Software and System Performance

8/8/00


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Table of Contents

Software and System Performance

Graphics Pipeline

Geometry Path

Image Path

Texture Path

Readback Path

Implementation

Implementation

Implementation

Implementation: GTXR-D

Implementation: GTXR-D

Implementation: GTX-RD

Implementation: GTX-RD

Implementation: GT-XRD

Implementation: GT-XRD

A Delicate Balance

Tuning Process

Quantify

Quantify

System Evaluation

Graphics Analysis

Graphics Analysis Graphics Bound

Graphics Analysis Graphics Bound

Graphics Analysis Graphics Bound

Graphics Analysis CPU Bound

Graphics Analysis CPU Bound

Graphics Analysis

Graphics Analysis

Graphics Analysis: GTXR-D (aka Dumb Frame Buffer)

Graphics Analysis: GTXR-D (aka Dumb Frame Buffer)

Graphics Analysis: GTX-RD

Graphics Analysis: GTX-RD

Graphics Analysis: GTX-RD

Graphics Analysis: GTX-RD

Graphics Analysis: GT-XRD

Graphics Analysis: GT-XRD

Graphics Analysis: GT-XRD

Graphics Analysis: GT-XRD

Bottleneck Elimination

Bottleneck Elimination

Bottleneck Elimination Graphics

Bottleneck Elimination Graphics

Bottleneck Elimination Graphics

Bottleneck Elimination Graphics

Bottleneck Elimination Graphics

Bottleneck Elimination Graphics

Bottleneck Elimination Code and Language

API Function Call Overhead

Bottleneck Elimination Code and Language

Data Types

Data Types

Bottleneck Elimination Code and Language

Bottleneck Elimination Code and Language

Bottleneck Elimination Memory

Bottleneck Elimination Memory

Bottleneck Elimination Memory

Bandwidth and Fragmentation

Conclusion

Conclusion

Conclusion

Author: Keith Cok