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dtwm(1)
CDE
NAME
dtwm - the CDE Window Manager
SYNOPSIS
dtwm [options]
OPTIONS
-display display
This option specifies the display to use; see X(1X).
-xrm resourcestring
This option specifies a resource string to use.
-multiscreen
This option causes dtwm to manage all screens on the display. Since
dtwm does this by default, this option is of limited use. See the
multiScreen resource for information on managing a single screen.
-namename
This option causes dtwm to retrieve its resources using the specified
name, as in name*resource.
-screens name [name [...]]
This option specifies the resource names to use for the screens managed
by dtwm. If dtwm is managing a single screen, only the first name in
the list is used. If dtwm is managing multiple screens, the names are
assigned to the screens in order, starting with screen 0. Screen 0 gets
the first name, screen 1 the second name, and so on.
-Overlay
This option can be used on high-end graphics systems that support a set
of hardware bit planes called overlay planes. This allows users to
optimize performance for graphics-intensive applications.
If dtwm is invoked with the -Overlay option and an application running
under CDE requests an Overlay window from the X server, that window
with its associated Overlay decorations prevents interference with data
in the image planes. Using the -Overlay option also provides access to
dtwm's Overlay colormap.
If the user does not have an appropriate high-end graphics system,
using this option has no impact.
DESCRIPTION
The dtwm window manager is an X Window System window manager based upon the
OSF/Motif window manager, mwm (version 1.2.4). It provides mwm compatible
window management functionality, including functions that facilitate
control (by the user and the programmer) of elements of window state such
as placement, size, icon/normal display and input-focus ownership.
The dtwm window manager is an integral part of the CDE. It communicates
with and facilitates access to other components in the environment, such as
the dtsession(1) Session Manager and the dtstyle(1) Style Manager. Many
other components are started through interactions with the Front Panel.
In addition, dtwm provides workspace management. Workspaces provide a way
of grouping together logically related windows. Each workspace is shown
independent of the other workspaces so that only those windows related to
the immediate task are visible. Workspaces give you a tool to organize
windows by task and make efficient use of screen real estate.
Startup
Usually, the session manager dtsession starts up dtwm. You can alter the
command line for the window manager via the wmStartupCommand resource for
the session manager (see dtsession(1)). Similarly, you can affect the
behavior of dtwm by saving resources for dtwm as part of your session.
Appearance
The following sections describe the basic default behaviors of windows,
icons, the icon box, input focus, and window stacking. The appearance and
behavior of the window manager can be altered by changing the configuration
of specific resources. Resources are defined under the heading X DEFAULTS.
Screens
By default, dtwm manages only the single screen specified by the -display
option or the DISPLAY environment variable (by default, screen 0). If the
-multiscreen option is specified or if the multiScreen resource is True,
dtwm tries to manage all the screens on the display.
When dtwm is managing multiple screens, the -screens option can be used to
give each screen a unique resource name. The names are separated by blanks,
for example, -screens scr0 scr1. If there are more screens than names,
resources for the remaining screens will be retrieved using the first name.
By default, the screen number is used for the screen name.
Windows
Default dtwm window frames have distinct components with associated
functions:
Title Area
In addition to displaying the client's title, the title area is used to
move the window. To move the window, place the pointer over the title
area, press button 1 and drag the window to a new location. By default,
a wire frame is moved during the drag to indicate the new location.
When the button is released, the window is moved to the new location.
Title Bar
The title bar includes the title area, the minimize button, the
maximize button, and the window menu button. In shaped windows, such as
round windows, the title bar floats above the window.
Minimize Button
To turn the window into an icon, click button 1 on the minimize button
(the frame box with a small square in it).
Maximize Button
To make the window fill the screen (or enlarge to the largest size
allowed by the configuration files), click button 1 on the maximize
button (the frame box with a large square in it).
Window Menu Button
The window menu button is the frame box with a horizontal bar in it.
To pull down the window menu, press and hold button 1. Drag the pointer
on the menu to your selection, then release the button when your
selection is highlighted. Pressing button 3 in the title bar or resize
border handles also posts the window menu. Alternately, you can click
button 1 to pull down the menu and keep it posted; then position the
pointer and select. You can also post the window menu by pressing
<Shift> <Esc>. Double clicking button 1 with the pointer on the window
menu button closes the window.
The following table lists the contents of the window menu.
Default Window Menu
____________________________________________________________________________
Selection Accelerator Description
____________________________________________________________________________
Restore
Restores the window to its size before
minimizing or maximizing.
Move
Allows the window to be moved with keys or
mouse.
Size Allows the window to be resized.
Minimize Turns the window into an icon.
Maximize Makes the window fill the screen.
Lower Moves window to bottom of window stack.
Occupy
Workspace...
Display the Occupy Workspace dialog to change
the workspaces in which the window appears.
Put the window in all workspaces.
Occupy All
Workspaces
Unoccupy
Workspace
Remove the window from the current workspace if
the window is in more than one workspace.
Close Alt+F4 Causes client to terminate.
____________________________________________________________________________
Resize Border Handles
To change the size of a window, move the pointer over a resize border
handle (the cursor changes), press button 1, and drag the window to a
new size. A rubber-band outline is displayed to indicate the new window
size. When the button is released, the window is resized.
Matte
An optional matte decoration can be added between the client area and
the window frame (see the matteWidth resource). A matte is not actually
part of the window frame. There is no functionality associated with a
matte.
Icons
Icons are small graphic representations of windows. A window can be
minimized using the minimize button on the window frame. Icons provide a
way to reduce clutter on the screen.
Pressing mouse button 1 when the pointer is over an icon causes the icon's
window menu to pop up. Releasing the button (press + release without moving
mouse = click) causes the menu to stay posted. The menu contains the
following selections:
Icon Window Menu
_________________________________________________________________________
Selection Accelerator Description
_________________________________________________________________________
Restore Opens the associated window.
Move Allows the icon to be moved with keys.
Size Inactive (not an option for icons).
Minimize Inactive (not an option for icons).
Maximize
Opens the associated window and makes it fill
the screen.
Lower Moves icon to bottom of icon stack.
Close Alt+F4
Removes client from dtwm management.
_________________________________________________________________________
Pressing button 3 over an icon also causes the icon's window menu to pop
up. To make a menu selection, drag the pointer over the menu and release
button 3 when the desired item is highlighted.
Double clicking button 1 on an icon invokes the f.restore_and_raise
function and restores the icon's associated window to its previous state.
For example, if a maximized window is minimized, double clicking button 1
restores it to its maximized state. Double clicking button 1 on the icon
box's icon opens the icon box and allows access to the contained icons. (In
general, double clicking a mouse button is a quick way to perform a
function.) Pressing <Shift> <Esc> or <Menu> (the pop-up menu key) causes
the icon window menu of the currently selected icon to pop up.
Icon Box
When icons begin to clutter the screen, they can be packed into an icon
box. (To use an icon box, dtwm must be started with the icon box
configuration already set.) The icon box is a dtwm window that holds client
icons. It includes one or more scroll bars when there are more window icons
than the icon box can show at the same time.
Icons in the icon box can be manipulated with the mouse. The following
table summarizes the behavior of this interface. Button actions apply
whenever the pointer is on any part of the icon. Double clicking an icon in
the icon box invokes the f.restore_and_raise function.
________________________________________________________________________
Button Action Description
________________________________________________________________________
Button 1 click Selects the icon.
Button 1
double
click
Normalizes (opens) the associated window.
