Natural Phenomena
Update Particles in Parallel
Vertex
Array
Data
0: xyz
1: xyz
2: xyz
...
Put Vertex
Array into
Framebuffer
with glDrawPixels
System
Memory
Vertex
Array
Data
0: xyz
1: xyz
2: xyz
...
System
Memory
Update with
Difference
Image and
glBlendFunc
Get Vertex Array
back to System
Memory with
glReadPixels
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