This text was taken off a post from forums.gaspowered.com for the purpose of providing documentation for the version of the SC:TA MapPack held here. Some links have been adjusted so that images and downloads may be found relative to this HTML document. The orignal location of this forum topic was http://forums.gaspowered.com/viewtopic.php?p=354932. If this site is no longer active it may be possible to view them using the Web Archive.
			
  
			 
                        
			 Posted: Thu Jan 17, 2008 4:05 am     Post subject: [REL/WIP] SC:TA MapPack -- 14 Maps (All Released) | 
			 
			
				
  | 
			 
			
				
                                
 
 
 
As a complimentary project to Supreme Commander: Total Annihilation (SC:TA), I have been working on converting some maps from Total Annihilation to Supreme Commander, similar to the Map Pack released by The Core Commander and several maps released by others, including The Arm Commander, Stix and Johanaz. These maps all use the original heightmaps from Total Annihilation (although some very minor alterations have been made to some maps where problems occured), and also use custom textures.
 
 
These can be used with or without the SC:TA mod installed, although additional features will be available when using the mod (More details below)
 
 
Note that these maps are for Vanilla Supreme Commander, but appear to work in Forged Alliance as well.
 
 
DOWNLOADS
 
The data file is required to use any of the maps. Each map needs to be downloaded individually, links can be found next to each map.
 
 
The Data File
 
Version 2 (1.1MB)
 
 
 
Anteer Strait
 
 
 
 
 
Fight in an iceburg filled ocean. Strong tides.
 
 
Expect a tough fight to control the central area of this map, the resources it has can greatly help any push for victory.
 
 
Download: Link (569.52KB)
 
Version: 1
 
Data File Version needed: 2
 
To Do: Decals, Props, No Rush
 
Origin: Total Annihilation
 
Size: 10x10
 
Players: 4
 
SCTA Support: Yes - Ice World
 
SCTA Resource Deposits: Yes
 
 
 
Ashap Plateau
 
 
 
 
 
Metal on rough lower level.
 
 
The lack of resources at the starting positions makes for desperate battles to control the resources on the lower ground.
 
 
Download: Link (2.87MB)
 
Version: 2
 
Data File Version needed: 1 or later
 
To Do: Props
 
Origin: Total Annihilation
 
Size: 5x5
 
Players: 4
 
SCTA Support: Yes - Mars World
 
SCTA Resource Deposits: Yes
 
 
 
Block Wars
 
 
 
 
 
Battling through the Core Prime suburbs
 
 
The small corridors and lack of open spaces means battles are fought at short range, and are particularly intense given the resource-rich nature of the map.
 
 
Download: Link (396.51KB)
 
Version: 2
 
Data File Version needed: 1 or later
 
To Do: Props
 
Origin: Core Contingency
 
Size: 10x10
 
Players: 8
 
SCTA Support: Yes - Metal World*
 
SCTA Resource Deposits: Yes
 
 
 
Coremageddon
 
 
 
 
<The start locations appear incorrect but they are fine in game>
 
 
Set up ambushes in this Core Prime maze
 
 
The many walled sections allow you to consolodate ground you gain from attacking; use this to your advantage and your enemies will be crushed.
 
 
Download: Link (787.38KB)
 
Version: 1
 
Data File Version needed: 2
 
To Do: Props, Decals
 
Origin: Battle Tactics
 
Size: 10x20
 
Players: 6
 
SCTA Support: Yes - Metal World*
 
SCTA Resource Deposits: Yes
 
 
 
Etorrep Glacier
 
 
 
 
<The start locations appear incorrect but they are fine in game>
 
 
Strong winds coming from ocean.
 
 
The player on the cliff has the height advantage, but nowhere to run; The player on the shore can retreat to the waters. Use your strengths and you will succeed.
 
 
Download: Link (828.13KB)
 
Version: 1
 
Data File Version needed: 2
 
To Do: 
 
Origin: Total Annihilation
 
Size: 2x5
 
Players: 2
 
SCTA Support: Yes - Ice World
 
SCTA Resource Deposits: Yes
 
 
 
Metal Gridlock
 
 
 
 
 
Five squares interlock to create defensive forts.
 
 
A defender's dream, the interlocking walls prevent conventional land attacks. But any units that gain access to the top of the wall are free to travel the outskirts of every base.
 
 
Download: Link (395.9KB)
 
Version: 1
 
Data File Version needed: 2
 
To Do: Props, Decals
 
Origin: Battle Tactics
 
Size: 10x10
 
Players: 8 (2v2v2v2) or 4 (FFA)
 
SCTA Support: Yes - Metal World*
 
SCTA Resource Deposits: Yes
 
 
 
Metal Isles
 
 
 
 
 
4 Symmetrical Metal Islands, good for sea battles.
 
 
Learn to make use of the walled areas that can protect your buildings from naval and long-range cannon bombardment.
 
