect. If you find your connection stalling when joining a server, we recommend that players retry the connection until it succeeds.
2. When hosting games on LAN with punkbuster, please remember to enable pb_sv_lan 1 pb_sv_guidrelax 7.
3. We strongly recommend players host multiplayer games only through FarCry dedicated server.


Singleplayer:
  • Added toggle modes for Aim and Crouch
  • Fixed numerous small bugs
  • Fixed a crash when attempting to load more than one instance of FarCry
  • Fixed bug with AI autobalance that sometimes caused it not to initialize outside of DEVMODE
  • Fixed issue where player spawns a little higher in the air after a load from checkpoint.
  • Improved AI saving state at checkpoints.


Multiplayer:
  • Fixed issue with FarCry anti-cheat kicking players connecting to non-similar regions due to post process copy protection
  • FarCry anti-cheat is now disabled by default (replaced with Punkbuster)
  • Added support for All Seeing Eye
  • Added Punkbuster support
  • Added new netcode optimizations, vehicles now use significantly less bandwidth in client to server updates. Mounted weapons no longer generate packets when not being used. Included various other packet compressions.
  • Added network commands to help players tune the network rates for better performance, including the following commands:

    cl_cmdrate – Limit the number of command packets sent from client to server
    sv_maxcmdrate – Limit the max cmd rate clients can specify
    cl_updaterate – Limit the number of update packets sent from the server
    sv_maxupdaterate – Limit the max updates clients can specify
    cl_maxrate – Max bits per second can be adjusted
    sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit the cl_rate allowed on the clients
    sv_DedicatedMaxRate – To change the server update speed

  • LAN servers now restricted to LAN IP’s
  • Configurable ubi.com ports sv_auth_port (port directing ubi.com cdkey authentication) and sv_regserver_port (port used to register servers with ubi.com) for admins.
  • Added ability to disable server address publishing with command sv_servertype “NET”
  • Fixed some issues with sv_port variable
  • Open query protocol to allow monitoring of the server with external tools
  • Server config can now be anywhere with any name
  • Improved priority based network system (below a certain limit it was not sending, now it does)
  • Fixed adjustable cmdrate with vehicles
  • Fixed command line joining, there was still a little problem
  • Added some optimizations to UI system drawing/updating
  • Fixed bug where “Join game button” no longer worked in multiplayer UI
  • Fixed issue with dedicated server running on Windows 2003 Server edition
  • Fixed bug when players get out from a vehicle, the player will go in standing pose (no crouch or ****e).
  • The message “drop your weapon to take this other weapon” will disappear only when the player go away from this weapon, not immediately.
  • Fixed no pain sounds if an explosion didn’t really hurt the player.


Other
  • Improved shader speed (up to two times faster) for NVidia Geforce FX cards on very high settings
  • Fixed fog bug with NVidia drivers
  • Added support for NVidia NV40 chipset
  • Fixed realtime shadows from blended trees
  • Made improvements to lighting shaders on very high settings
  • Fixed bug with lake reflections
  • Added support fro PS3.0 shader profile
 
Language(s): Multi
Screens:

Downloads:
far_cry_v1.1.exe (26.53 MB)