--***************************************************************************** --* File: C:\work\rts\main\data\lua\modules\ui\game\operationVO.lua --* Author: (BOT)Sam Demulling & (BOT)Marshall Macy II --* Summary: Computer Generated GENERAL VO data for Ops --* --* This file was generated by SCUD. Do not make manual changes to this file --* or they will be overwritten! --* --* Campaign Faction: none --* Campaign Description: Generic VO --* Operation Name: Operation VO --* Operation Description: Dialogue spoken by the faction Communication Officers during Operations --* --* Copyright © 2006 Gas Powered Games, Inc. All rights reserved. --***************************************************************************** # ------------------------------ # Opnode ID: Choir # Choir VO # ------------------------------ # Choir Ops_Choir_Choir_02424 = {text = '[{i Choir}]: Civilian buildings under attack!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02424'} Ops_Choir_Choir_02425 = {text = '[{i Choir}]: Convoy lost!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02425'} Ops_Choir_Choir_02426 = {text = '[{i Choir}]: Mission-critical building under attack!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02426'} Ops_Choir_Choir_02427 = {text = '[{i Choir}]: Mission-critical vehicle under attack!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02427'} Ops_Choir_Choir_02428 = {text = '[{i Choir}]: Mission-critical unit under attack!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02428'} Ops_Choir_Choir_02429 = {text = '[{i Choir}]: Mission-critical building destroyed!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02429'} Ops_Choir_Choir_02430 = {text = '[{i Choir}]: Mission-critical vehicle destroyed!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02430'} Ops_Choir_Choir_02431 = {text = '[{i Choir}]: Mission-critical unit destroyed!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02431'} Ops_Choir_Choir_02432 = {text = '[{i Choir}]: We lost the truck!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02432'} Ops_Choir_Choir_02433 = {text = '[{i Choir}]: They\'re attacking the trucks!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02433'} Ops_Choir_Choir_02434 = {text = '[{i Choir}]: They destroyed a truck!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02434'} Ops_Choir_Choir_02435 = {text = '[{i Choir}]: Defenses have been breeched!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02435'} Ops_Choir_Choir_02436 = {text = '[{i Choir}]: Civilians are under attack!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02436'} Ops_Choir_Choir_02437 = {text = '[{i Choir}]: Target destroyed!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02437'} Ops_Choir_Choir_02438 = {text = '[{i Choir}]: That dude is a chick!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02438'} Ops_Choir_Choir_02439 = {text = '[{i Choir}]: What are you doing?', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02439'} Ops_Choir_Choir_02440 = {text = '[{i Choir}]: Those aren\'t your orders!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02440'} Ops_Choir_Choir_02441 = {text = '[{i Choir}]: Cease fire!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02441'} Ops_Choir_Choir_02442 = {text = '[{i Choir}]: Those are friendly units!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02442'} Ops_Choir_Choir_02443 = {text = '[{i Choir}]: Attack at will!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02443'} Ops_Choir_Choir_02444 = {text = '[{i Choir}]: Free to engage the enemy', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02444'} Ops_Choir_Choir_02445 = {text = '[{i Choir}]: Destroy them!', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02445'} Ops_Choir_Choir_02446 = {text = '[{i Choir}]: Sir, we\'re uploading a new schematic to your ACU.', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02446'} Ops_Choir_Choir_02447 = {text = '[{i Choir}]: Sir, we\'re uploading new schematics to your ACU.', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_02447'} Ops_Choir_Choir_01588 = {text = '[{i Choir}]: Naval signatures detected, Commander.', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_01588'} Ops_Choir_Choir_01589 = {text = '[{i Choir}]: Enemy aircraft detected, Commander.', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_01589'} Ops_Choir_Choir_01590 = {text = '[{i Choir}]: Ground forces detected, Commander.', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_01590'} Ops_Choir_Choir_01591 = {text = '[{i Choir}]: Enemy artillery detected, Commander.', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_01591'} Ops_Choir_Choir_01592 = {text = '[{i Choir}]: Unidentified missile launch detected, Commander.', bank = 'Ops_VO', cue = 'Ops_Choir_Choir_01592'} # ------------------------------ # Opnode ID: EarthCom # EarthCom VO # ------------------------------ # General Ops Ops_EarthCom_EarthCom_01165 = {text = '[{i EarthCom}]: Civilian buildings are under attack!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01165'} Ops_EarthCom_EarthCom_01409 = {text = '[{i EarthCom}]: Convoy lost!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01409'} Ops_EarthCom_EarthCom_01410 = {text = '[{i EarthCom}]: Mission-critical building under attack!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01410'} Ops_EarthCom_EarthCom_01411 = {text = '[{i EarthCom}]: Mission-critical vehicle under attack!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01411'} Ops_EarthCom_EarthCom_01412 = {text = '[{i EarthCom}]: Mission-critical unit under attack!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01412'} Ops_EarthCom_EarthCom_01413 = {text = '[{i EarthCom}]: Mission-critical building destroyed!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01413'} Ops_EarthCom_EarthCom_01414 = {text = '[{i EarthCom}]: Mission-critical vehicle destroyed!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01414'} Ops_EarthCom_EarthCom_01415 = {text = '[{i EarthCom}]: Mission-critical unit destroyed!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01415'} Ops_EarthCom_EarthCom_01416 = {text = '[{i EarthCom}]: We lost the truck!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01416'} Ops_EarthCom_EarthCom_01417 = {text = '[{i EarthCom}]: They\'re attacking the trucks!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01417'} Ops_EarthCom_EarthCom_01418 = {text = '[{i EarthCom}]: They destroyed a truck!