Raises an already open window to the top of the
stack.
Button 1 drag Moves the icon.
Button 3 press Causes the menu for that icon to pop up.
Button 3 drag
Highlights items as the pointer moves across
the menu.
________________________________________________________________________
Pressing mouse button 3 when the pointer is over an icon causes the menu
for that icon to pop up.
Icon Menu for the Icon Box
_________________________________________________________________________
Selection Accelerator Description
_________________________________________________________________________
Restore
Opens the associated window (if not already
open).
Move Allows the icon to be moved with keys.
Size Inactive.
Minimize Inactive.
Maximize
Opens the associated window (if not already
open) and maximizes its size.
Lower Inactive.
Close Alt+F4
Removes client from Cm dtwm management.
_________________________________________________________________________
To pull down the window menu for the icon box itself, press button 1 with
the pointer over the menu button for the icon box. The window menu of the
icon box differs from the window menu of a client window: The Close
selection is replaced with the "PackIcons Shift+Alt+F7" selection. When
selected, PackIcons packs the icons in the box to achieve neat rows with no
empty slots.
You can also post the window menu by pressing <Shift>, <Esc>. Pressing
<Menu> (the pop-up menu key) causes the icon window menu of the currently
selected icon to pop up.
Input Focus
The dtwm window manager supports (by default) a keyboard input focus policy
of explicit selection. This means when a window is selected to get keyboard
input, it continues to get keyboard input until the window is withdrawn
from window management, another window is explicitly selected to get
keyboard input, or the window is minimized. Several resources control the
input focus. The client window with the keyboard input focus has the active
window appearance with a visually distinct window frame.
The following tables summarize the keyboard input focus selection behavior:
___________________________________________________________
Button Action Object Function Description
___________________________________________________________
Button 1 press Keyboard focus selection.
Window /
window
frame
Button 1 press Icon Keyboard focus selection.
___________________________________________________________
______________________________________________________________________
Key Action Function Description
______________________________________________________________________
[Alt][Tab]
Move input focus to next window in window stack
(available only in explicit focus mode).
[Alt][Shift][Tab]
Move input focus to previous window in window
stack (available only in explicit focus mode).
______________________________________________________________________
Window Stacking
There are two types of window stacks: global window stacks and an
application's local family window stack.
The global stacking order of windows may be changed as a result of setting
the keyboard input focus, iconifying a window, or performing a window
manager window stacking function. When keyboard focus policy is explicit
the default value of the focusAutoRaise resource is True. This causes a
window to be raised to the top of the stack when it receives input focus,
for example, by pressing button 1 on the title bar. The key actions defined
in the previous table will thus raise the window receiving focus to the top
of the stack.
In pointer mode, the default value of focusAutoRaise is False; the window
stacking order is not changed when a window receives keyboard input focus.
The following key actions can be used to cycle through the global window
stack.
________________________________________________________
Key Action Function Description
________________________________________________________
[Alt][ESC] Place top window on bottom of stack.
[Alt][Shift][ESC] Place bottom window on top of stack.
________________________________________________________
By default, a window's icon is placed on the bottom of the stack when the
window is minimized; however, the default can be changed by the
lowerOnIconify resource.
Transient windows (secondary windows such a dialog boxes) stay above their
parent windows by default; however, an application's local family stacking
order may be changed to allow a transient window to be placed below its
parent top-level window. The following arguments show the modification of
the stacking order for the f.lower function.
f.lower
Lowers the transient window within the family (staying above the
parent) and lowers the family in the global window stack.
f.lower [within]
Lowers the transient window within the family (staying above the
parent) but does not lower the family in the global window stack.
f.lower [freeFamily]
Lowers the window free from its family stack (below the parent), but
does not lower the family in the global window stack.
The arguments within and freeFamily can also be used with f.raise and
f.raise_lower.
X Resources
The dtwm command is configured from its resource database. This database is
built from the following sources. They are listed in order of precedence,
low to high:
<filename>/usr/dt/app-defaults/$LANG/Dtwm $HOME/Dtwm RESOURCE_MANAGER root
window property or $HOME/.Xdefaults XENVIRONMENT variable or
$HOME/.Xdefaults-</filename>host dtwm command line options
The file names /usr/dt/app-defaults/$LANG/Dtwm and $HOME/Dtwm represent
customary locations for these files. The actual location of the system-wide
class resource file may depend on the XFILESEARCHPATH environment variable
and the current language environment. The actual location of the user-
specific class resource file may depend on the XUSERFILESEARCHPATH and
XAPPLRESDIR environment variables and the current language environment.
Entries in the resource database may refer to other resource files for
specific types of resources. These include files that contain bitmaps,
fonts, and dtwm specific resources such as menus and behavior
specifications (for example, button and key bindings).
Dtwm is the resource class name of dtwm and dtwm is the default resource
name used by dtwm to look up resources. the -screens command line option
specifies resource names, such as dtwm_b+w and dtwm_color.) In the
following discussion of resource specification, Dtwm and dtwm (and the
aliased dtwm resource names) can be used interchangeably, but dtwm takes
precedence over Dtwm.
The dtwm command uses the following types of resources:
Component Appearance Resources:
These resources specify appearance attributes of window manager user
interface components. They can be applied to the appearance of window
manager menus, feedback windows (for example, the window
reconfiguration feedback window), client window frames, and icons.
General Appearance and Behavior Resources:
These resources specify dtwm appearance and behavior (for example,
window management policies). They are not set separately for different
dtwm user interface components. They apply to all screens and
workspaces.
Screen-Specific Appearance and Behavior Resources:
These resources specify the appearance and behavior of dtwm elements
that are settable on a per-screen basis.
Client-Specific Resources:
These dtwm resources can be set for a particular client window or class
of client windows. They specify client-specific icon and client window
frame appearance and behavior.
Workspace-Specific Resources:
These resources specify the appearance of dtwm elements that are
settable on a per-workspace basis.
Resource identifiers can be either a resource name (for example,
foreground) or a resource class (for example, Foreground). If the value of
a resource is a filename and if the filename is prefixed by "~/", then it
is relative to the path contained in the HOME environment variable
(generally the user's home directory).
Component Appearance Resources
The syntax for specifying component appearance resources that apply to
window manager icons, menus, and client window frames is Dtwm*resource_id.
For example, Dtwm*foreground is used to specify the foreground color for
dtwm menus, icons, client window frames, and feedback dialogs.
The syntax for specifying component appearance resources that apply to a
particular dtwm component is Dtwm*[menu|icon|client|feedback]*resource_id
If menu is specified, the resource is applied only to dtwm menus; if icon
is specified, the resource is applied to icons; and if client is specified,
the resource is applied to client window frames. For example,
Dtwm*icon*foreground is used to specify the foreground color for dtwm
icons, Dtwm*menu*foreground specifies the foreground color for dtwm menus,
and Dtwm*client*foreground is used to specify the foreground color for dtwm
client window frames.
The appearance of the title area of a client window frame (including window
management buttons) can be separately configured. The syntax for
configuring the title area of a client window frame is
Dtwm*client*title*resource_id.
For example, Dtwm*client*title*foreground specifies the foreground color
for the title area. Defaults for title area resources are based on the
values of the corresponding client window frame resources.
The appearance of menus can be configured based on the name of the menu.
