Class T3dMatrix (unit TMatrix) |
Tobject
T3DMatrix : T3DMatrix is a simple wrapper to the D3DMATRIX record setting the _xy values in a TMatrix object sets the corresponding value in the D3DMATRIX //record Once you set values remember to call Update to refresh the internal (not in this class //but somewhere into the D3DDevice object) representation of the matrix // Create : to create a matrix you need a Directx3d device GetHandle : returns the handle to the matrix; Update : Loads the matrix into the device
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destructor Destroy ; override ;
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