Re: Perspective distortion on IMPACTs

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JB West (jbwest@slomo.bothell.lgc.com)
Fri, 13 Aug 1999 09:50:30 -0700


Anyone know if there's any way to fix the lack of perspective correction
on 3D textures on MAX IMPACT/MXI/MXE class hardware ? Performance is quite
OK on this hardware, but the distortion is extremely bad.

 glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST) doesn't seem to affect it.

-- 
JB West | jbwest@lgc.com | downsized .sig

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