The syntax for specifying menu appearance by name is
Dtwm*menu*menu_name*resource_id
For example, Dtwm*menu*my_menu*foreground specifies the foreground color
for the menu named my_menu. The user can also specify resources for window
manager menu components; the gadgets that comprise the menu. These may
include, for example, a menu title, title separator, one or more buttons,
and separators. If a menu contains more than one instance of a class, such
as multiple PushButtonGadgets, the name of the first instance is
"PushButtonGadget1", the second is "PushButtonGadget2", and so on. The
following list identifies the naming convention used for window manager
menu components:
· Menu Title LabelGadget - TitleName
· Menu Title SeparatorGadget - TitleSeparator
· CascadeButtonGadget - CascadeButtonGadget<n>
· PushButtonGadget - PushButtonGadget<n>
· SeparatorGadget - SeparatorGadget<n>
Refer to the reference page for each class for a list of resources that can
be specified.
The following component appearance resources that apply to all window
manager parts can be specified:
Component Appearance Resources - All Window Manager Parts
____________________________________________________________
Name Class Value Type Default
____________________________________________________________
background Background color varies*
backgroundPixmap BackgroundPixmap string** varies*
Foreground color varies*
bottomShadowColor
Foreground string** varies*
bottomShadowPixmap
fontList FontList string*** fixed
foreground Foreground color varies*
saveUnder SaveUnder T/F F
topShadowColor Background color varies*
topShadowPixmap TopShadowPixmap string** varies*
____________________________________________________________
*The default is chosen based on the visual type of the screen.
**Image name. See XmInstallImage(3X).
***X11 X Logical Font Description
background (class Background)
This resource specifies the background color. Any legal X color may be
specified. The default value is chosen based on the visual type of the
screen.
backgroundPixmap (class BackgroundPixmap)
This resource specifies the background Pixmap of the dtwm decoration
when the window is inactive (does not have the keyboard focus). The
default value is chosen based on the visual type of the screen.
bottomShadowColor (class Foreground)
This resource specifies the bottom shadow color. This color is used for
the lower and right bevels of the window manager decoration. Any legal
X color may be specified. The default value is chosen based on the
visual type of the screen.
bottomShadowPixmap (class BottomShadowPixmap)
This resource specifies the bottom shadow Pixmap. This Pixmap is used
for the lower and right bevels of the window manager decoration. The
default is chosen based on the visual type of the screen.
fontList (class FontList)
This resource specifies the font used in the window manager decoration.
The character encoding of the font should match the character encoding
of the strings that are used. The default is fixed.
foreground (class Foreground)
This resource specifies the foreground color. The default is chosen
based on the visual type of the screen.
saveUnder (class SaveUnder)
This is used to indicate whether save unders are used for dtwm
components. For this to have any effect, save unders must be
implemented by the X server. If save unders are implemented, the X
server saves the contents of windows obscured by windows that have the
save under attribute set. If the saveUnder resource is True, dtwm will
set the save under attribute on the window manager frame of any client
that has it set. If saveUnder is False, save unders will not be used on
any window manager frames. The default value is False.
topShadowColor (class Background)
This resource specifies the top shadow color. This color is used for
the upper and left bevels of the window manager decoration. The default
is chosen based on the visual type of the screen.
topShadowPixmap ( class TopShadowPixmap)
This resource specifies the top shadow Pixmap. This Pixmap is used for
the upper and left bevels of the window manager decoration. The default
is chosen based on the visual type of the screen.
The following component appearance resources that apply to frame and icons
can be specified:
Frame and Icon Components
____________________________________________________________________
Name Class Value Type Default
____________________________________________________________________
activeBackground Background color varies*
BackgroundPixmap string** varies*
activeBackgroundPixmap
Foreground color varies*
activeBottomShadowColor
string** varies*
activeBottomShadowPixmap
BottomShadowPixmap
activeForeground Foreground color varies*
Background color varies*
activeTopShadowColor
TopShadowPixmap string** varies*
activeTopShadowPixmap
____________________________________________________________________
*The default is chosen based on the visual type of the screen.
**See XmInstallImage(3X).
activeBackground (class Background)
This resource specifies the background color of the dtwm decoration
when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
activeBackgroundPixmap (class ActiveBackgroundPixmap)
This resource specifies the background Pixmap of the dtwm decoration
when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
activeBottomShadowColor (class Foreground)
This resource specifies the bottom shadow color of the dtwm decoration
when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
activeBottomShadowPixmap (class BottomShadowPixmap)
This resource specifies the bottom shadow Pixmap of the dtwm decoration
when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
activeForeground (class Foreground)
This resource specifies the foreground color of the dtwm decoration
when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
activeTopShadowColor (class Background)
This resource specifies the top shadow color of the dtwm decoration
when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
activeTopShadowPixmap (class TopShadowPixmap)
This resource specifies the top shadow Pixmap of the dtwm decoration
when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
General Appearance and Behavior Resources
The syntax for specifying general appearance and behavior resources is
Dtwm*resource_id
For example, Dtwm*keyboardFocusPolicy specifies the window manager policy
for setting the keyboard focus to a particular client window.
The following general appearance and behavior resources can be specified:
General Appearance and Behavior Resources
________________________________________________________________________
Name Class Value Type Default
________________________________________________________________________
autoKeyFocus AutoKeyFocus T/F T
autoRaiseDelay AutoRaiseDelay millisec 500
bitmap- Bitmap- directory /usr/include-
Directory Directory /X11/bitmaps
clientAutoPlace ClientAutoPlace T/F T
colormapFocus- ColormapFocus- string keyboard
Policy Policy
configFile ConfigFile file $HOME/dtwmrc
deiconifyKeyFocus DeiconifyKeyFocus T/F T
doubleClick- DoubleClick- millisec. multi-click
Time Time time*
enableWarp enableWarp T/F T
enforceKeyFocus EnforceKeyFocus T/F T
frameStyle FrameStyle string recessed
iconAutoPlace IconAutoPlace T/F T
iconClick IconClick T/F T
T/F T
interactivePlacement
InteractivePlacement
keyboardFocus- KeyboardFocus- string explicit
Policy Policy
lowerOnIconify LowerOnIconify T/F T
marqueeSelect- MarqueeSelect- pixels 0
Granularity Granularity
moveThreshold MoveThreshold pixels 4
multiScreen MultiScreen T/F T
passButtons PassButtons T/F F
passSelectButton PassSelectButton T/F T
positionIsFrame PositionIsFrame T/F T
positionOnScreen PositionOnScreen T/F T
quitTimeout QuitTimeout millisec. 1000
raiseKeyFocus RaiseKeyFocus T/F F
refreshByClearing RefreshByClearing T/F T
rootButtonClick RootButtonClick T/F F
screens Screens string varies
showFeedback ShowFeedback string all
startupKeyFocus StartupKeyFocus T/F T
useFrontPanels useFrontPanel T/F T
wMenuButtonClick WMenuButtonClick T/F T
wMenuButtonClick2 WMenuButtonClick2 T/F T
________________________________________________________________________
*The resource doubleClickTime is included for backward compatibility. Use
of the Xt resource multiClickTime is preferred.
autoKeyFocus (class AutoKeyFocus)
This resource is available only when the keyboard input focus policy is
explicit. If autoKeyFocus is given a value of True, then when a window
with the keyboard input focus is withdrawn from window management or is
minimized, the focus is set to the previous window that had the focus.
