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dxkeycaps(1X)

NAME

dxkeycaps - Graphically display and edit the keyboard mapping

SYNOPSIS

dxkeycaps [-options]

OPTIONS

Use the dxkeycaps command to display and edit the keyboard mapping of the keyboard that is attached to your workstation. Depending on the command line options you use, the dxkeycaps command can invoke a newer XKB-based program or an older xmodmap-based program. The older dxkeycaps program is, in part, a graphical front-end to xmodmap; whereas, the new dxkeycaps program is an XKB-capable application. Except where noted, the XKB-based and xmodmap-based dxkeycaps commands function the same. This reference page applies to both and notes any difference between the XKB-based and xmodmap-based commands. A dxkeycaps command with no options invokes the XKB-based dxkeycaps program. The xmodmap-based dxkeycaps program is installed with the BaseOS subset. You use dxkeycaps with the -old option to invoke it. Both the XKB-based and the xmodmap-based dxkeycaps programs are built with X Toolkit Intrinsics and accept all of the standard toolkit options. See X(1X) for more information on the X Toolkit, XKB, and xmodmap. Except where noted, both dxkeycaps commands accept the following options: -keyboard keyboard-name or -kbd keyboard-name Specifies the type of keyboard to display. There are many different types of computer keyboards. To function correctly, dxkeycaps must know which keyboard you are using. The known keyboard types are defined in keymap files that reside in /usr/lib/X11/xkb/keymap/ (for XKB format keyboards) or /usr/lib/X11/keymaps/ (for xmodmap format keyboards). If the console's keyboard language parameter is set correctly, a dxkeycaps command with no option selects the correct keyboard by default. Likewise, a -keyboard option with no command line parameters selects the correct keyboard by default. (To set the console's keyboard language, use the set language command. See the section on environment variables in your workstation user's guide.) To display a keyboard layout, the keyboard must be attached to the machine that hosts the display. To display the British/Irish keyboard layout, specify: % dxkeycaps -kbd "pcxal (British/Irish)" To display the default PCXAL (American) keyboard layout, specify: % dxkeycaps -kbd pcxal To cause the system to display a keyboard based on kernel and console environment information, just as if you issued a dxkeycaps command with no parameters, specify: % dxkeycaps -kbd badkeyboardname Case does not matter when you specify a keyboard name, but you must quote keyboard names that contain spaces. For example: % dxkeycaps -kbd "PCXAL-AE (United Kingdom)" -mapfile mapfile-name Available only with the newer, XKB-based dxkeycaps command. Specifies the use of a specific keymap file. Use this option to specify a user- owned keymap file or to load a different keymap file. The mapfile-name parameter must include the full path. -old Available only with the newer, XKB-based dxkeycaps command. Specifies the use of the older, xmodmap-based dxkeycaps command. -gutterwidthnumber or -gwnumber Available only with the older, xmodmap-based dxkeycaps command. Specifies the space, in pixels, to leave between each key.

