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Index for Section 3G |
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glBitmap(3G)
NAME
glBitmap - draw a bitmap
SYNOPSIS
void glBitmap(
GLsizei width,
GLsizei height,
GLfloat xorig,
GLfloat yorig,
GLfloat xmove,
GLfloat ymove,
const GLubyte *bitmap );
PARAMETERS
width, height
Specify the pixel width and height of the bitmap image.
xorig, yorig
Specify the location of the origin in the bitmap image. The origin is
measured from the lower left corner of the bitmap, with right and up
being the positive axes.
xmove, ymove
Specify the x and y offsets to be added to the current raster position
after the bitmap is drawn.
bitmap
Specifies the address of the bitmap image.
DESCRIPTION
A bitmap is a binary image. When drawn, the bitmap is positioned relative
to the current raster position, and frame buffer pixels corresponding to
1's in the bitmap are written using the current raster color or index.
Frame buffer pixels corresponding to 0's in the bitmap are not modified.
glBitmap() takes seven arguments. The first pair specifies the width and
height of the bitmap image. The second pair specifies the location of the
bitmap origin relative to the lower left corner of the bitmap image. The
third pair of arguments specifies x and y offsets to be added to the
current raster position after the bitmap has been drawn. The final argument
is a pointer to the bitmap image itself.
The bitmap image is interpreted like image data for the glDrawPixels()
command, with width and height corresponding to the width and height
arguments of that command, and with type set to GL_BITMAP and format set to
GL_COLOR_INDEX. Modes specified using glPixelStore() affect the
interpretation of bitmap image data; modes specified using
glPixelTransfer() do not.
If the current raster position is invalid, glBitmap() is ignored.
Otherwise, the lower left corner of the bitmap image is positioned at the
window coordinates
x[w] = x[r] - x[o]
y[w] = y[r] - y[o]
where ( x[r] , y[r] ) is the raster position and ( x [o] , y[o] ) is the
bitmap origin. Fragments are then generated for each pixel corresponding to
a 1 (one) in the bitmap image. These fragments are generated using the
current raster z coordinate, color or color index, and current raster
texture coordinates. They are then treated just as if they had been
generated by a point, line, or polygon, including texture mapping, fogging,
and all per-fragment operations such as alpha and depth testing.
After the bitmap has been drawn, the x and y coordinates of the current
raster position are offset by xmove and ymove. No change is made to the z
coordinate of the current raster position, or to the current raster color,
texture coordinates, or index.
NOTES
To set a valid raster position outside the viewport, first set a valid
raster position inside the viewport, then call glBitmap() with NULL as the
bitmap parameter and with xmove and ymove set to the offsets of the new
raster position. This technique is useful when panning an image around the
viewport.
ERRORS
GL_INVALID_VALUE is generated if width or height is negative.
GL_INVALID_OPERATION is generated if glBitmap() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_CURRENT_RASTER_POSITION
glGet() with argument GL_CURRENT_RASTER_COLOR
glGet() with argument GL_CURRENT_RASTER_DISTANCE
glGet() with argument GL_CURRENT_RASTER_INDEX
glGet() with argument GL_CURRENT_RASTER_TEXTURE_COORDS
glGet() with argument GL_CURRENT_RASTER_POSITION_VALID
SEE ALSO
glDrawPixels(3), glPixelStore(3), glPixelTransfer(3), glRasterPos(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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