 
Download: Link (132.41KB)
 
Version: 1
 
Data File Version needed: 2
 
To Do: Decals
 
Origin: Core Contingency
 
Size: 20x20
 
Players: 4
 
SCTA Support: Yes - Metal World*
 
SCTA Resource Deposits: Yes
 
 
 
Over Crude Water
 
Current Favourite
 
 
 
 
 
A maze of metal bridges.
 
 
With it's many passages, scouting is essential to stop suprise attacks from unexpected directions.
 
 
Download: Link (831.34KB)
 
Version: 1
 
Data File Version needed: 2
 
To Do: Decals, Props
 
Origin: Total Annihilation
 
Size: 20x20
 
Players: 8
 
SCTA Support: Yes - Metal World*
 
SCTA Resource Deposits: Yes
 
 
 
Red Triangle
 
 
 
 
 
Powerful tides and strong winds.
 
 
Strategies change dramatically depending on where you start, a strong navy and air force is a must, and those wishing to take the centre island will need a supporting army as well.
 
 
Download: Link (394.8KB)
 
Version: 1
 
Data File Version needed: 2
 
To Do: Props
 
Origin: Total Annihilation
 
Size: 10x10
 
Players: 6
 
SCTA Support: Yes - Mars World
 
SCTA Resource Deposits: Yes
 
 
 
Ring Atoll
 
 
 
 
 
Powerful tides. Ground units cannot use shallow water.
 
 
Unlike it's TA counterpart, this map does not allow movement through the centre for Supreme Commander units. Future revisions of the SC:TA mod may allow units from that mod to, however.
 
 
Download: Link (232.16KB)
 
Version: 1
 
Data File Version needed: 2
 
To Do: Decals, Props
 
Origin: Total Annihilation
 
Size: 10x10
 
Players: 8
 
SCTA Support: Not yet
 
SCTA Resource Deposits: Not yet
 
 
 
Seven Islands
 
 
 
 
 
Huge sea battle on Core Prime.
 
 
The expense of a large navy is not a concern when resources are virtually unlimited. 
 
 
Download: Link (132.85KB)
 
Version: 2
 
Data File Version needed: 2
 
To Do: Decals
 
Origin: Total Annihilation
 
Size: 20x20
 
Players: 7
 
SCTA Support: Yes - Metal World*
 
SCTA Resource Deposits: Yes
 
 
 
The Cold Place
 
 
 
 
 
Fighting on a flat tundra with very strong winds.
 
 
There's no place to run and no place to hide in this unforgiving world. Take the central lake with a naval force to limit the enemy's access to resources and force them to expand into the deserted, resourceless edges.
 
 
Download: Link (204.65KB)
 
Version: 1
 
Data File Version needed: 2
 
To Do: Props
 
Origin: Total Annihilation
 
Size: 10x10
 
Players: 3
 
SCTA Support: Yes - Ice World
 
SCTA Resource Deposits: Yes
 
 
 
The Pass
 
 
 
 
<The start locations appear incorrect but they are fine in game>
 
 
Fight to control a winding mountain pass.
 
 
Be prepared to come under heavy fire the moment you step out of the pass; the narrow entrances make excellent ambush points.
 
 
Download: Link (1.48MB)
 
Version: 2
 
Data File Version needed: 1 or later
 
To Do: Props
 
Origin: Total Annihilation
 
Size: 5x5 (5x2.5 Playable area)
 
Players: 2
 
SCTA Support: Yes - Green World
 
SCTA Resource Deposits: Yes
 
 
 
Yerrot Mountains
 
 
 
 
 
Mountain Range with lots of metal.
 
 
The high mountains make defending easier, but that applies for your enemies, too.
 
 
Download: Link (8.07MB)
 
Version: 1
 
Data File Version needed: 1 or later
 
To Do: Decals
 
Origin: Total Annihilation
 
Size: 20x20
 
Players: 7
 
SCTA Support: Yes - Mars World
 
SCTA Resource Deposits: Yes
 
 
 
 
*Maps on metal worlds will function as follows:
 
 
Supreme Commander Only - 
 
Works like a nomal map, with mass deposits added for playability.
 
 
SC:TA, with Metal Mod Disabled - 
 
Works like above, except with TA graphics for Hydrocarbon deposits.
 
