MPR on opengl-NT

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shalini (shaliniv@iname.com)
Thu, 29 Jul 1999 15:01:09 +0800


Hi,
I would like to have an arbitrarily oriented cut-plane across a stack of
2D slices ie the equivalent of polygonizeMPR. However, since volumizer
for NT will not be available for sometime, what is the most optimal way
of achieving this right now assuming that I have enough texture memory
to store all my 2D slices sampled in all the 3 major axes?
Thanks for any pointers
Shalini

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