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Index for Section 3G |
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Alphabetical listing for G |
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glFrontFace(3G)
NAME
glFrontFace - define front- and back-facing polygons
SYNOPSIS
void glFrontFace(
GLenum mode );
PARAMETERS
mode
Specifies the orientation of front-facing polygons. GL_CW and GL_CCW
are accepted. The initial value is GL_CCW.
DESCRIPTION
In a scene composed entirely of opaque closed surfaces, back-facing
polygons are never visible. Eliminating these invisible polygons has the
obvious benefit of speeding up the rendering of the image. To enable and
disable elimination of back-facing polygons, call glEnable() and
glDisable() with argument GL_CULL_FACE.
The projection of a polygon to window coordinates is said to have clockwise
winding if an imaginary object following the path from its first vertex,
its second vertex, and so on, to its last vertex, and finally back to its
first vertex, moves in a clockwise direction about the interior of the
polygon. The polygon's winding is said to be counterclockwise if the
imaginary object following the same path moves in a counterclockwise
direction about the interior of the polygon. glFrontFace() specifies
whether polygons with clockwise winding in window coordinates, or
counterclockwise winding in window coordinates, are taken to be front-
facing. Passing GL_CCW to mode selects counterclockwise polygons as front-
facing; GL_CW selects clockwise polygons as front-facing. By default,
counterclockwise polygons are taken to be front-facing.
ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if glFrontFace() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_FRONT_FACE
SEE ALSO
glCullFace(3), glLightModel(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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