/*  TA3D, a remake of Total Annihilation
    Copyright (C) 2005  Roland BROCHARD

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA*/

#include "ta3dbase.h"

#ifndef TA3D_BASIC_ENGINE
int expected_players;

int LANG = 1; // Deprecated
int CURSOR_MOVE;
int CURSOR_GREEN;
int CURSOR_CROSS;
int CURSOR_RED;
int CURSOR_LOAD;
int CURSOR_UNLOAD;
int CURSOR_GUARD;
int CURSOR_PATROL;
int CURSOR_REPAIR;
int CURSOR_ATTACK;
int CURSOR_BLUE;
int CURSOR_AIR_LOAD;
int CURSOR_BOMB_ATTACK;
int CURSOR_BALANCE;
int CURSOR_RECLAIM;
int CURSOR_WAIT;
int CURSOR_CANT_ATTACK;
int CURSOR_CROSS_LINK;
int CURSOR_CAPTURE;
int CURSOR_REVIVE;

TA3D::Gaf::AnimationList cursor;

int fire;
int build_part;

int start=0;
int cursor_type=CURSOR_DEFAULT;
#endif



# include "gfx/glfunc.h" // Must be removed as well as the function below


