Re: problem with V1.1

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JB West (jbwest@lgc.com)
Tue, 11 May 1999 09:17:24 -0700


There's a bug already documented against this problem.

Try a 3D volume simple case:

new voBrickSet(x,y,z,x,y,z,AUGMENT_TIGHT,1,....)

should be 1 brick, but you get 8 instead

On May 11, 11:09am, Ballard Andrews; (4/28/98) wrote:
> Subject: Re: problem with V1.1
> Fred,
>
> What platform are you running on?
> AUGMENT seems to work fine on an Octane
> in demos which use voglInitAppearance
> (which is most of them).
>
> -ba
>
> Fred Dech wrote:
> >
> > hi.
> >
> > we upgraded to Volumizer 1.1 late last week. some applications that use
> > voPartialBrickTypeScope::AUGMENT in the voBrickSetCollection constructor
> > now either exhibit some unpredictable behavior, or simply don't work.
> > if voPartialBrickTypeScope::TRUNCATE is used, they work fine, but, of
course,
> > don't process partial bricks.
> >
> > is this something that others have experienced? if so, is there a
workaround?
> >
> > thanks.
> >
> > --fred
> > --
> > Fred Dech fdech@uic.edu
> > VRMedLab
> > (312) 413-3092: fax (312) 996-8342
>
> --
> Dr. Ballard Andrews
> Schlumberger Doll Research
> Old Quarry Road
> Ridgefield, CT 06877
> tel: 203-431-5522 fax: 5521
>-- End of excerpt from Ballard Andrews; (4/28/98)

--
Landmark: jbwest@lgc.com  (425) 483-3875 or HOME: jbwest@acm.org

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