If the value given is False, there is no automatic setting of the
keyboard input focus. It is recommended that both autoKeyFocus and
startupKeyFocus be True to work with tear off menus. The default value
is True.
autoRaiseDelay (class AutoRaiseDelay)
This resource is available only when the focusAutoRaise resource is
True and the keyboard focus policy is pointer. The autoRaiseDelay
resource specifies the amount of time (in milliseconds) that dtwm will
wait before raising a window after it gets the keyboard focus. The
default value of this resource is 500 (ms).
bitmapDirectory (class BitmapDirectory)
This resource identifies a directory to be searched for bitmaps
referenced by dtwm resources. This directory is searched if a bitmap is
specified without an absolute pathname. The default value for this
resource is BR /usr/include/X11/bitmaps . The directory
/usr/include/X11/bitmaps represents the customary locations for this
directory. The actual location of this directory may vary on some
systems. If the bitmap is not found in the specified directory,
XBMLANGPATH is searched.
clientAutoPlace (class ClientAutoPlace)
This resource determines the position of a window when the window has
not been given a program- or user-specified position. With a value of
True, windows are positioned with the top left corners of the frames
offset horizontally and vertically. A value of False causes the
currently configured position of the window to be used. In either
case, dtwm will attempt to place the windows totally on-screen. The
default value is True.
colormapFocusPolicy (class ColormapFocusPolicy)
This resource indicates the colormap focus policy that is to be used.
If the resource value is explicit, a colormap selection action is done
on a client window to set the colormap focus to that window. If the
value is pointer, the client window containing the pointer has the
colormap focus. If the value is keyboard, the client window that has
the keyboard input focus has the colormap focus. The default value for
this resource is keyboard.
configFile (class ConfigFile)
The resource value is the pathname for a dtwm resource description
file. If the pathname begins with "~/", dtwm considers it to be
relative to the user's home directory (as specified by the HOME
environment variable). If the LANG environment variable is set, dtwm
looks for $HOME/$LANG/configFile. If that file does not exist or if
LANG is not set, dtwm looks for $HOME/configFile. If the configFile
pathname does not begin with "~/" or "/", dtwm considers it to be
relative to the current working directory. If the configFile resource
is not specified or if that file does not exist, dtwm uses several
default paths to find a configuration file. The order of the search is
shown below: $HOME/.dt/$LANG/dtwmrc $HOME/.dt/dtwmrc
/etc/dt/config/$LANG/sys.dtwmrc* /etc/dt/config/sys.dtwmrc*
/usr/dt/config/$LANG/sys.dtwmrc* /usr/dt/config/sys.dtwmrc* Paths
marked with '*' are implementation dependent.
deiconifyKeyFocus (class DeiconifyKeyFocus)
This resource applies only when the keyboard input focus policy is
explicit. If a value of True is used, a window receives the keyboard
input focus when it is normalized (regularized). True is the default
value.
doubleClickTime (class DoubleClickTime)
This resource is used to set the maximum time (in ms) between the
clicks (button presses) that make up a double click. The use of this
resource is deprecated. Use the Xt resource multiClickTime instead. The
value of doubleClickTime dynamically defaults to the value of
multiClickTime.
enableWarp (class EnableWarp)
The default value of this resource, True, causes dtwm to warp the
pointer to the center of the selected window during keyboard-controlled
resize and move operations. Setting the value to False causes dtwm to
leave the pointer at its original place on the screen, unless the user
explicitly moves it with the cursor keys or pointing device.
enforceKeyFocus (class EnforceKeyFocus)
If this resource is given a value of True, the keyboard input focus is
always explicitly set to selected windows even if there is an
indication that they are "globally active" input windows. (An example
of a globally active window is a scroll bar that can be operated
without setting the focus to that client.) If the resource is False,
the keyboard input focus is not explicitly set to globally active
windows. The default value is True.
frameStyle (class frameStyle)
If this resource is given a value of slab, the window manager frame is
drawn such that the client area appears to be at the same height as the
top of the window frame. If the resource is set to "recessed", the
window frame is drawn such that the client area appears lower than the
top of the window frame. The default value is recessed.
iconAutoPlace (class IconAutoPlace)
This resource indicates whether the window manager arranges icons in a
particular area of the screen or places each icon where the window was
when it was minimized. The value True indicates that icons are arranged
in a particular area of the screen, determined by the iconPlacement
resource. The value False indicates that an icon is placed at the
location of the window when it is minimized. The default is True.
iconClick (class IconClick)
When this resource is given the value of True, the system menu is
posted and left posted when an icon is clicked. The default value is
True.
interactivePlacement (class InteractivePlacement)
This resource controls the initial placement of new windows on the
screen. If the value is True, the pointer shape changes before a new
window is placed on the screen to indicate to the user that a position
should be selected for the upper-left hand corner of the window. If the
value is False, windows are placed according to the initial window
configuration attributes. The default value of this resource is False.
keyboardFocusPolicy (class KeyboardFocusPolicy)
If set to pointer, the keyboard focus policy is to have the keyboard
focus set to the client window that contains the pointer (the pointer
could also be in the client window decoration that dtwm adds). If set
to explicit, the policy is to have the keyboard focus set to a client
window when the user presses button 1 with the pointer on the client
window or any part of the associated dtwm decoration. The default value
for this resource is explicit.
lowerOnIconify (class LowerOnIconify)
If this resource is given the default value of True, a window's icon
appears on the bottom of the window stack when the window is minimized.
A value of False places the icon in the stacking order at the same
place as its associated window. The default value of this resource is
True.
marqueeSelectGranularity (class MarqueeSelectGranularity)
This resource determines how often changes in the marquee selection are
reported to the file manager (\c dtfile(1)). The marquee selection is
used to select file manager items that have been placed onto the
desktop. The value of this resource is the number of pixels the pointer
must move either horizontally or vertically before another report is
made to the file manager. A value of 0 (zero) means report every motion
of the pointer. The default value of this resource is 0.
moveThreshold (class MoveThreshold)
This resource is used to control the sensitivity of dragging operations
that move windows and icons. The value of this resource is the number
of pixels that the locator is moved with a button down before the move
operation is initiated. This is used to prevent window or icon movement
when you click or double click and there is unintentional pointer
movement with the button down. The default value of this resource is 4
(pixels).
multiScreen (class MultiScreen)
This resource, if True, causes dtwm to manage all the screens on the
display. If False, dtwm manages only a single screen. The default value
is True.
passButtons (class PassButtons)
This resource indicates whether or not button press events are passed
to clients after they are used to do a window manager function in the
client context. If the resource value is False, the button press is not
passed to the client. If the value is True, the button press is passed
to the client window. The window manager function is done in either
case. The default value for this resource is False.
passSelectButton (class PassSelectButton)
This resource indicates whether or not to pass the select button press
events to clients after they are used to do a window manager function
in the client context. If the resource value is False, then the button
press will not be passed to the client. If the value is True, the
button press is passed to the client window. The window manager
function is done in either case. The default value for this resource is
True.
positionIsFrame (class PositionIsFrame)
This resource indicates how client window position information (from
the WM_NORMAL_HINTS property and from configuration requests) is to be
interpreted. If the resource value is True, the information is
interpreted as the position of the dtwm client window frame. If the
value is False, it is interpreted as being the position of the client
area of the window. The default value of this resource is True.
positionOnScreen (class PositionOnScreen)
This resource is used to indicate that windows should initially be
placed (if possible) so that they are not clipped by the edge of the
screen (if the resource value is True). If a window is larger than the
size of the screen, at least the upper-left corner of the window is
on-screen. If the resource value is False, windows are placed in the
requested position even if totally off-screen. The default value of
this resource is True.
