Table of Contents
Software and System Performance
Graphics Pipeline
Geometry Path
Image Path
Texture Path
Readback Path
Implementation
Implementation
Implementation
Implementation: GTXR-D
Implementation: GTXR-D
Implementation: GTX-RD
Implementation: GTX-RD
Implementation: GT-XRD
Implementation: GT-XRD
A Delicate Balance
Tuning Process
Quantify
Quantify
System Evaluation
Graphics Analysis
Graphics AnalysisGraphics Bound
Graphics AnalysisGraphics Bound
Graphics AnalysisGraphics Bound
Graphics AnalysisCPU Bound
Graphics AnalysisCPU Bound
Graphics Analysis
Graphics Analysis
Graphics Analysis: GTXR-D(aka Dumb Frame Buffer)
Graphics Analysis: GTXR-D(aka Dumb Frame Buffer)
Graphics Analysis: GTX-RD
Graphics Analysis: GTX-RD
Graphics Analysis: GTX-RD
Graphics Analysis: GTX-RD
Graphics Analysis: GT-XRD
Graphics Analysis: GT-XRD
Graphics Analysis: GT-XRD
Graphics Analysis: GT-XRD
Bottleneck Elimination
Bottleneck Elimination
Bottleneck EliminationGraphics
Bottleneck EliminationGraphics
Bottleneck EliminationGraphics
Bottleneck EliminationGraphics
Bottleneck EliminationGraphics
Bottleneck EliminationGraphics
Bottleneck EliminationCode and Language
API Function Call Overhead
Bottleneck EliminationCode and Language
Data Types
Data Types
Bottleneck EliminationCode and Language
Bottleneck EliminationCode and Language
Bottleneck EliminationMemory
Bottleneck EliminationMemory
Bottleneck EliminationMemory
Bandwidth and Fragmentation
Conclusion
Conclusion
Conclusion
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