DESCRIPTION

The dxkeycaps command displays a keyboard with keycaps drawn according to the current server keymap. When you move the mouse over a key, the command describes the key symbols and modifiers that the key generates. Clicking MB1 on a key simulates pressing a key. Clicking MB3 on a key brings up a menu of operations, including a command to change the key symbol that the key generates. Display The bottom part of the window is a drawing of a keyboard. In the top left of each key is printed the string which actually appears on the surface of the key. In the bottom right of the key is the (hexadecimal) keycode that this key generates. At the top of the screen are several lines of text describing the key under the mouse (or the most recently typed key.) These lines are: KeyCode: Displays the text printed on the physical key, and the keycode generated by that key in hexadecimal, decimal, and octal. KeySym: Displays the set of Key symbols that this key currently generates. Modifiers: Displays the modifier bits that this key generates. If a key generates modifiers, it is a chord-key like Shift or Control. AutoRepeat: States whether the key autorepeats as defined by the X server. Commands Pull-Down Menu The Commands pull-down menu in the upper left corner of the window contains the menu items Keyboard, Reset to Default, Save, and Exit. If you are running the XKB-based dxkeycaps command, the Save menu item is replaced by the menu items Save in xmodmap format and Save in XKB format. Keyboard Brings up a menu that allows you to change which keyboard is displayed. The display formats differently depending on whether you are using the XKB-based or xmodmap-based dxkeycaps command. But in either case, the display contains the known keyboard types for your system and the keyboard language. Reset to Default Restores the keyboard to its default state as defined by the physical keycaps on the keyboard. If you execute this command while displaying a keyboard that is not the type of keyboard you are really using, the display will not match the keyboard and may contain unintelligible characters. There is no way for dxkeycaps to tell what keyboard you are using. Save Appears only on the menu of the xmodmap-based dxkeycaps display. Functions the same as Save in xmodmap format. Save in xmodmap format Appears only on the menu of the XKB-based dxkeycaps display. This command writes an xmodmap input file representing the current state of the keyboard (including all of your changes) to the standard output. The file is saved in your home directory as ~/.dxkeycaps. The command prompts you with a dialog box: you can either write an xmodmap file representing the state of every key, or you can write a smaller file which describes only the changes. To install these key bindings each time you login, include the following command in your .X11Startup file: xmodmap ~/.dxkeycaps Save in XKB format Appears only on the menu of the XKB-based dxkeycaps display. This command writes an xkb input file representing the current state of the keyboard (including all of your changes) to the standard output. The file is saved in your home directory as ~/.dxkeycaps_xkb. To install these key bindings each time you login, include the following command in your ~/.dt/sessions/sessionetc file: xkbcomp -o $DISPLAY $HOME/.dxkeycaps_xkb Exit Exits the program. Typing a key on the real keyboard simulates a KeyPress/KeyRelease event pair in the same way that clicking on a key does. You can also combine mouse and keyboard input. For example, if you use the mouse to select the Shift key, and type a character, the event that is simulated will have the Shift modifier set. And if you hold down the real Control key, and click on the C key in the window, a Control-C event will be generated. (Assuming that your window manager does not intercept control-left-button for its own purposes.) Clicking MB3 on a key pops up a menu of commands for the given key. They are: Edit KeySyms of Key Launches the "Edit Key" window, which allows you to arbitrarily change which key symbols and modifiers this key generates. On the left side of the window is the list of the key symbols that this key currently generates. (A key may generate up to eight key symbols; the interpretation of these key symbols is described in the X protocol document, and is summarized here in the KEYSYMS AND KEYCODES section.) The second column is a multiple-choice list of the eight modifier bits that this key may generate. For example, if you want a key to behave as a Control key, you should select the Control modifier. The third and fourth column (the scrolling lists) are for changing the key symbol associated with the key. When you select a keysym-position from the first column, the character set and keysym will be displayed in the scrolling lists. Clicking on a key symbol in the KeySym column will install that key symbol in the highlighted slot in the first column. To select a key symbol from a different character set, click on the character set name in the second column. (The Latin1 and Keyboard character sets are the most commonly used.) At the bottom of the window are three buttons: Undo, Abort, and Ok. Clicking on Undo reverts the Edit Key window to the current state of the key in question. Clicking on Abort closes the Edit Key window without making any changes. Clicking on Ok closes the Edit Key window and installs your changes (that is, the current keyboard mapping is modified.) Exchange Keys Launches a dialogue that asks you to click on another key. That key and the key on which you brought up the menu will be exchanged. This actually changes the current keyboard mapping. Duplicate Key Prompts you to click on another key. The key you click on becomes a copy of the key on which you brought up the menu. That is, the two keys generate the same set of key symbols and modifiers. This actually changes the current keyboard mapping and redraws the keyboard with the changed keycap reflecting its new status. Disable Key The key on which you brought up the menu will be made to generate no keysyms and no modifiers. This actually changes the current keyboard mapping and redraws the keyboard with the changed keycap reflecting its new status. Reset Key To Default The key on which you brought up the menu will be restored to its default state; no other key will be altered. This actually changes the current keyboard mapping and redraws the keyboard with the changed keycap reflecting its new status.

X DEFAULTS

The dxkeycaps command understands all of the core resource names and classes as well as: *Keyboard.keyboard (class Keyboard) Which keyboard to display; this is the same as the -keyboard command- line option. If this is not specified, the default keyboard is derived from the server's vendor identification string. dxkeycaps can distinguish between keyboard classes, and will not allow displaying or editing the keyboard of one class on a workstation that has the keyboard of a different class. *Keyboard.Key.highlight (class Background) The color to use to highlight a key when it is depressed. If the highlight color is the same as the background color of the key, the key is highlighted with a stipple pattern instead. *Keyboard.Key.keycapColor (class Foreground) The color to paint the keycap string. *Keyboard.Key.keycodeColor (class Foreground) The color to paint the keycode number. *Keyboard.Key.borderColor (class Color) The color of the box around each key. *Keyboard.Key.keycapFont (class Font) The font to use to draw the keycap string. *Keyboard.Key.keycodeFont (class Font) The font to use to draw the keycode number. *Keyboard.Key.borderWidth (class Int) The thickness of the box around each key. *Keyboard.Key.gutterWidth (class Int) The number of pixels to leave between this key and its neighbors to the right and bottom. The class of each key widget is Key as indicated in the previous list. The name of each key is the string(s) printed on its face. For example, if you wanted the Shift keys to have wider borders, you could specify: DXkeycaps*Keyboard.Shift.borderWidth: 2

