samples/







Source code: accum.c.

Executable: accum.

Snapshots: accum (shown).




Source code: bitmap1.c.

Executable: bitmap1.

Snapshots: bitmap1 (shown).




Source code: bitmap2.c.

Executable: bitmap2.

Snapshots: bitmap2 (shown).




Source code: copy.c.

Executable: copy.

Snapshots: copy (shown).




Source code: depth.c.

Executable: depth.

Snapshots: depth (shown).




Source code: logo.c.

Executable: logo.

Snapshots: logo (shown).




Source code: nurb.c.

Executable: nurb.

Snapshots: nurb (shown).




Source code: packedpix.c.

Executable: packedpix.

Snapshots: packedpix (shown).




Source code: prim.c.

Executable: prim.

Snapshots: prim (shown).




Source code: quad.c.

Executable: quad.

Snapshots: quad (shown).




Source code: sphere.c.

Executable: sphere.

Snapshots: sphere (shown).


This program stretches a texture. Pick some points with the mouse. Then hit the space bar.

Source code: stretch.c.

Executable: stretch.

Snapshots: stretch (shown).




Source code: teapot.c.

Executable: teapot.

Snapshots: teapot (shown).




Source code: twotextures.c.

Executable: twotextures.

Snapshots: twotextures (shown).




Source code: wave.c.

Executable: wave.

Snapshots: wave (shown).


Copyright © 1997 Silicon Graphics Incorporated.