/*  TA3D, a remake of Total Annihilation
    Copyright (C) 2005  Roland BROCHARD

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA*/

/*-----------------------------------------------------------------------------------\
|                                         fx.h                                       |
|   This modules contains the special FX engine, it draws sprites, waves, light      |
| halos, bouncing particles, ...                                                     |
|                                                                                    |
\-----------------------------------------------------------------------------------*/

#ifndef __TA3D_GFX_FX_H__
# define __TA3D_GFX_FX_H__


# include "../stdafx.h"

# include "fx.base.h"
# include "fx.particle.h"
# include "fx.manager.h"


#endif // __TA3D_GFX_FX_H__
