#ifndef __CONFIG_H__
# define __CONFIG_H__


//! Define to the address where bug reports for this package should be sent
# define PACKAGE_BUGREPORT "@PACKAGE_BUGREPORT@"

//! Define to the full name and version of this package
# define PACKAGE_STRING "@PACKAGE_STRING@"

//! Define to the version of this package
# define PACKAGE_VERSION "@PACKAGE_VERSION@"

//! Define to the version string of this package
# define TA3D_ENGINE_VERSION "@TA3D_ENGINE_VERSION@"


//! The hi version for TA3D
# define TA3D_VERSION_HI  @TA3D_VERSION_HI@
//! The lo version for TA3D
# define TA3D_VERSION_LO  @TA3D_VERSION_LO@
//! Tag for this version
# define TA3D_VERSION_TAG "@TA3D_VERSION_TAG@"

//! The current revision
# define TA3D_CURRENT_REVISION   "@SVN_REV@"

//! The website
# define TA3D_WEBSITE                "@TA3D_WEBSITE@"
//! The forum
# define TA3D_WEBSITE_FORUMS         "@TA3D_WEBSITE_FORUM@"
//! URL for a new bug report
# define TA3D_WEBSITE_NEW_BUGREPORT  "@TA3D_WEBSITE_NEW_BUGREPORT@"


//! Paths related stuffs in order to have better OS integration
# define TA3D_RESOURCES_PATH     "@TA3D_RESOURCES_PATH@"
#cmakedefine TA3D_OVERRIDE_PATHS

#endif // __CONFIG_H__
