Class T3dMaterial |
TObject
T3DMaterial: T3dMaterial implements the iDirect3DMaterial interface Now this is auto updating, every time you set a value it will refresh the internal image The main reason this is different is because the original C++ classes where done this way But I am almost sure now that there is no reason for the update function used in the two previous classes to exist, they should also be auto-updating.
Constructors |
Functions |
GetHandle
GetInterface
SetColor
SetShades
SetTextureHandle
Properties |
Events |
Variables |