Shapes emphasizes the geometric rendering primitives
available in OpenGL.
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Projection illustrates OpenGL projection and viewing
transformations and clipping.
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Transformations shows OpenGL modeling transformations and
their affect on geometric objects.
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Light Material demonstrates the use of material and
light properties in OpenGL lighting.
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Light Position emphasizes the affects of transformations
on setting the position of OpenGL lights, and the different
lighting affects that can be achieved.
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Texture demonstrates OpenGL texture mapping and all of the
functional controls in how textures are applied to geometric objects.
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Fog shows the usage and affects of the fog in OpenGL.
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