quitTimeout (class QuitTimeout)
This resource specifies the amount of time (in milliseconds) that dtwm
will wait for a client to update the WM_COMMAND property after dtwm has
sent the WM_SAVE_YOURSELF message. The default value of this resource
is 1000 (ms). (Refer to the f.kill function description for additional
information.)
raiseKeyFocus (class RaiseKeyFocus)
This resource is available only when the keyboard input focus policy is
explicit. When set to True, this resource specifies that a window
raised by means of the f.normalize_and_raise function also receives the
input focus. The default value of this resource is False.
refreshByClearing (class RefreshByClearing)
This resource determines the mechanism used to refresh a window (or the
screen) when the f.refresh_win (f.refresh) function is executed. When
set to True, an XClearArea is performed over the window for
f.refresh_win. When set to False, a covering window is created and
destroyed over the top of the window to be refreshed. If the function
is f.refresh and this resource is set to True, then an XClearArea is
performed over every window on the screen. If the resource is set to
False, then one large window covering the entire screen is created and
destroyed. The default value of this resource is True.
rootButtonClick (class RootButtonClick)
The rootButtonClick resource controls whether the a click on the root
window will post the root menu in a sticky mode. If this resource is
set to True, a button click on the root window will post the menu bound
to the button down event for that button in a sticky fashion. If this
resource is set to False, then the same button click would only cause
the menu to flash as it would be unposted once the button up event is
seen. The criterion used to determine if it is a button click is if the
pointer does not move between the button down and button up events. The
default value for this resource is True.
screens (class Screens)
This resource specifies the resource names to use for the screens
managed by dtwm. If dtwm is managing a single screen, only the first
name in the list is used. If dtwm is managing multiple screens, the
names are assigned to the screens in order, starting with screen 0.
Screen 0 gets the first name, screen 1 the second name, and so on. The
default screen names are 0, 1, and so on.
showFeedback (class ShowFeedback)
This resource controls whether or not feedback windows or confirmation
dialogs are displayed. A feedback window shows a client window's
initial placement and shows position and size during move and resize
operations. Confirmation dialogs can be displayed for certain
operations. The value for this resource is a list of names of the
feedback options to be enabled or disabled; the names must be separated
by a space. If an option is preceded by a minus sign, that option is
excluded from the list. The sign of the first item in the list
determines the initial set of options. If the sign of the first option
is minus, dtwm assumes all options are present and starts subtracting
from that set. If the sign of the first decoration is plus (or not
specified), dtwm starts with no options and builds up a list from the
resource. The names of the feedback options are shown below:
___________________________________________________________
Name Description
___________________________________________________________
Name
all Show all feedback (Default value).
behavior Confirm behavior switch.
kill Confirm on receipt of KILL signal.
move Show position during move.
none Show no feedback.
placement
Show position and size during initial
placement.
quit Confirm quitting dtwm.
resize Show size during resize.
restart Confirm dtwm restart.
___________________________________________________________
The following command line illustrates the syntax for showFeedback:
Dtwm*showFeedback: placement resize behavior
restart
This resource specification provides feedback for initial client placement
and resize, and enables the dialog boxes to confirm the restart and set
behavior functions. It disables feedback for the move function. The default
value for this resource is all.
useFrontPanel (class UseFrontPanel)
This resource enables the display of the front panel if True. If set to
False, the Front Panel will not be displayed. The default value is
True.
startupKeyFocus (class StartupKeyFocus)
This resource is available only when the keyboard input focus policy is
explicit. When given the default value of True, a window gets the
keyboard input focus when the window is mapped (initially managed by
the window manager). It is recommended that both autoKeyFocus and
startupKeyFocus be True to work with tear off menus. The default value
is True.
wMenuButtonClick (class WMenuButtonClick)
This resource indicates whether a click of the mouse when the pointer
is over the window menu button posts and leaves posted the window menu.
If the value given this resource is True, the menu remains posted. True
is the default value for this resource.
wMenuButtonClick2 (class WMenuButtonClick2)
When this resource is given the default value of True, a double click
action on the window menu button does an f.kill function.
Screen-Specific Appearance and Behavior Resources
The syntax for specifying screen-specific resources is
Dtwm*screen_name*resource_id For example, Dtwm*1*keyBindings specifies the
key bindings to use for screen 1.
Screen-Specific Resources
______________________________________________________________________________________
Name Class Value Type Default
______________________________________________________________________________________
buttonBindings ButtonBindings string
DefaultButtonBindings
cleanText CleanText T/F T
fadeNormalIcon FadeNormalIcon T/F F
feedbackGeometry FeedbackGeometry string
center on
screen
frameBorderWidth FrameBorderWidth pixels varies
iconBoxGeometry IconBoxGeometry string 6x1+0-0
iconBoxName IconBoxName string iconbox
string all
iconBoxSBDisplayPolicy
IconBoxSBDisplayPolicy
iconBoxTitle IconBoxTitle XmString Icons
iconDecoration IconDecoration string varies
iconImageMaximum IconImageMaximum wxh 48x48
iconImageMinimum IconImageMinimum wxh 16x16
iconPlacement IconPlacement string left bottom
pixels varies
iconPlacementMargin
IconPlacementMargin
keyBindings KeyBindings string
DefaultKeyBindings
limitResize LimitResize T/F T
wxh (pixels) 2X screen w&h
maximumMaximumSize
MaximumMaximumSize
moveOpaque MoveOpaque T/F F
resizeBorderWidth ResizeBorderWidth pixels varies
resizeCursors ResizeCursors T/F T
string menu title
transientDecoration
TransientDecoration
string
transientFunctions
TransientFunctions
-minimize-maximize
useIconBox UseIconBox T/F F
workspaceCount WorkspaceCount number 1
______________________________________________________________________________________
buttonBindings (class ButtonBindings)
This resource identifies the set of button bindings for window
management functions. The named set of button bindings is specified in
the dtwm resource description file. These button bindings are merged
with the built-in default bindings. The default value for this resource
is DefaultButtonBindings.
cleanText (class CleanText)
This resource controls the display of window manager text in the client
title and feedback windows. If the default value of True is used, the
text is drawn with a clear (no stipple) background. This makes text
easier to read on monochrome systems where a backgroundPixmap is
specified. Only the stippling in the area immediately around the text
is cleared. If False, the text is drawn directly on top of the existing
background.
fadeNormalIcon (class FadeNormalIcon)
If this resource is given a value of True, an icon is grayed out
whenever it has been normalized (its window has been opened). The
default value is False.
feedbackGeometry (class FeedbackGeometry)
This resource sets the position of the move and resize feedback window.
If this resource is not specified, the default is to place the feedback
window at the center of the screen. The value of the resource is a
standard window geometry string with the following syntax: [=]{+-
}xoffset{+-}yoffset]
frameBorderWidth (class FrameBorderWidth)
This resource specifies the width (in pixels) of a client window frame
border without resize handles. The border width includes the 3-D
shadows. The default value is based on the size and resolution of the
screen.
iconBoxGeometry (class IconBoxGeometry)
This resource indicates the initial position and size of the icon box.
