voglRaw core dumps

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Marek.K.Czernuszenko@EXXON.sprint.com
Thu, 03 Dec 1998 14:45:41


I run voglRaw on the Onyx and it core dumps when I specify a large number
(512) of slices. It runs fine when the number of slices is small (190).

> /usr/share/Volumizer/src/apps/OpenGL/voglRaw 0 1024 512 512 ubyte *

512 images, each image is 524288bytes (1024 x 512)

dbx where:

0
voAppearanceActions::textureInterleave(voTexture3D*,voTexture3D*,void*)(0x100
3ca60, 0x1003cad8, 0x0, 0x7e7e, 0x7f7f, 0x28085150, 0x2000000, 0x5b839e80)
["/xl
v13/volumizer/1.0/work/1.0/components/vo/AppearanceActions.cxx":620,
0x5b827ed8]
> 1
voAppearanceActions::volumeOptimize(voBrickSet*,voInterpolationTypeScope::v
oInterpolationType,voOptimizeVolumeTypeScope::voOptimizeVolumeType)(0x1001be00
,
0x1, 0x3, 0x0, 0x7f7f, 0x28085150, 0x8, 0x5b839e80)
["/xlv13/volumizer/1.0/work/
1.0/components/
2
voAppearanceActions::volumeOptimize(voBrickSetCollection*,voOptimizeVolumeT
ypeScope::voOptimizeVolumeType)(0x1003ca40, 0x3, 0x2c085158, 0x7e7e, 0x7f7f,
0x2
8085150, 0x2000000, 0x5b839e80)
["/xlv13/volumizer/1.0/work/1.0/components/vo/Ap
pearanceActions
3 ::my_InitGfx(voIndexedTetraSet*,voBrickSetCollection*)(0x0, 0x1003ca40,
0x0
, 0x7e7e, 0x7f7f, 0x28085150, 0x2000000, 0x5b839e80)
["/home/rm5/share/Volumizer
/src/apps/OpenGL/voglInitGfx.cxx":108, 0x10007b64]
4 ::GinitCB(_WidgetRec*,void*,void*)(0x30389480, 0x10000, 0x2c085158,
0x7e7e,
0x7f7f, 0x28085150, 0x2000000, 0x5b839e80)
["/home/rm5/share/Volumizer/src/apps
/OpenGL/voglMain.cxx":110, 0x100044a0]
5 XtCallCallbackList(0x30389480, 0x30385130, 0x7fff2420, 0x7e7e, 0x7f7f,
0x28
085150, 0x2000000, 0x5b839e80)
["/xlv22/ficus-jan23/work/x/xc/lib/Xt/Callback.c"
:672, 0xf5007e8]
6 Realize(0x30389480, 0x10000, 0x0, 0x7e7e, 0x7f7f, 0x28085150, 0x2000000,
0x
5b839e80)
["/xlv22/ficus-jan23/work/oglsamp/src/toolkits/libwidget/libGLw.N32/GL
wDrawA.c":591, 0x10008934]
7 RealizeWidget(0x30389480, 0x0, 0x2c085158, 0x7e7e, 0x7f7f, 0x28085150,
0x20
00000, 0x5b839e80) ["/xlv22/ficus-jan23/work/x/xc/lib/Xt/Intrinsic.c":329,
0xf51
5e04]
8 RealizeWidget(0x30384148, 0x0, 0x0, 0x0, 0x7f7f, 0x28085150, 0x2000000,
0x5
b839e80) ["/xlv22/ficus-jan23/work/x/xc/lib/Xt/Intrinsic.c":379, 0xf516028]
9 XtRealizeWidget(0x30384148, 0x10000, 0x2c085158, 0x7e7e, 0x7f7f,
0x28085150
, 0x2000000, 0x5b839e80)
["/xlv22/ficus-jan23/work/x/xc/lib/Xt/Intrinsic.c":418,
0xf516148]
10 ::main(0x206, 0x30384148, 0x2c085158, 0x7e7e, 0x7f7f, 0x28085150,
0x200000
0, 0x5b839e80)
["/home/rm5/share/Volumizer/src/apps/OpenGL/voglMain.cxx":339,
0x
10004e38]
11 __start()
["/xlv22/ficus-jan23/work/irix/lib/libc/libc_n32_M3/csu/crt1text
.s":166, 0x100041c8]

BTW: Is there an easy way to check how much of the texture memory is used? I
remember seeing something like "setenv GLKONA_TEXTURE_USAGE", but it doesn't
print that much.

Thanks a lot,

Marek

Marek Czernuszenko
3-D Interactive Interpretation
Exxon Production Research Co.


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