Goosebumps: How do I Play the Game? (161884)
The information in this article applies to:
- DreamWorks Interactive, Scholastic's Goosebumps Series: Escape from Horrorland 1.0
This article was previously published under Q161884 SUMMARY
The following article provides detailed instructions about how to play
Goosebumps: Escape from Horrorland.
MORE INFORMATIONPlaying Escape From Horrorland
You are the player, the Morris Family is depending on you. Your job is
to find Lizzy's parents and escape Horrorland with Luke and Clay.
Werewolf Village
The game starts in WEREWOLF VILLAGE. Luke and Clay are clamped in an
old-fashioned set of STOCKS. Explore the village, collect tokens and
other goodies. When in doubt, check with the riddle wall. Each riddle
is one token.
Go to an information kiosk and a MAP of the entire park will appear
on-screen. Go to Horrorland Plaza.
Feed the plant before you enter the Wolf den.
Get the ATM code off the refrigerator in the Wolf den.
Use the magnet to get the token out of the fire.
Find the trading cards in the other room.
Horrorland Plaza
Pick up the hammer. Find the trading cards. Go to the Horrorland
Museum, pick up some tokens and go back to the square. Back in the
plaza, we heard a disturbing crackling. Turning, we saw huge
tendrils of flames coming from Werewolf Village. Luke and Clay are
trapped in the stocks and now the place is on fire. Run to the gates
of Werewolf Village walls of fire are converging from the left and
right.
What to do? Uncover a trio of valves behind the sign board.
Turn the right ones the wall of fire will stop. Reenter Werewolf
Village, the fire hand been nothing more than an illusion. The place
was totally intact.
ARCADE GAME: When you hit the worm with the hammer in your pack, a game
of whack a mole starts.
Butcher Shop
Return to the Butcher Shop, find Lizzy, and in springs a roaring,
drooling Werewolf. Run. Solve the Werewolf puzzle. "This way" is one
direction and "over here" is another. Lizzy says "all right" when you
go the right direction. Dive off the path, yank the old shriveled
mummy's hand from around the Werewolf's neck.
Horrorland Museum
Move to an exhibit that houses an ancient scarab. Use the displays
in the museum to select two pairs of the spectacles, put one pair of
sunglasses on each of the sets of laser-shooting eyes. The beams shut
off. Grab the scarab.
Bat Barn
Take the path to the BAT BARN. Solve the PUMPKIN PATCH puzzle. It's the
title of another Goosebumps book.
NOTE: Click the rest of the pumpkins for a real treat. Hopping down
from his pole, the SCARECROW flings the doors of the bat barn wide
open. Find a light switch. Find the trash can and the trading card.
Go out the back door to the Valley of the Lost Kings.
Valley of the Lost Kings
Standing in front of the pyramid. Hold out the mummy's hand with
the sacred scarab. A huge stone door opens. The statue slides forward.
It is the entrance to the great pyramid. There are columns
horizontally divided into five different sections. Move the pictures
on each column until they make sense. Each time you move a panel on
the right column, one also rotates on the left pillar. The door opens
into a tomb room.
Find the trash can and the trading card. Grab the hat and whip from
the altar. Solve the 4 pillars puzzle. All the symbols on the altar
are on the pillars.
Move to a ceremonial room that has large hand-carved coffins
propped up against the back wall, open the coffins and free Luke.
Follow Luke into a dark, spooky tunnel and out run the mummy. In the
next room, you will need to defeat the mummy and take the ring of Ra.
Take the ring and head for Vampire Village.
Vampire Village
Step inside with Luke, the writhing worm calling to you from the floor
is Lizzy! Madison Storm had cast a terrible spell on her. Find the
right combination of the chemicals on the lab table. Grab the COOK BOOK
from the table.
NOTE: Gain tokens by playing the book of matches, and the rest of the
games on the table.
Go to the Blacksmith's shop to heat the ring.
Blacksmith's Shop
Find the tongs and use them to heat the ring.
ARCADE GAME: Check out the puzzle in the corner. Do you have any
roaches?
To find Clay and the Morrises go to Dracula's Castle.
ARCADE GAME: Use the ATM code in the Monster Machine to play tanks.
Use the paint can to paint the north wall.
Did you find Dracula in disguise?
Dracula's Castle
In the banquet room, Clay is trapped in an old-fashioned sweat box.
Defeat Dracula to get the handle to the sweat box. Follow the woman.
You have to defeat Lady Cadaver before you can leave her chambers.
While Lizzy dances with Dracula pick his pockets for the handle to
the steamer, trading cards and other assorted goodies. Lizzy uses the
Ring of Ra to stun Dracula long enough to rescue Clay.
To save Clay you must solve the sweat box puzzle. Remember the riddle
about the farmer: the wolf, the chicken, and chicken feed?
Take the Coffin ride to the Zoo.
Monster Zoo
Getting off the coffin ride, we landed at the zoo. You need a
ticket to enter the park. Turn the lights on and check to your right.
Get the magnet from the two headed alligator. Get the string from the
Spider, use roaches. Expect to do a little fishing to get the key to the
locked closet in the first room. Use the items in here to get the
Morrises cage open. The back panels of the cage slide open and two
Horrors take the Morrises.
Monster Square Arena
Go through the cage to the center of the arena. At one edge
of the arena is a purple pond. On a line stretched across it, Lizzy's
parents are being dangled. Find a way to rescue the Morrises before
the pendulum slices the rope and Lizzy's parents fall into the purple
water and become Horrors.
Go to the tower to reverse Madison's Massive Monster Magnet. Reversing
the polarity will set off an explosion so huge it will destroy
Horrorland. Solve the Simon says puzzle before the timer runs out.
NOTE: Goosebumps has more than one ending, depending on the outcome of
the Simon Says puzzle.
Modification Type: | Major | Last Reviewed: | 11/8/2001 |
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Keywords: | kbhowto KB161884 |
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