-=TA3D help=-

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# Installation

Windows

To install TA3D under Windows XP simply extract ta3d-0.4.2.exe into new folder (for example C:/ta3d/) and run install.bat with TA CD-ROM in your CD-Drive (It will copy all neccesary files into ta3d install dir).
Or you can copy neccesary files into ta3d folder manually (see Main section of this help).
Run ta3d.bat to play TA3D. (quite impressive, isn`t it?)
Note: If you experienced crashes try to reduce water quality to normal or low, that`s because water quality above normal using shaders v.2.0.

Linux

How to build it yourself

To build TA3D under Linux you`ll need Allegro, AllegroGL, FMODex 4 (at least 4.16.04) and zlib correctly installed and the source package of TA3D.
The GCC compiler with C++ support(g++).
To compile TA3D type in a console:
# ./configure
# make

To install TA3D resource files run install-sh with TA CD-ROM in your CD-Drive (It will copy all neccesary files into ta3d install dir).
To run TA3D:
# ./ta3d

How to install a prebuilt package

Prebuilt packages are now available for Linux, both 32 and 64 bits packages. You shouldn't need any other package than the ones available on our website (it contains the required Allegro and AllegroGL versions and also the FMODex library). Just extract the package that best fit your system and start the install-sh script to install needed resources from TA CDs.
NB: if those packages don't work on your system (complains about something missing or incompatible) you can try to build it from the source which isn't included in those packages.
To run TA3D:
# ./ta3d

-=TA3D=-