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Index for Section 3G |
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glShadeModel(3G)
NAME
glShadeModel - select flat or smooth shading
SYNOPSIS
void glShadeModel(
GLenum mode );
PARAMETERS
mode
Specifies a symbolic value representing a shading technique. Accepted
values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH.
DESCRIPTION
GL primitives can have either flat or smooth shading. Smooth shading, the
default, causes the computed colors of vertices to be interpolated as the
primitive is rasterized, typically assigning different colors to each
resulting pixel fragment. Flat shading selects the computed color of just
one vertex and assigns it to all the pixel fragments generated by
rasterizing a single primitive. In either case, the computed color of a
vertex is the result of lighting if lighting is enabled, or it is the
current color at the time the vertex was specified if lighting is disabled.
Flat and smooth shading are indistinguishable for points. Starting when
glBegin() is issued and counting vertices and primitives from 1, the GL
gives each flat-shaded line segment i the computed color of vertex i + 1,
its second vertex. Counting similarly from 1, the GL gives each flat-shaded
polygon the computed color of the vertex listed in the following table.
This is the last vertex to specify the polygon in all cases except single
polygons, where the first vertex specifies the flat-shaded color.
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Primitive Type of Polygon i Vertex
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Single polygon ( i == 1 ) 1
Triangle strip i + 2
Triangle fan i + 2
Independent triangle 3 i
Quad strip 2 i + 2
Independent quad 4 i
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Flat and smooth shading are specified by glShadeModel() with mode set to
GL_FLAT and GL_SMOOTH, respectively.
ERRORS
GL_INVALID_ENUM is generated if mode is any value other than GL_FLAT or
GL_SMOOTH.
GL_INVALID_OPERATION is generated if glShadeModel() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_SHADE_MODEL
SEE ALSO
glBegin(3), glColor(3), glLight(3), glLightModel(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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