 |
Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Bottom of page |
|
glFlush(3G)
NAME
glFlush - force execution of GL commands in finite time
SYNOPSIS
void glFlush(
void );
DESCRIPTION
Different GL implementations buffer commands in several different
locations, including network buffers and the graphics accelerator itself.
glFlush() empties all of these buffers, causing all issued commands to be
executed as quickly as they are accepted by the actual rendering engine.
Though this execution may not be completed in any particular time period,
it does complete in finite time.
Because any GL program might be executed over a network, or on an
accelerator that buffers commands, all programs should call glFlush()
whenever they count on having all of their previously issued commands
completed. For example, call glFlush() before waiting for user input that
depends on the generated image.
NOTES
glFlush() can return at any time. It does not wait until the execution of
all previously issued GL commands is complete.
ERRORS
GL_INVALID_OPERATION is generated if glFlush() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
SEE ALSO
glFinish(3)
 |
Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Top of page |
|