Xbox 360: How to test the Xbox 360 Controller for Windows (906346)



The information in this article applies to:

  • Xbox Video Game System
  • Xbox 360 Controller for Windows
  • Microsoft Xbox 360

SUMMARY

This article describes how to test the Xbox 360 Controller for Windows.

MORE INFORMATION

To test the Xbox 360 Controller for Windows, follow these steps:
  1. Use the USB connector to connect the Xbox 360 Controller for Windows to a computer. For more information about how to connect an Xbox 360 Controller for Windows to a computer, click the following article number to view the article in the Microsoft Knowledge Base:

    906347 Xbox 360: How to connect an Xbox 360 Controller for Windows to a computer

  2. Click Start, click Run, type joy.cpl, and then click OK.
  3. In the Game Controllers window, click XNA Gamepad, and then click Properties.
  4. If the Xbox 360 Controller for Windows is configured correctly, you will receive a message on the screen when you press a button, pull a trigger, move the directional pad (D-pad), or move a stick on the Xbox 360 Controller. Use the following table to make sure that the Xbox 360 Controller is functioning correctly.

Test matrix

Controller featureScreen elementIndications of a successful test
Left stickx axis/y axisWithout user input: The cross hair remains in the center of the box.
With user input: Cross hair movement corresponds to movement of the stick.
Triggersz axisWithout user input: The cross hair remains at the middle height of the column.
With user input: The cross hair moves down when the left trigger is pressed. The cross hair moves up when the right trigger is pressed.
Right stickX rotationWithout user input: The cross hair remains at the middle height of the column.
With user input: The cross hair moves down when the stick moves left. The cross hair moves up when the stick moves right.
Right stickY rotationWithout user input: The cross hair remains at the middle height of the column.
With user input: The cross hair moves down when the stick moves up. The cross hair moves up when the stick moves down.
A ButtonButton 1Without user input: No button is illuminated.
With user input: Button 1 is illuminated.
B ButtonButton 2Without user input: No button is illuminated.
With user input: Button 2 is illuminated.
X ButtonButton 3Without user input: No button is illuminated.
With user input: Button 3 is illuminated.
Y ButtonButton 4 Without user input: No button is illuminated.
With user input: Button 4 is illuminated.
Left bumperButton 5Without user input: No button is illuminated.
With user input: Button 5 is illuminated.
Right bumperButton 6Without user input: No button is illuminated.
With user input: Button 6 is illuminated.
BACK buttonButton 7Without user input: No button is illuminated.
With user input: Button 7 is illuminated.
START buttonButton 8Without user input: No button is illuminated.
With user input: Button 8 is illuminated.
Left stick push-to-click buttonButton 9Without user input: No button is illuminated.
With user input: Button 9 is illuminated.
Right stick push-to-click buttonButton 10Without user input: No button is illuminated.
With user input: Button 10 is illuminated.
D-padPoint of View HatWithout user input: No button is illuminated.
With user input: Directional arrow movement corresponds to movement of the D-pad.
Xbox Guide buttonThis option is not supported.You receive no response.

Modification Type:MinorLast Reviewed:4/4/2006
Keywords:kbxbox360ext kbXbox360PacRimPortal kbXbox360EuropePortal kbXbox360AmericasPortal kbXboxPeripherals kbPubTypeKC kbinfo KB906346