ACTIONS

It is possible to rebind the actions that happen when you press or release a key or mouse button. These actions are available on the Keyboard widget: HighlightKey(condition, arg) This action places the key in question in the highlighted state. If no argument is passed to this action, then the key is determined by the event which invoked this action. If this action is invoked by a KeyPress or KeyRelease event, the key-widget is the key corresponding to the key that the event represents. If it is a ButtonPress, ButtonRelease, or PointerMotion event, then the key-widget is the one under the mouse. The argument may be one of the words mouse, highlighted, or displayed, meaning the key under the mouse, the key most recently highlighted, or the key currently being described in the "Info" area at the top of the window, respectively. The condition may be one of the words ifmod, unlessmod, iftracking, unlesstracking, ifhighlighted, or unlesshighlighted. If ifmod was specified and the key in question (as determined by the argument or by the invoking event) is not a modifier key, then this action is not executed. The unlessmod condition is the opposite of ifmod. The iftracking and unlesstracking conditions allow you to do some actions only if (or unless) the key is being "tracked" with the mouse (see below.) The ifhighlighted and unlesshighlighted actions allow you to do some things only if (or unless) the key in question is currently in the highlighted state. UnhighlightKey(condition, arg) This action places the key in question in the unhighlighted state. Arguments are as described for HighlightKey above. ToggleKey(condition, arg) This action makes the key be highlighted if it is unhighlighted, or unhighlighted if it is highlighted. Arguments are as described for HighlightKey above. SimulateKeyPress(condition, arg) This action makes a KeyPress event corresponding to the key be synthesized on the focus window. Arguments are as described for HighlightKey above. SimulateKeyRelease(condition, arg) This action makes a KeyRelease event corresponding to the key be synthesized on the focus window. Arguments are as described for HighlightKey above. TrackKey(condition, arg) This action makes the key in question begin being "tracked," which means that moving the mouse off of it will simulate a button-release action, and then will simulate a button-press action on the key that the mouse has moved on to. This action may only be invoked from a ButtonPress or ButtonRelease event. UntrackKey(condition, arg) This action makes the key in question no longer be "tracked." DescribeKey(condition, arg) This action causes the key and its bindings to be displayed in the "Info" section at the top of the window, if it is not already described there. The default actions for the Keyboard widget are: <Motion>: DescribeKey(mouse,unlessTracking) \n\ \ <KeyDown>: HighlightKey() \ DescribeKey(unlessMod) \ DescribeKey(displayed) \ SimulateKeyPress() \n\ \ <KeyUp>: UnhighlightKey() \ DescribeKey(displayed) \ SimulateKeyRelease() \n\ \ <Btn1Down>: HighlightKey(unlessMod) \ ToggleKey(ifMod) \ TrackKey(unlessMod) \ SimulateKeyPress(ifHighlighted) \ SimulateKeyRelease(unlessHighlighted) \n\ \ <Btn1Up>: UntrackKey(highlighted) \ SimulateKeyRelease(highlighted,unlessMod) \ UnhighlightKey(highlighted,unlessMod) \n\ \ <Btn3Down>: XawPositionSimpleMenu(keyMenu) \ MenuPopup(keyMenu) \n If you do not want a key to be described each time the mouse moves over it, you can remove the <Motion> action. In that case, you should probably add DescribeKey() to the <Btn1Down> and <KeyDown> actions. If you want the key under the mouse to be described even while the mouse is moving with a button down, then remove the unlesstracking parameter from the DescribeKey action bound to <Motion>. If you do not want the modifier keys to toggle, change the Button1 actions to the following: DXkeycaps*Keyboard.actions: #override \ <Btn1Down>: HighlightKey() \ TrackKey(unlessmod) \ SimulateKeyPress() \n\ <Btn1Up>: UntrackKey(highlighted) \ SimulateKeyRelease(highlighted) \ UnhighlightKey(highlighted) \n Remember that these actions exist on the Keyboard widget, not on the Key widgets. If you add actions to the Key widgets, things will malfunction.