The value of the resource is a standard window geometry string with the
following syntax: [=][widthxheight][{+-}xoffset{+-}yoffset] If the
offsets are not provided, the iconPlacement policy is used to determine
the initial placement. The units for width and height are columns and
rows. The actual screen size of the icon box window depends on the
iconImageMaximum (size) and iconDecoration resources. The default value
for size is (6 * iconWidth + padding) wide by (1 * iconHeight +
padding) high. The default value of the location is +0 -0.
iconBoxName (class IconBoxName)
This resource specifies the name that is used to look up icon box
resources. The default name is iconbox.
iconBoxSBDisplayPolicy (class IconBoxSBDisplayPolicy)
This resource specifies the scroll bar display policy of the window
manager in the icon box. The resource has three possible values: all,
vertical, and horizontal. The default value, all, causes both vertical
and horizontal scroll bars always to appear. The value vertical causes
a single vertical scroll bar to appear in the icon box and sets the
orientation of the icon box to horizontal (regardless of the
iconBoxGeometry specification). The value horizontal causes a single
horizontal scroll bar to appear in the icon box and sets the
orientation of the icon box to vertical (regardless of the
iconBoxGeometry specification).
iconBoxTitle (class IconBoxTitle)
This resource specifies the name that is used in the title area of the
icon box frame. The default value is Icons.
iconDecoration (class IconDecoration)
This resource specifies the general icon decoration. The resource value
is label (only the label part is displayed) or image (only the image
part is displayed) or label image (both the label and image parts are
displayed). A value of activelabel can also be specified to get a label
(not truncated to the width of the icon) when the icon is selected. The
default icon decoration for icon box icons is that each icon has a
label part and an image part (label image). The default icon decoration
for stand alone icons is that each icon has an active label part, a
label part, and an image part (activelabel label image).
iconImageMaximum (class IconImageMaximum)
This resource specifies the maximum size of the icon image. The
resource value is widthxheight (for example, 64x64). The maximum
supported size is 128x128. The default value of this resource is 48x48.
If you want to change this value from the dtwm default to the mwm
default of 50x50, set Dtwm*iconImageMaximum to 50x50.
· For individual user default, modify the $HOME/.Xdefaults file.
· For system-wide default, modify the /usr/dt/app-defaults/C/Dtwm
file. You must have root privileges to modify the system default.
iconImageMinimum (class IconImageMinimum)
This resource specifies the minimum size of the icon image. The
resource value is widthxheight (for example, 32x50). The minimum
supported size is 16x16. The default value of this resource is 16x16.
iconPlacement (class IconPlacement)
This resource specifies the icon placement scheme to be used. The
resource value has the following syntax:
primary_layout secondary_layout [tight]
The layout values are one of the following:
_________________________________________
Value Description
_________________________________________
top Lay the icons out top to bottom.
bottom Lay the icons out bottom to top.
left Lay the icons out left to right.
right Lay the icons out right to left.
_________________________________________
A horizontal (vertical) layout value should not be used for both the
primary_layout and the secondary_layout (for example, do not use top
for the primary_layout and bottom for the secondary_layout).
The primary_layout indicates whether, when an icon placement is done, the
icon is placed in a row or a column and the direction of placement. The
secondary_layout indicates where to place new rows or columns. For example,
top right indicates that icons should be placed top to bottom on the screen
and that columns should be added from right to left on the screen.
The default placement is left bottom (icons are placed left to right on the
screen, with the first row on the bottom of the screen, and new rows added
from the bottom of the screen to the top of the screen). A tight value
places icons with zero spacing in between icons. This value is useful for
aesthetic reasons, as well as X-terminals with small screens.
iconPlacementMargin (class IconPlacementMargin)
This resource sets the distance between the edge of the screen and the
icons that are placed along the edge of the screen. The value should be
greater than or equal to 0. A default value (see below) is used if the
value specified is invalid. The default value for this resource is
equal to the space between icons as they are placed on the screen (this
space is based on maximizing the number of icons in each row and
column).
keyBindings (class KeyBindings)
This resource identifies the set of key bindings for window management
functions. If specified, these key bindings replace the built-in
default bindings. The named set of key bindings is specified in dtwm
resource description file. The default value for this resource is
DefaultKeyBindings.
limitResize (class LimitResize)
If this resource is True, the user is not allowed to resize a window to
greater than the maximum size. The default value for this resource is
True.
maximumMaximumSize (class MaximumMaximumSize)
This resource is used to limit the maximum size of a client window as
set by the user or client. The resource value is widthxheight (for
example, 1024x1024) where the width and height are in pixels. The
default value of this resource is twice the screen width and height.
moveOpaque (class MoveOpaque)
This resource controls whether the actual window is moved or a
rectangular outline of the window is moved. A default value of False
displays a rectangular outline on moves.
resizeBorderWidth (class ResizeBorderWidth)
This resource specifies the width (in pixels) of a client window frame
border with resize handles. The specified border width includes the
3-D shadows. The default value is based on the size and resolution of
the screen.
resizeCursors (class ResizeCursors)
This is used to indicate whether the resize cursors are always
displayed when the pointer is in the window size border. If True, the
cursors are shown, otherwise the window manager cursor is shown. The
default value is True.
transientDecoration (class TransientDecoration)
This controls the amount of decoration that dtwm puts on transient
windows. The decoration specification is exactly the same as for the
clientDecoration (client-specific) resource. Transient windows are
identified by the WM_TRANSIENT_FOR property, which is added by the
client to indicate a relatively temporary window. The default value for
this resource is menu title (transient windows have frame borders and a
titlebar with a window menu button).
An application can also specify which decorations dtwm should apply to
its windows. If it does so, dtwm applies only those decorations
indicated by both the application and the transientDecoration resource.
Otherwise, dtwm applies the decorations indicated by the
transientDecoration resource. For more information see the description
of XmNmwmDecorations on the VendorShell(3X) reference page.
transientFunctions (class TransientFunctions)
This resource is used to indicate which window management functions are
applicable (or not applicable) to transient windows. The function
specification is exactly the same as for the clientFunctions (client-
specific) resource. The default value for this resource is -minimize
-maximize.
An application can also specify which functions dtwm should apply to
its windows. If it does so, dtwm applies only those functions indicated
by both the application and the transientFunctions resource. Otherwise,
dtwm applies the functions indicated by the transientFunctions
resource. For more information see the description of XmNmwmFunctions
on the VendorShell(3X) reference page.
useIconBox (class UseIconBox)
If this resource is given a value of True, icons are placed in an icon
box. When an icon box is not used, the icons are placed on the root
window (default value).
workspaceCount (class WorkspaceCount)
This is the initial number of workspaces that dtwm creates when
starting up. In the CDE, this resource should only appear in an
applications defaults files. This resource is saved as part of a user's
session when dtwm shuts down. The user may add or delete workspaces
dynamically from the front panel during the session and this resource
records the number of workspaces for the session.
The default value of this resource is 1.
Client-Specific Resources
The syntax for specifying client-specific resources is
Dtwm*client_name_or_class*resource_id.
For example, Dtwm*mterm*windowMenu is used to specify the window menu to be
used with mterm clients. The syntax for specifying client-specific
resources for all classes of clients is
Dtwm*resource_id
Specific client specifications take precedence over the specifications for
all clients. For example, Dtwm*windowMenu is used to specify the window
menu to be used for all classes of clients that do not have a window menu
specified.
The syntax for specifying resource values for windows that have an unknown
name and class (windows that do not have a WM_CLASS property associated
with them) is
Dtwm*defaults*resource_id
For example, Dtwm*defaults*iconImage is used to specify the icon image to
be used for windows that have an unknown name and class.
