Tiles a bitmap on the surface, like a wallpaper.
Form 1:
void __fastcall TileDraw(const Windows::TRect& Rect, TIvoryBitmap* bmp);
Form 2:
void __fastcall TileDraw(const Windows::TRect& Rect, HBITMAP bmp);
Description
Use Form 1 to draw a TIvoryBitmap, and use Form 2 to draw an HBITMAP, tiled on you surface. Rect is the rectangle in which the bitmap will be tiled, and bmp is the bitmap.