 |
Index for Section 3 |
|
 |
Alphabetical listing for G |
|
 |
Bottom of page |
|
gluBuild2DMipmaps()
NAME
gluBuild2DMipmaps - builds a 2-D mipmap
SYNOPSIS
GLint gluBuild2DMipmaps(
GLenum target,
GLint internalFormat,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void *data );
PARAMETERS
target
Specifies the target texture. Must be GL_TEXTURE_2D.
internalFormat
Requests the internal storage format of the texture image. Must be 1,
2, 3, or 4 or one of the following symbolic constants: GL_ALPHA,
GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE,
GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16,
GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2,
GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12,
GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8,
GL_INTENSITY12, GL_INTENSITY16, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5,
GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4,
GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12 or GL_RGBA16.
width, height
Specifies the width and height, respectively, in pixels of the texture
image.
format
Specifies the format of the pixel data. Must be one of: GL_COLOR_INDEX,
GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE, and
GL_LUMINANCE_ALPHA.
type
Specifies the data type for data. Must be one of: GL_UNSIGNED_BYTE,
GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT,
GL_INT, or GL_FLOAT.
data
Specifies a pointer to the image data in memory.
DESCRIPTION
gluBuild2DMipmaps() builds a series of prefiltered 2-D texture maps of
decreasing resolutions called a mipmap. This is used for the antialiasing
of texture mapped primitives.
A return value of 0 indicates success, otherwise a GLU error code is
returned (see gluErrorString()).
Initially, the width and height of data are checked to see if they are a
power of two. If not, a copy of data (not data), is scaled up or down to
the nearest power of two. This copy will be used for subsequent mipmapping
operations described below. (If width or height is exactly between powers
of 2, then the copy of data will scale upwards.) For example, if width is
57 and height is 23 then a copy of data will scale up to 64 and down to 16,
respectively, before mipmapping takes place.
Then, proxy textures (see glTexImage2D()) are used to determine if the
implementation can fit the requested texture. If not, both dimensions are
continually halved until it fits. (If the OpenGL version is <= 1.0, both
maximum texture dimensions are clamped to the value returned by
glGetIntegerv() with the argument GL_MAX_TEXTURE_SIZE.)
Next, a series of mipmap levels is built by decimating a copy of data in
half along both dimensions until size 1x1 is reached. At each level, each
texel in the halved mipmap level is an average of the corresponding four
texels in the larger mipmap level. (In the case of rectangular images, the
decimation will ultimately reach an N x 1 or 1 x N configuration. Here,
two texels are averaged instead.)
glTexImage2D() is called to load each of these mipmap levels. Level 0 is a
copy of data. The highest level is log[2](max(width,height)). For example,
if width is 64 and height is 16 and the implementation can store a texture
of this size, the following mipmap levels are built: 64x16, 32x8, 16x4,
8x2, 4x1, 2x1 and 1x1. These correspond to levels 0 through 6,
respectively.
See the glTexImage1D() reference page for a description of the acceptable
values for format. See the glDrawPixels() reference page for a description
of the acceptable values for type.
NOTES
Note that there is no direct way of querying the maximum level. This can be
derived indirectly via glGetTexLevelParameter(). First, query for the
width & height actually used at level 0. (The width & height may not be
equal to width & height respectively since proxy textures might have scaled
them to fit the implementation.) Then the maximum level can be derived from
the formula log[2](max(width,height)).
ERRORS
GLU_INVALID_VALUE is returned if width or height are < 1.
GLU_INVALID_ENUM is returned if internalFormat, format or type are not
legal.
SEE ALSO
glDrawPixels(3), glTexImage1D(3), glTexImage2D(3), gluBuild1DMipmaps(3),
gluErrorString(3), gluScaleImage(3)
 |
Index for Section 3 |
|
 |
Alphabetical listing for G |
|
 |
Top of page |
|