The following client-specific resources can be specified:
Client-Specific Resources
___________________________________________________________________________________
Name Class Value Type Default
___________________________________________________________________________________
clientDecoration ClientDecoration string all.
clientFunctions ClientFunctions string all.
focusAutoRaise FocusAutoRaise T/F varies
iconImage IconImage pathname (image)
iconImage- Background color icon background
Background
iconImageBottom- Foreground color icon
ShadowColor bottom shadow
iconImageBottom- BottomShadow- color icon bottom
ShadowPixmap Pixmap shadow pixmap
Foreground color varies
iconImageForeground
Background color icon top
iconImageTopShadowColor
shadow color
iconImageTop- TopShadowPixmap color icon top
ShadowPixmap shadow pixmap
matteBackground Background color background
matteBottom- Foreground color bottom
ShadowColor shadow color
matteBottom- BottomShadow- color bottom
ShadowPixmap Pixmap shadow pixmap
matteForeground Foreground color foreground
Background color top
matteTopShadowColor
shadow color
TopShadowPixmap color top
matteTopShadowPixmap
shadow pixmap
matteWidth MatteWidth pixels 0
maximumClientSize MaximumClientSize wxh
fill the screen
vertical
horizontal
useClientIcon UseClientIcon T/F T
usePPosition UsePPosition string nonzero
windowMenu WindowMenu string
DefaultWindowMenu
___________________________________________________________________________________
clientDecoration (class ClientDecoration)
This resource controls the amount of window frame decoration. The
resource is specified as a list of decorations to specify their
inclusion in the frame. If a decoration is preceded by a minus sign,
that decoration is excluded from the frame. The sign of the first item
in the list determines the initial amount of decoration. If the sign of
the first decoration is minus, dtwm assumes all decorations are present
and starts subtracting from that set. If the sign of the first
decoration is plus (or not specified), then dtwm starts with no
decoration and builds up a list from the resource.
An application can also specify which decorations dtwm should apply to
its windows. If it does so, dtwm applies only those decorations
indicated by both the application and the clientDecoration resource.
Otherwise, dtwm applies the decorations indicated by the
clientDecoration resource. For more information see the description of
XmNmwmDecorations on the VendorShell(3X) reference page.
___________________________________________________
Name Description
___________________________________________________
all Include all decorations (default value).
border Window border.
maximize Maximize button (includes title bar).
minimize Minimize button (includes title bar).
none No decorations.
resizeh Border resize handles (includes border).
menu Window menu button (includes title bar).
title Title bar (includes border).
___________________________________________________
Examples: Dtwm*XClock.clientDecoration: -resizeh -maximize This removes the
resize handles and maximize button from XClock windows.
Dtwm*XClock.clientDecoration: menu minimize border This does the same thing
as above. Either menu or minimize implies title.
clientFunctions (class ClientFunctions)
This resource is used to indicate which dtwm functions are applicable
(or not applicable) to the client window. The value for the resource is
a list of functions. If the first function in the list has a minus sign
in front of it, then dtwm starts with all functions and subtracts from
that set. If the first function in the list has a plus sign in front of
it, then dtwm starts with no functions and builds up a list. Each
function in the list must be preceded by the appropriate plus or minus
sign and separated from the next function by a space.
An application can also specify which functions dtwm should apply to
its windows. If it does so, dtwm applies only those functions indicated
by both the application and the clientFunctions resource. Otherwise,
dtwm applies the functions indicated by the clientFunctions resource.
For more information see the description of XmNmwmFunctions on the
VendorShell(3X) reference page.
The following table lists the functions available for this resource:
________________________________________________
Name Description
________________________________________________
all Include all functions (default value)
none No functions
resize f.resize*
move f.move*
minimize f.minimize*
maximize f.maximize*
close f.kill*
________________________________________________
*See dtwmrc(4).
focusAutoRaise (class FocusAutoRaise)
When the value of this resource is True, clients are raised when they
get the keyboard input focus. If the value is False, the stacking of
windows on the display is not changed when a window gets the keyboard
input focus. The default value is True when the keyboardFocusPolicy is
explicit and False when the keyboardFocusPolicy is pointer.
iconImage (class IconImage)
This resource can be used to specify an icon image for a client (for
example, Dtwm*myclock*iconImage). The resource value is a pathname for
a pixmap or bitmap file. The value of the (client-specific)
useClientIcon resource is used to determine whether or not user
supplied icon images are used instead of client supplied icon images.
The default value is to display a built-in window manager icon image.
iconImageBackground (class Background)
This resource specifies the background color of the icon image that is
displayed in the image part of an icon. The default value of this
resource is the icon background color (specified by Dtwm*background or
twm*icon*background).
iconImageBottomShadowColor (class Foreground)
This resource specifies the bottom shadow color of the icon image that
is displayed in the image part of an icon. The default value of this
resource is the icon bottom shadow color (specified by
Dtwm*icon*bottomShadowColor).
iconImageBottomShadowPixmap (class BottomShadowPixmap)
This resource specifies the bottom shadow Pixmap of the icon image that
is displayed in the image part of an icon. The default value of this
resource is the icon bottom shadow Pixmap (specified by
Dtwm*icon*bottomShadowPixmap).
iconImageForeground (class Foreground)
This resource specifies the foreground color of the icon image that is
displayed in the image part of an icon. The default value of this
resource varies depending on the icon background.
iconImageTopShadowColor (class Background)
This resource specifies the top shadow color of the icon image that is
displayed in the image part of an icon. The default value of this
resource is the icon top shadow color (specified by
Dtwm*icon*topShadowColor).
iconImageTopShadowPixmap (class TopShadowPixmap)
This resource specifies the top shadow Pixmap of the icon image that is
displayed in the image part of an icon. The default value of this
resource is the icon top shadow pixmap (specified by
Dtwm*icon*topShadowPixmap).
matteBackground (class Background)
This resource specifies the background color of the matte, when
matteWidth is positive. The default value of this resource is the
client background color (specified by Dtwm*background or
Dtwm*client*background).
matteBottomShadowColor (class Foreground)
This resource specifies the bottom shadow color of the matte, when
matteWidth is positive. The default value of this resource is the
client bottom shadow color (specified by Dtwm*bottomShadowColor or
Dtwm*client*bottomShadowColor).
matteBottomShadowPixmap (class BottomShadowPixmap)
This resource specifies the bottom shadow Pixmap of the matte, when
matteWidth is positive. The default value of this resource is the
client bottom shadow pixmap (specified by Dtwm*bottomShadowPixmap or
Dtwm*client*bottomShadowPixmap).
matteForeground (class Foreground)
This resource specifies the foreground color of the matte, when
matteWidth is positive. The default value of this resource is the
client foreground color (specified by Dtwm*foreground or
Dtwm*client*foreground).
matteTopShadowColor (class Background)
This resource specifies the top shadow color of the matte, when
matteWidth is positive. The default value of this resource is the
client top shadow color (specified by Dtwm*topShadowColor or
Dtwm*client*topShadowColor).
matteTopShadowPixmap (class TopShadowPixmap)
This resource specifies the top shadow pixmap of the matte, when
matteWidth is positive. The default value of this resource is the
client top shadow pixmap (specified by Dtwm*topShadowPixmap or
Dtwm*client*topShadowPixmap).
matteWidth (class MatteWidth)
This resource specifies the width of the optional matte. The default
value is 0, which effectively disables the matte.
maximumClientSize (class MaximumClientSize)
This resource is either a size specification or a direction that
indicates how a client window is to be maximized. The resource value
can be specified as a size specification widthxheight. The width and
height are interpreted in the units that the client uses (for example,
for terminal emulators this is generally characters). Alternately,
vertical or horizontal can be specified to indicate the direction in
which the client maximizes.
