Re: interpolation

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Chikai Ohazama (chikai@talula.engr.sgi.com)
Thu, 05 Aug 1999 15:48:30


If you're on an Octane or an Onyx2, where 3D textures are used, samples
are calculated using trilinear interpolation. When 2D textures are used,
obviously bilinear interpolation is used.

________________________________________________________________________
Chikai J. Ohazama, Ph.D. SGI
Member of Technical Staff 2011 N. Shoreline Blvd. ms 525
Advanced Graphics Division Mountain View, CA 94043.1389
                                     Telephone: (650) 933-6533
                                     FAX: (650) 932-0511

On Thu, 5 Aug 1999, Clara Chan wrote:

> Hi, I have a quick question.
> When each sample's color is calculated, does
> Volumizer interpolate the surrounding pixels
> around it?
> Clara
>


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