KEYSYMS AND KEYCODES

The following description is from the X Protocol document, and is reprinted here for your convenience: A list of KeySyms is associated with each KeyCode. If that list (ignoring trailing NoSymbol entries) is a single KeySym "K", then the list is treated as if it were the list "K NoSymbol K NoSymbol". If the list (ignoring trailing NoSymbol entries) is a pair of KeySyms "K1 K2", then the list is treated as if it were the list "K1 K2 K1 K2". If the list (ignoring trailing NoSymbol entries) is a triple of KeySyms "K1 K2 K3", then the list is treated as if it were the list "K1 K2 K3 NoSymbol". The first four elements of the list are split into two groups of KeySyms. Group 1 contains the first and second KeySyms, Group 2 contains third and fourth KeySyms. Within each group, if the second element of the group is NoSymbol, then the group should be treated as if the second element were the same as the first element, except when the first element is an alphabetic KeySym K for which both lowercase and uppercase forms are defined. In that case, the group should be treated as if the first element were the lowercase form of "K" and the second element were the uppercase form of "K". The standard rules for obtaining a KeySym from a KeyPress event make use of only the Group 1 and Group 2 KeySyms; no interpretation of other KeySyms in the list is given here. (That is, the last four KeySyms are unused.) Which group to use is determined by modifier state. Switching between groups is controlled by the KeySym named Mode_switch. By attaching that KeySym to some KeyCode and attaching that KeyCode to any one of the modifiers Mod1 through Mod5. This modifier is called the "group modifier." For any KeyCode, Group 1 is used when the group modifier is off, and Group 2 is used when the group modifier is on. Within a group, which KeySym to use is also determined by modifier state. The first KeySym is used when the Shift and Lock modifiers are off. The second KeySym is used when the Shift modifier is on, or when the Lock modifier is on and the second KeySym is uppercase alphabetic, or when the Lock modifier is on and is interpreted as ShiftLock. Otherwise, when the Lock modifier is on and is interpreted as CapsLock, the state of the Shift modifier is applied first to select a KeySym, but if that KeySym is lowercase alphabetic, then the corresponding uppercase KeySym is used instead.

MODIFIER MAPPING

The following description is from the InterClient Communications Conventions Manual: X11 supports eight modifier bits, three of which are pre-assigned to Shift, Lock and Control. Each modifier bit is controlled by the state of a set of keys, and these sets are specified in a table accessed by GetModifierMapping() and SetModifierMapping(). A client needing to use one of the pre-assigned modifiers should assume that the modifier table has been set up correctly to control these modifiers. The Lock modifier should be interpreted as Caps Lock or Shift Lock according as the keycodes in its controlling set include XK_Caps_Lock or XK_Shift_Lock. Clients should determine the meaning of a modifier bit from the keysyms being used to control it. A client needing to use an extra modifier, for example Meta, should scan the existing modifier mappings. 1. If it finds a modifier that contains a keycode whose set of keysyms includes XK_Meta_L or XK_Meta_R, it should use that modifier bit. 2. If there is no existing modifier controlled by XK_Meta_L or XK_Meta_R, a. it should select an unused modifier bit (one with an empty controlling set) and, b. if there is a keycode with XL_Meta_L in its set of keysyms, add that keycode to the set for the chosen modifier, then c. if there is a keycode with XL_Meta_R in its set of keysyms, add that keycode to the set for the chosen modifier, then d. if the controlling set is still empty, interact with the user to select one or more keys to be Meta. 3. If there are no unused modifier bits, ask the user to take corrective action. These modifier mappings can indicate that the Mod1 modifier does not necessarily mean Meta, although some applications (such as twm and emacs) assume that. Any of the five unassigned modifier bits could mean Meta; what matters is that a modifier bit is generated by a keycode which is bound to the keysym Meta_L or Meta-R. Therefore, if you want to make a "meta" key, the best way is to make the keycode in question generate both a Meta keysym, and a modifier bit.

RESTRICTIONS

Because this program has default colors that are not "black and white," the -rv command-line option does not work. But the following command line acts as expected on a monochrome screen: % dxkeycaps -fg white -bg black -bd white Low-resolution monitors can not display key descriptions.

ENVIRONMENT VARIABLES

DISPLAY Use this environment variable to get the default host and display number. XENVIRONMENT Use this environment variable to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

SEE ALSO

X(1X), xmodmap(1X)

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