If this resource is not specified, the maximum size from the
WM_NORMAL_HINTS property is used if set. Otherwise the default value is
the size where the client window with window management borders fills
the screen. When the maximum client size is not determined by the
maximumClientSize resource, the maximumMaximumSize resource value is
used as a constraint on the maximum size.
useClientIcon (class UseClientIcon)
If the value given for this resource is True, a client-supplied icon
image takes precedence over a user-supplied icon image. The default
value is True, giving the client-supplied icon image higher precedence
than the user-supplied icon image.
usePPosition (class UsePPosition)
This resource specifies whether Dtwm honors program specified position
PPosition specified in the WM_NORMAL_HINTS property in the absence of
an user specified position. Setting this resource to on, causes dtwm to
always honor program specified position. Setting this resource to off,
causes dtwm to always ignore program specified position. Setting this
resource to the default value of nonzero cause dtwm to honor program
specified position other than (0,0).
windowMenu (class WindowMenu)
This resource indicates the name of the menu pane that is posted when
the window menu is popped up (usually by pressing button 1 on the
window menu button on the client window frame). Menu panes are
specified in the dtwm resource description file. Window menus can be
customized on a client class basis by creating custom menus in your
dtwmrc file (see dtwmrc(4) and specifying resources to activate the
custom menus. The resources have the form
Dtwm*client_name_or_class*windowMenu. The default value of this
resource is DefaultWindowMenu.
Workspace-Specific Resources
The only workspace-specific resource is the title of the workspace, as seen
in the label on the workspace button in the front panel. This should only
be set in a application defaults file as the resource will be
programmatically altered when the user changes the workspace title via the
front panel.
The syntax for workspace resources is:
Dtwm[*screen_name]*workspace_name*resource_id
For example, Dtwm*0*ws1*title is used to specify the title to be used in
workspace "ws1" on screen "0".
Workspace-Specific Resources
_________________________________________
Name Class Default
Value
Type
_________________________________________
title Title string workspace name.
_________________________________________
title (class Title)
This resource specifies the user-visible title of the workspace. This
is different from the name of the workspace that is generated
programmatically and used to fetch X resources. The title is separate
from the name so that it can contain localized (that is, non-ASCII)
characters. The default value for the title is the same as the
workspace name.
Backdrop Resources
The backdrop resources may be set on a per-workspace basis. These resources
set the backdrop image and colors (for a bitmap backdrop) to be used for a
workspace.
The syntax for backdrop resources is:
Dtwm[*screen_name][*workspace_name]*backdrop*resource_id
For example, Dtwm*0*ws1*backdrop*image is used to specify the backdrop for
workspace "ws1" on screen "0".
Backdrop files are found in the same places as other bitmap and pixmap
files used by dtwm (see the ENVIRONMENT heading in this reference page).
Personal backdrop files can be placed in $HOME/.dt/backdrops.
The following resources may be used to configure backdrops. Usually, users
do not set these resources directly. Most of the resources default
dynamically depending on the display type. The initial value of the
backdrop image resource is obtained from an application defaults file. The
backdrop image resource is programmatically altered through interaction
with the style manager (dtstyle) and saved as part of a user's session.
CAUTION: Setting these resources directly interferes with the style
manager's dynamic configuration.
Backdrop Resources
_________________________________________________________
Name Class Value Type Default
_________________________________________________________
colorSetId ColorSetId integer varies*.
image Image string none
imageBackground ImageBackground pixel varies*.
imageForeground ImageForeground pixel varies*
_________________________________________________________
*The default value depends on the display type.
colorSetId (class ColorSetId)
This resource specifies a color set to use for the backdrop. This is
usually an integer from 1 to 8. The default value of this resource is
display dependent.
image (class Image)
This resource specifies an image to use as the backdrop. If none is
specified, then no backdrop image will be displayed and the root window
of the screen will show through. Either a bitmap (extension .bm) or a
pixmap (extension .pm) file may be specified. If the image is specified
without an extension, then a match will be attempted on a .bm or .pm
file in an order that is dependent on the search path used by
XmGetPixmap(3X). The default value for this resource is none.
imageBackground (class ImageBackground)
This resource specifies a color to use as the background color of the
backdrop. If not specified, the color will default to a pixel value
from the colorSetId for this workspace. If this resource is specified,
the pixel value will not be dynamically customizable by the style
manager dtstyle. The default value for this resource is the bottom
shadow color of the color set for this workspace or the background
color for bitonal displays.
imageForeground (class ImageForeground)
This resource specifies a color to use as the foreground color of the
backdrop. If not specified, the color will default to a pixel value
from the colorSetId for this workspace. If this resource is specified,
the pixel value will not be dynamically customizable by the style
manager dtstyle. The default value for this resource is the background
color of the color set for this workspace or the foreground color for
bitonal displays.
Resource Description File
The dtwm resource description file is a supplementary resource file that
contains resource descriptions that are referred to by entries in the
resource manager property (see xrdb(1X) and the defaults files (.Xdefaults,
app-defaults/Dtwm). It contains descriptions of resources that are to be
used by dtwm, and that cannot be easily encoded in the defaults files (a
bitmap file is an analogous type of resource description file). A
particular dtwm resource description file can be selected using the
configFile resource.
The following types of resources can be described in the dtwm resource
description file:
Buttons
Window manager functions can be bound (associated) with button events.
Keys
Window manager functions can be bound (associated) with key press
events.
Menus
Menu panes can be used for the window menu and other menus posted with
key bindings and button bindings.
The dtwm resource description file is described in dtwmrc(4).
Environment
The dtwm window manager uses the environment variable HOME specifying the
user's home directory.
The dtwm window manager uses the environment variable LANG specifying the
user's choice of language for the dtwm message catalog and the dtwm
resource description file.
The dtwm window uses the environment variable XFILESEARCHPATH,
XUSERFILESEARCHPATH, XAPPLRESDIR, XENVIRONMENT, LANG, and HOME in
determining search paths for resource defaults files. The dtwm window
manager may also us XBMLANGPATH to search for bitmap files.
The dtwm window manager uses DTAPPSEARCHPATH to search for application
configuration information. DTDATABASESEARCHPATH is used to search for
action database definitions and front panel (*.fp) files. Help files are
located with the use of DTHELPSEARCHPATH. DTICONSEARCHPATH and
DTICONBMSEARCHPATH are used to locate bitmap and pixmap files.
The dtwm window manager reads the $HOME/.motifbind file if it exists to
install a virtual key bindings property on the root window. For more
information on the content of the .motifbind file, see VirtualBindings(3X).
The dtwm window manager uses the environment variable MWMSHELL (or SHELL,
MWMSHELL is not set), specifying the shell to use when executing commands
via the f.exec function.
Files
/usr/dt/backdrops/
/usr/dt/config/$LANG/sys.dtwmrc
/usr/dt/config/sys.dtwmrc
/etc/dt/config/$LANG/sys.dtwmrc
/etc/dt/backdrops/
/etc/dt/config/sys.dtwmrc
/usr/dt/app-defaults/$LANG/Dtwm
$HOME/Dtwm
$HOME/.Xdefaults
$HOME/.dt/$LANG/dtwmrc
$HOME/.dt/backdrops/
$HOME/.dt/dtwmrc
$HOME/.motifbind
SEE ALSO
Commands: dtsession(1), dtstyle(1), X(1X), xrdb(1X)
Files: dtfpfile(4)
Functions: VendorShell(3X), VirtualBindings(3X), XmInstallImage(3X)
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