 |
Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Bottom of page |
|
glPassThrough(3G)
NAME
glPassThrough - place a marker in the feedback buffer
SYNOPSIS
void glPassThrough(
GLfloat token );
PARAMETERS
token
Specifies a marker value to be placed in the feedback buffer following
a GL_PASS_THROUGH_TOKEN.
DESCRIPTION
Feedback is a GL render mode. The mode is selected by calling
glRenderMode() with GL_FEEDBACK. When the GL is in feedback mode, no pixels
are produced by rasterization. Instead, information about primitives that
would have been rasterized is fed back to the application using the GL. See
the glFeedbackBuffer() reference page for a description of the feedback
buffer and the values in it.
glPassThrough() inserts a user-defined marker in the feedback buffer when
it is executed in feedback mode. token is returned as if it were a
primitive; it is indicated with its own unique identifying value:
GL_PASS_THROUGH_TOKEN. The order of glPassThrough() commands with respect
to the specification of graphics primitives is maintained.
NOTES
glPassThrough() is ignored if the GL is not in feedback mode.
ERRORS
GL_INVALID_OPERATION is generated if glPassThrough() is executed between
the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_RENDER_MODE
SEE ALSO
glFeedbackBuffer(3), glRenderMode(3)
 |
Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Top of page |
|