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01418'} Ops_EarthCom_EarthCom_01419 = {text = '[{i EarthCom}]: Defenses have been breeched!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01419'} Ops_EarthCom_EarthCom_01425 = {text = '[{i EarthCom}]: Civilians are under attack!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01425'} Ops_EarthCom_EarthCom_01426 = {text = '[{i EarthCom}]: Target destroyed!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01426'} Ops_EarthCom_EarthCom_01427 = {text = '[{i EarthCom}]: That dude is a chick!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01427'} Ops_EarthCom_EarthCom_01436 = {text = '[{i EarthCom}]: What are you doing?', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01436'} Ops_EarthCom_EarthCom_01428 = {text = '[{i EarthCom}]: Those aren\'t your orders!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01428'} Ops_EarthCom_EarthCom_01429 = {text = '[{i EarthCom}]: Cease fire!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01429'} Ops_EarthCom_EarthCom_01430 = {text = '[{i EarthCom}]: Those are friendly units!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01430'} Ops_EarthCom_EarthCom_01431 = {text = '[{i EarthCom}]: Attack at will!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01431'} Ops_EarthCom_EarthCom_01432 = {text = '[{i EarthCom}]: Free to engage the enemy', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01432'} Ops_EarthCom_EarthCom_01433 = {text = '[{i EarthCom}]: Destroy them!', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01433'} Ops_EarthCom_EarthCom_01543 = {text = '[{i EarthCom}]: Sir, we\'re uploading a new schematic to your ACU.', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01543'} Ops_EarthCom_EarthCom_01548 = {text = '[{i EarthCom}]: Sir, we\'re uploading new schematics to your ACU.', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01548'} Ops_EarthCom_EarthCom_01578 = {text = '[{i EarthCom}]: Naval signatures detected, Commander.', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01578'} Ops_EarthCom_EarthCom_01579 = {text = '[{i EarthCom}]: Enemy aircraft detected, Commander.', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01579'} Ops_EarthCom_EarthCom_01580 = {text = '[{i EarthCom}]: Ground forces detected, Commander.', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01580'} Ops_EarthCom_EarthCom_01581 = {text = '[{i EarthCom}]: Enemy artillery detected, Commander.', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01581'} Ops_EarthCom_EarthCom_01582 = {text = '[{i EarthCom}]: Unidentified missile launch detected, Commander.', bank = 'Ops_VO', cue = 'Ops_EarthCom_EarthCom_01582'} # ------------------------------ # Opnode ID: Ops # Ops VO # ------------------------------ # General Ops Ops_Ops_Ops_02400 = {text = '[{i Ops}]: Civilian buildings under attack!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02400'} Ops_Ops_Ops_02401 = {text = '[{i Ops}]: Convoy lost!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02401'} Ops_Ops_Ops_02402 = {text = '[{i Ops}]: Mission-critical building under attack!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02402'} Ops_Ops_Ops_02403 = {text = '[{i Ops}]: Mission-critical vehicle under attack!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02403'} Ops_Ops_Ops_02404 = {text = '[{i Ops}]: Mission-critical unit under attack!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02404'} Ops_Ops_Ops_02405 = {text = '[{i Ops}]: Mission-critical building destroyed!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02405'} Ops_Ops_Ops_02406 = {text = '[{i Ops}]: Mission-critical vehicle destroyed!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02406'} Ops_Ops_Ops_02407 = {text = '[{i Ops}]: Mission-critical unit destroyed!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02407'} Ops_Ops_Ops_02408 = {text = '[{i Ops}]: We lost the truck!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02408'} Ops_Ops_Ops_02409 = {text = '[{i Ops}]: They\'re attacking the trucks!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02409'} Ops_Ops_Ops_02410 = {text = '[{i Ops}]: They destroyed a truck!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02410'} Ops_Ops_Ops_02411 = {text = '[{i Ops}]: Defenses have been breeched!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02411'} Ops_Ops_Ops_02412 = {text = '[{i Ops}]: Civilians are under attack!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02412'} Ops_Ops_Ops_02413 = {text = '[{i Ops}]: Target destroyed!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02413'} Ops_Ops_Ops_02414 = {text = '[{i Ops}]: That dude is a chick!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02414'} Ops_Ops_Ops_02415 = {text = '[{i Ops}]: What are you doing?', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02415'} Ops_Ops_Ops_02416 = {text = '[{i Ops}]: Those aren\'t your orders!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02416'} Ops_Ops_Ops_02417 = {text = '[{i Ops}]: Cease fire!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02417'} Ops_Ops_Ops_02418 = {text = '[{i Ops}]: Those are friendly units!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02418'} Ops_Ops_Ops_02419 = {text = '[{i Ops}]: Attack at will!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02419'} Ops_Ops_Ops_02420 = {text = '[{i Ops}]: Free to engage the enemy.', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02420'} Ops_Ops_Ops_02421 = {text = '[{i Ops}]: Destroy them!', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02421'} Ops_Ops_Ops_02422 = {text = '[{i Ops}]: Sir, we\'re uploading a new schematic to your ACU.', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02422'} Ops_Ops_Ops_02423 = {text = '[{i Ops}]: Sir, we\'re uploading new schematics to your ACU.', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_02423'} Ops_Ops_Ops_01583 = {text = '[{i Ops}]: Naval signatures detected, Commander.', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_01583'} Ops_Ops_Ops_01584 = {text = '[{i Ops}]: Enemy aircraft detected, Commander.', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_01584'} Ops_Ops_Ops_01585 = {text = '[{i Ops}]: Ground forces detected, Commander.', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_01585'} Ops_Ops_Ops_01586 = {text = '[{i Ops}]: Enemy artillery detected, Commander.', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_01586'} Ops_Ops_Ops_01587 = {text = '[{i Ops}]: Unidentified missile launch detected, Commander.', bank = 'Ops_VO', cue = 'Ops_Ops_Ops_01587'}