 
SC:TA, with Metal Mod Enabled - 
 
Metal deposits do not show up (As they are no longer needed). Also, Metal Extractors can be built anywhere, However AI's will not function correctly (Multiplayer only)
 
 
 
 
SC:TA resource Values:
 
(Metal shown as On Metal Deposit/Off Metal Deposit)
 
 
 	  | Code: | 	 		  
 
Map:             Wind:        Tides:        Metal:        Moho Metal:
 
---------------------------------------------------------------------
 
Anteer Strait    1-23         25            2/0           6.2/0.3
 
Ashap Plateau    0-23         N/A           2/0           6.2/0.3
 
Block Wars       0-8          N/A           2.3/2.3       19.2/19.2
 
Coremageddon     5-8          N/A           2.3/2.3       19.2/19.2
 
Etorrep Glacier  2-29         15            2/0           6.2/0.3
 
Metal Gridlock   2-26         25            2.3/2.3       19.2/19.2
 
Metal Isles      0-5          35            2.3/2.3       19.2/19.2
 
Over Crude Water 0-23         25            2.3/2.3       19.2/19.2
 
Red Triangle     5-32         25            2/0.1         6.2/0.5
 
Ring Atoll#      0-15         20            2/0.1         6.2/0.5
 
Seven Islands    0-23         20            2.3/2.3       19.2/19.2
 
The Cold Place   14-32        20            2/0           6.2/0.3
 
The Pass         0-17         N/A           2/0           6.2/0.3
 
Yerrot Mountains 0-16         N/A           2/0.1         6.3/0.5
 
 | 	  
 
# Uses default values (Not yet supported by SC:TA)
 
  Section Last edited by Raevn on Tue Feb 19, 2008 3:19 pm; edited 22 times in total
				 Maps in the SC:TA Map Pack
 
Maps that have been made previously
 
Maps currently working on
 
 
Total Annihilation Maps
 
Anteer Strait
 
Ashap Plateau
 
Caldera's Rim
 
Coast To Coast -- TCC's TA Map Pack
 
Dark Side -- TCC's TA Map Pack
 
Etorrep Glacier
 
Evad River Confluence -- muf_dvr [Vault]
 
Fox Holes -- Stix
 
Full Moon
 
Gods of War -- Stix
 
Great Divide
 
Greenhaven -- TCC's TA Map Pack
 
Hundred Isles
 
Kill The Middle
 
King Of The Hill
 
Lava & Two Hills -- TCC's TA Map Pack
 
Lava Alley
 
Lava Highground -- TCC's TA Map Pack
 
Lava Mania
 
Lava Run
 
Metal Heck -- Stix
 
Over Crude Water
 
Painted Desert -- Johanaz, supcomta, The Arm Commander [Vault]
 
Pincushion
 
Red Hot Lava
 
Red Planet
 
Red Triangle
 
Ring Atoll
 
Rock Alley
 
Seven Islands
 
Sherwood
 
Shore to Shore -- Dark [Vault]
 
The Cold Place
 
The Desert Triad
 
The Pass
 
Two Continents
 
Yerrot Mountains
 
 
Core Contingency Maps
 
Acid Foursome
 
Acid Pools
 
Acid Trip
 
Assault on Suburbia
 
Biggie Biggs
 
Block Wars
 
Brain Coral
 
Cavedog Links Country Club
 
Checker Ponds
 
Cluster Freak -- TCC's TA Map Pack
 
Comet Catcher -- TCC's TA Map Pack
 
Core Prime Industrial Area -- Stix
 
Crater Islands
 
Crystal Cracked
 
Crystal Isles
 
Crystal Maze
 
Crystal Treasure Island
 
Dire Straits
 
East Indeez
 
Eastside Westside
 
Expanded Confluence
 
Flooded Glaciers
 
Gasbag Forests
 
Gasplant Plain
 
Higher Ground
 
Ice Scream
 
Icy Bergs
 
John's Pass -- TCC's TA Map Pack
 
Lake Shore
 
Lusch Puppy
 
Luschaven
 
Metal Isles
 
Moon Quartet
 
Ooooweeee
 
Pillopeens
 
Plains and Passes -- Aur [Vault]
 
Polar Range
 
Polyp Fields
 
Red River
 
Red River North
 
Ror Shock
 
Sail Away
 
Sector 410b
 
Show Down -- TCC's TA Map Pack
 
Slate Gordon
 
Slated Fate
 
Steel Jungle
 
Surface Meltdown
 
Temblorian Mist
 
The Barrier Reef
 
The Bayou
 
Town & Country
 
Trout Farm
 
 
Battle Tactics Maps
 
Aqua Verdigris
 
Brilliant Cut Lake
 
Canal Crossing
 
Coremageddon
 
Metal Gridlock
 
Wretched Ridges
 
 
Cavedog Standalone Maps
 
A Plethora of Ponds
 
Abysmal Lake
 
Ancient Issaquah
 
Cloudious Prime
 
Long Lakes
 
Lushie
 
Lushinfloggen
 
Lushious
 
Mounds of Mars
 
Plains and Passes
 
Starfish Isle
 
ThundurLok Rok
 
Tropical Paradise
 
 
If I've missed any maps people have already converted let me know. _________________ db
  Section Last edited by Raevn on Mon Mar 17, 2008 2:14 pm; edited 14 times in total
 | 
			 
 
 |