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                  Far Cry Patch 1.1
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                  | Uploader: | 
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                  Cry-Alex on the 09.03.2007, 14:27 h | 
                 
                
                  | Author: | 
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                  Crytek | 
                 
                
                  | Version: | 
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                  1.1 | 
                 
                
                  | Demo: | 
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                  No Details | 
                 
                
                  | Description: | 
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                    FEATURES LIST 
 
1. We are aware of an issue causing players connecting to an internet based multiplayer game to drop their connection and timeout during a connect. If you find your connection stalling when joining a server, we recommend that players retry the connection until it succeeds. 
2. When hosting games on LAN with punkbuster, please remember to enable pb_sv_lan 1 pb_sv_guidrelax 7. 
3. We strongly recommend players host multiplayer games only through FarCry dedicated server.  
 
 
Singleplayer:- Added toggle modes for Aim and Crouch
 
 - Fixed numerous small bugs
 
 - Fixed a crash when attempting to load more than one instance of FarCry
 
 - Fixed bug with AI autobalance that sometimes caused it not to initialize outside of DEVMODE
 
 - Fixed issue where player spawns a little higher in the air after a load from checkpoint.
 
 - Improved AI saving state at checkpoints.
 
  
 
Multiplayer:- Fixed issue with FarCry anti-cheat kicking players connecting to non-similar regions due to post process copy protection
 
 - FarCry anti-cheat is now disabled by default (replaced with Punkbuster)
 
 - Added support for All Seeing Eye 
 
 - Added Punkbuster support 
 
 - Added new netcode optimizations, vehicles now use significantly less bandwidth in client to server updates. Mounted weapons no longer generate packets when not being used. Included various other packet compressions.
 
 - Added network commands to help players tune the network rates for better performance, including the following commands:
 
 
cl_cmdrate – Limit the number of command packets sent from client to server 
sv_maxcmdrate – Limit the max cmd rate clients can specify 
cl_updaterate – Limit the number of update packets sent from the server 
sv_maxupdaterate – Limit the max updates clients can specify 
cl_maxrate – Max bits per second can be adjusted  
sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit the cl_rate allowed on the clients 
sv_DedicatedMaxRate – To change the server update speed 
 
 - LAN servers now restricted to LAN IP’s
 
 - Configurable ubi.com ports sv_auth_port (port directing ubi.com cdkey authentication) and sv_regserver_port (port used to register servers with ubi.com) for admins.
 
 - Added ability to disable server address publishing with command sv_servertype “NET”
 
 - Fixed some issues with sv_port variable
 
 - Open query protocol to allow monitoring of the server with external tools
 
 - Server config can now be anywhere with any name
 
 - Improved priority based network system (below a certain limit it was not sending, now it does)
 
 - Fixed adjustable cmdrate with vehicles
 
 - Fixed command line joining, there was still a little problem
 
 - Added some optimizations to UI system drawing/updating
 
 - Fixed bug where “Join game button” no longer worked in multiplayer UI
 
 - Fixed issue with dedicated server running on Windows 2003 Server edition
 
 - Fixed bug when players get out from a vehicle, the player will go in standing pose (no crouch or ****e).
 
 - The message “drop your weapon to take this other weapon” will disappear only when the player go away from this weapon, not immediately.
 
 - Fixed no pain sounds if an explosion didn’t really hurt the player.
 
  
 
Other - Improved shader speed (up to two times faster) for NVidia Geforce FX cards on very high settings
 
 - Fixed fog bug with NVidia drivers
 
 - Added support for NVidia NV40 chipset
 
 - Fixed realtime shadows from blended trees
 
 - Made improvements to lighting shaders on very high settings
 
 - Fixed bug with lake reflections
 
 - Added support fro PS3.0 shader profile
  
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                  | Language(s): | 
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                  Multi | 
                 
                
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